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Poll: Which do you hate the most? (196 member(s) have cast votes)

Which do you hate the most?

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#1 Exo2000

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Posted 19 July 2005 - 04:30 AM

Which do you hate the most?
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#2 Cheshire

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Posted 19 July 2005 - 07:35 AM

Man, if you hate "X-Com Base," you're not designing your bases right.

IMHO, if the base defense results in a section being substantially destroyed, you should have to repair or rebuild it.

#3 Exo2000

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Posted 19 July 2005 - 10:39 AM

I voted Police Station, naturally. ;)
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#4 Blehm 98

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Posted 19 July 2005 - 10:55 AM

Can't say, i hate UFOs sometimes because they can be easy then you get one tough one
I absolutely hate sewers
and the senate sucks because senate goes bankrupt very easily
I hate all of the terrains on which i lose or get severely injured men
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#5 Puasonen

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Posted 20 July 2005 - 12:53 AM

Man, if you hate "X-Com Base," you're not designing your bases right.

IMHO, if the base defense results in a section being substantially destroyed, you should have to repair or rebuild it.

<{POST_SNAPBACK}>

Ok, I don't design my bases right. I just hate the base defense. It's not the hardest area to fight but it sure is ugly and dull. Also moving those engineers and scientists sucks. Police station rocks, enough hiding places and challenge.
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#6 NKF

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Posted 20 July 2005 - 02:49 AM

That's where you buy a new base and spread your operation out a bit. This downsizes the required size for each of your bases, and allows you to have a lot of empty corridors (sorry - they'll still be just as ugly). Not many units will spawn in the corridors, if any, so you should be able to shift all your facilities to one side of the base - i.e. away from the lift and repair bay and use a belt or cluster of defence stations.

This should, in theory, allow you to start with all your personnel centred in one part of the base. Group the techs and have them run to safety and deal with the intruders.

If you cut down on your number of repair bays (I'd say stick to 1 for the whole city), all enemy forces will have to come through the grav lift. Some base layouts are also easier to defend than others depending on the grav-lift location.

---

Myself - I'm a bit tired of the fixed maps. This encompasses a broad range of maps, from office blocks, apartments to UFOs to alien dimension buildings. There's just no variety in these maps, apart from the strategies (or lack thereof) the AI decides to use.

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#7 Exo2000

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Posted 20 July 2005 - 06:35 AM

Shame you can't use an XcomUtil style chooser or random generator! :D

Interestingly, in the files, I found traces of a badly palletted TransTube. Yes, TransTube. As in, the blue and yellow sort all over the city. Would have been a fun combat, but they got excluded and the pallette is screwed up for them. :(
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#8 Cheshire

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Posted 20 July 2005 - 07:03 AM

Ok, I don't design my bases right. I just hate the base defense. It's not the hardest area to fight but it sure is ugly and dull. Also moving those engineers and scientists sucks. Police station rocks, enough hiding places and challenge.

I like seeing my base, and I like watching the computer AI flounder on my security stations.

Scientists aren't bad - I group soldiers in groups 1 and 2 and scientists in groups 5 and 6 (or 4, 5, and 6), order the scientists to run to some kind of hiding place and forget about them.

#9 Exo2000

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Posted 21 July 2005 - 03:36 AM

Pretty much what I do. :D

The scientists and whatnot usually hide in the barracks, little rooms wherever they can, and spread out.
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#10 NKF

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Posted 21 July 2005 - 06:02 AM

I take it one unnecessary step further. I stun my techs. The intruders appear to prefer concentrating fire on concious units than unconcious units. So if you cannot avoid a firefight with techs in the middle, stun them and let the soldiers draw away enemy fire.

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#11 Blehm 98

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Posted 21 July 2005 - 11:10 AM

I've always put my scientists into my defense stations, as long as a high explosive or vortex mine doesn't explode directly beneath them they they are completely safe
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#12 Jonaleth Irenicus

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Posted 22 July 2005 - 04:07 AM

Police Station ofc. It doesn't even look it was designed to be easy to defend or hard to raid, it's just designed to be plain silly with lots of narrow corridors, idiotically placed stairways and a general feeling of "do not come here with more than 10 men or you won't be able to move your squad".

