Jump to content


Photo

Ufo:ai Demo Released


  • Please log in to reply
34 replies to this topic

#1 SparX

SparX

    Squaddie

  • Moderators
  • PipPip
  • 8 posts

Posted 14 February 2004 - 07:08 AM

As promised the technical demo has been released today.
:beer:

Get it at http://ufo.myexp.de

#2 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 14 February 2004 - 07:41 AM

Hmm. It is an intresting little game. Like Xcom in that your men are extremely easy to kill. :)
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#3 Micah

Micah

    Colonel

  • [[Administrators]]
  • PipPipPipPipPip
  • 2,291 posts

Posted 14 February 2004 - 06:28 PM

I'm having some fun with it so far, thanks.

#4 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 14 February 2004 - 06:39 PM

Once you get used to the controls, it is alot easier to keep your men alive! :)

Too bad we can't use the alien guns. :(
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#5 SparX

SparX

    Squaddie

  • Moderators
  • PipPip
  • 8 posts

Posted 15 February 2004 - 03:53 AM

You can keep the alien items when research and things like that are implemented.
We are working on that... <_<

#6 mezzz

mezzz

    Sergeant

  • Forum Members
  • PipPipPip
  • 12 posts

Posted 15 February 2004 - 07:43 AM

looking good so far....

#7 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 15 February 2004 - 08:21 AM

I know that in the full game we'll be able to use the alien guns, but at the moment we can't.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#8 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 15 February 2004 - 08:25 AM

Nice, my first attempt didn't work out too well, but the second time went much better :)

I hope there will be grenades too though, I miss 'em :huh:

Oh and one minor point: the car right next to the, well, Skyranger ;) in the Fargo terror mission seems to be missing a piece of it's texture (the front left wheel), or is my monitor set too dark? :unsure:
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#9 Micah

Micah

    Colonel

  • [[Administrators]]
  • PipPipPipPipPip
  • 2,291 posts

Posted 15 February 2004 - 12:55 PM

Yeah, it's your monitor. I see the car and its tires as being fully textured.

#10 Mustang

Mustang

    Captain

  • Forum Members
  • PipPipPipPip
  • 542 posts

Posted 15 February 2004 - 03:37 PM

3 missions and I lost nobody :rock: though I'm curios why one of my soldier's name was Bill Clinton... The only problem I have with the game is that sometimes it is hard to get the red crosshair over the alien and I wish my soldiers wouldn't stop moving because they saw a civie
. BTW what are the green aliens? they seem to fragile to be Mutons


#11 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 15 February 2004 - 03:46 PM

There are other aliens!?
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#12 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 15 February 2004 - 04:