The fact that you have to be raiding Megapol, the company that has gazillions of policecars in cityscape, to get police station maps is icing on the cake ofc.
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One of my guys fire at him, hit, he reaction fires with Thermal Shock Launcher. The whole crew stunned. Mission over.

#13 Exo2000

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Posted 22 July 2005 - 08:13 AM

Sometimes they come up very occasionally when the aliens attack and beam down soldiers into one of them. :wink1:

But still, very rare. Aliens prefer Warehouses and Apartments for the most part, also Slums. :)
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#14 j'ordos

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Posted 22 July 2005 - 11:59 AM

Anyone ever tried taced? http://www.dwcs.net/.../downloads.html
It's a mapeditor released by mythos games, never really tried it myself though, looks a bit more difficult to use than daishiva's mapeditor :)
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#15 Exo2000

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Posted 27 July 2005 - 08:12 AM

I think I had a look at it and played around a bit with it. You have to be careful though... can't add new buildings.
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#16 Jonaleth Irenicus

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Posted 28 July 2005 - 07:00 AM

The important thing is, can you make the police station just a flat barren terrain? That would be cool.
Passenger ship terror site, first turn, I open the door of my Triton, there is a Tasoth up on the next floor (his back is facing the screen so I don't know what weapon he has).

One of my guys fire at him, hit, he reaction fires with Thermal Shock Launcher. The whole crew stunned. Mission over.

#17 Exo2000

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Posted 28 July 2005 - 10:37 AM

Yes, you can if you so desire. You can edit the internal/combatzone areas of buildings. They are, UFO style, generated from random blocks. :)
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#18 Blehm 98

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Posted 28 July 2005 - 10:44 AM

i get an error every time i go there
It says the website it down
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#19 j'ordos

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Posted 30 July 2005 - 07:23 PM

Works fine for me, unless you mean the 'Mythos download page' link listed there, which obviously no longer exists :)

You can't add new buildings ofcourse, just like with xcom1&2 you can only replace existing maps.
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#20 Mustang

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Posted 30 July 2005 - 07:26 PM

I voted police station. From when I last played on my friend's laptop, the police station was VERY annoying. And the X-Com base... I remember when I was playing and I was little Lifetree attacked me and all their guys started in one place. They would all run out one by one in between two and each would get zapped in the same spot. I can't remember if it was a sniper of what... What I mean is, X-Com Base is actually one of the best for me.

EDIT: WOW I posted in an X-Com forum :blink:

Edited by Mustang, 30 July 2005 - 07:27 PM.



#21 Blehm 98

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Posted 30 July 2005 - 07:39 PM

yes you did
if i could edit that into your post i would

well, i don't get the website

I do not like police stations and government buildings, i mean, who likes fighting in your best allies and primary funder's buildings?
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#22 Tsereve

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Posted 31 July 2005 - 08:30 AM

The important thing is, can you make the police station just a flat barren terrain? That would be cool.

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Gimme a few dozen Vortex Mines, a squad armed with Devastator Cannons, and a few AC-IC things to boot, and I can :)
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#23 Blehm 98

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Posted 31 July 2005 - 10:53 AM

hmmmmm
you would also have your transport attacked by hordes of Police cars and Police hovercars
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#24 lordveran

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Posted 17 December 2005 - 01:05 AM

I was once so annoyed at the slums that I loaded up my guys with ALOT of vortex mines, blew out all 8 pillors of the high-rise slum and watched the majority of the thing crumble. For some reason, part of the top just stayed there, hovering in mid-air.

#25 T-1

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Posted 17 December 2005 - 10:46 AM

Slums are great because of stun raids.

For me, it's a tie between apartments and police stations. Apartments because that's where the aliens always end up for me, and police stations because of reasons stated by others.

#26 Sectopod

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Posted 18 December 2005 - 10:34 AM

Ugh anything but the farms OMG

Everything just keeps crashing/falling apart on the floor...

Insert nursery/kindergarden music here.
"I have a pistol! Hello Mr Alien! I will shoot you! *Bang*"
*Hits farm support beam*
BOOM!! FGHWOOM! KABFWOOM! BOOM!

"All of your X-Com agents are dead or unconcious,
You Lose".

And the reputation is destroyed oh the agony :(

Edited by Chmmr, 18 December 2005 - 10:35 AM.


#27 Guest_Azrael_*

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Posted 18 December 2005 - 01:07 PM

I don't remember all the terrains at the moment, but in my last game, the Evonet Water Purifiers were a pain in the as$, my two squads would spawn in two different levels, the ones in the upper levels were stuck in an area full of tubes, which lots of times contained Poppers, now poppers at that distance are hard to hit and dodging the explosion... also, poppers' explosions would crash the tubes, cutting off my squad from the gravlift that could take it to the lower levels with my second squad.

#28 Cornuthaum

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Posted 28 December 2006 - 06:01 PM

This is thread necromancy to the extreme, but the evonet sewer system is amongst the worst maps I have ever had the displeasure to fight in any iso tactic game - not even Alma from Jagged Alliance 2 or TFTD Base Assault stage 2 were that bad. Multiple layers, GIANT map, and so many places for a multiworm or a skeletoid with cloak and dimension launcher to hide ... *shudder*
With sword and spear destroy the alien. With cannon shot and gun blast smash the alien!
With laser beam and searing plasma scatter the alien to the stars!
With tooth and fist and hammer blows, with axe and shell and poison-bombs, with virus-charge and thermal mines!
Kill them! Kill them! Kill them all!

#29 NRN_R_Sumo1

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Posted 31 December 2006 - 07:11 PM

What *I* hated would have to be the warehouses.. not enough hiding spot x_X..
Im a commander.. not an officer.. >=(
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#30 Steelion

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Posted 31 December 2006 - 07:32 PM

Police station. Tiny, 2 wide corridors. More rooms and passages than you can shake a stick at. Too many places for a popper to, well, pop out of and kill half my squad.
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#31 gufu

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Posted 14 January 2007 - 07:09 PM

Apartments and slums... they all just so annoying - with som many rooms(Add brain sucker here)
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#32 Blehm 98

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Posted 14 January 2007 - 09:30 PM

I don't particularly like water works

I would like slums a lot if it weren't for alien's tendancy to hide in one small section and i have to find him...

especially when its a spitter or something, those things should just not exist
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#33 Steelion

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Posted 21 March 2007 - 09:32 PM

I've decided that if a map type doesn't balance out its cons with it's pros, it's not a very good map type...

Police station? Bad map. Too cramped, no real benefits.

Slums? Good map. Wide open spaces balanced by occasionally having to search for the last spitter. Doesnt happen too often though, they generally are content to wade into my firing squad of 6-8 twin disruptor weilding agents.

Senate? Actually, I dont fight there too often- but I'd say a decent map. Moderately long corridors balanced by lots of ways for aliens to flank your position.

Xcom base? Good. you know the layout, security stations, specific spawning points for aliens.

Alien buildings? good. specific mission objectives, relatively open spaces, balanced by spawning aliens.

Sirius? Good map. open spaces, long corridors, balanced by rocket launchers. 'nuff said.

Apartments, ok map. long corridors, large courtyards, with lots of places for aliens to come at you from.

Sewers? havent fought there in ages. No clue there.

Water plant? same

Farm? nice map. Huge freaking open spaces, with equally huge freaking structures hanging perilously over your head.

Hospital? Open spaces, long corridors, big rooms. ok map.

whats left? Procreation parks? unpleasant. lots of grav lifts, levels, and ways to flank you. And plenty of obstacles in the parks.

Warehouse? nice- huge open spaces, but no cover. Easy targets for missiles. This is true for any map with open spaces.

Plenty of other maps, but too lazy to work them out. <_<
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#34 NRN_R_Sumo1

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Posted 15 April 2007 - 01:10 PM

I gotta say I like all the factories, lots of stuff to blow up :P
Just seeing Anthropods standing beside those missles or fuel tanks makes me happy <3.
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#35 Elros

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Posted 14 June 2007 - 02:54 PM

I hate the slums. I had my 4 commando types in cover without realising it was under what would appear to have been a giant water cooler. One rocket and the entire lot crashed down on them. Since I don't reload, that was a truly horrible moment.

#36 NRN_R_Sumo1

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Posted 21 June 2007 - 11:48 AM

Excuse me for a moment while I laugh at your loss.
LOL AHAHAHHAHAHHAHAHHAHAH!!!! ROFL LMAO XD!!!!
Me: Magic Eight Ball, do alien beings inhabit the earth?

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#37 Pherdnut

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Posted 21 June 2007 - 02:57 PM

That U-Shaped apartment complex reminds me of the cruise liners from TFTD >>shudders<<. At least you don't lose half the gear you fought for half way through the mission. But there's not even a decent way to level the entire building and just pay off the slum lords for their inconvenience.

#38 NRN_R_Sumo1

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Posted 07 July 2007 - 10:05 AM

You know, I dont get why you people dont like the Slums..
Lots of cover to use, nice corners.
Long shooting ranges, tight combat in others.
They are REALLY the best designed maps I find.. D:
No matter the play style, you can even cut off their escape routes by blowing out the stair case and camping at the grav lifts where they go upwards..

Plus theres those fancy little gardens ^_^

Also, if you notice the trash, rubble, or whatever it is on the ground. It makes GREAT cover!
Im not even joking. crouch behind it and you can get atleast 20 aimed sniper shots before a squad of gangsters or anthropods with devastators and shields even get close to shooting you :D
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#39 Steelion

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Posted 07 July 2007 - 10:22 AM

I like it because its so open. I get my people prone on the ground, armed with twin devastators, disruptors, and whatnot, and when an alien pokes his head out, it gets removed.
What is a drop of rain, compared to the storm?
What is a thought, compared to the mind?
--
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--

I'm not dead! Really!

#40 NRN_R_Sumo1

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Posted 07 July 2007 - 11:18 PM

Yeah, and the long distances mean poppers arent a problem at all!
you can use flush em out tactics too, which work Surprisingly well at times.
Although in my experiance "OMG COME CATCH ME" tactics work better due to the simple Ai O_o..
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#41 Elros

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Posted 09 July 2007 - 03:19 AM

The slums are starting to grow on me. Especially the fire escape. I love letting them think they've somehow managed to get to the ground without being blown up when they walk straight into a proxy/vortex combination and the whole thing collapses on their heads. Sure, it tends to kill about 4 civilians for every alien, but who said life (or death) was fair?

:kisshand:

#42 NRN_R_Sumo1

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Posted 09 July 2007 - 06:26 PM

There seems to be alot more Civ's in your games than mine xD
Most I ever have in those missions are about 5 or 6.
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Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!

#43 feliciafan89

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Posted 30 November 2007 - 09:18 AM

I know this is fairly old, but... I can't stand fighting in apartment blocks. Those usually have waaayy too many civilians in everyone's line of fire.

Edited by feliciafan89, 30 November 2007 - 09:18 AM.

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#44 NKF

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Posted 30 November 2007 - 08:05 PM

Regarding the civilians, we're lucky that Apocalypse place little value in them unlike its two predecessors. Organisations get angry when you track mud on the carpet, but ladies with yellow hats getting blown to smithereens are generally ignored. Wacky and warped priorities they have there, wouldn't you say? ;) Also of interest is that the aliens ignore civilians as well, and only end up harming them in the crossfire.

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#45 RustedSoul

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Posted 12 December 2007 - 10:34 PM

The police station got my vote, its narrow hallways and tiny rooms make it next to impossible to form formations consisting of more than 1x2.

#46 feliciafan89

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Posted 15 September 2008 - 12:11 PM

The police station got my vote, its narrow hallways and tiny rooms make it next to impossible to form formations consisting of more than 1x2.


AND it makes me wish you had a shotgun. Close quarters, and neither Marsec nor Megapol remembered to manufacture a SHOTGUN? What were they thinking? <_<
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#47 mooses_an

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Posted 19 August 2009 - 12:20 PM

I guess my vote goes to police stations as well, and all other tightly squeezed places. But I can handle them. Flying suits help it a bit, since then the corridors don't feel so claustrophobic.

I think most embarrasing moments are when you get this:

Posted Image

I wonder what happens if you ignore that and let the aliens hang around, would they eventually invade into the actual base? (but I like the slum environments)

Edited by mooses_an, 19 August 2009 - 12:22 PM.


#48 feliciafan89

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Posted 16 May 2012 - 11:14 AM

I can't believe so many people hate the apartments! o_o; That's one of my favorites! To me it's always fun to do an urban challenge like that, of clearing room upon room, floor by floor. Kinda like a SWAT team, almost.
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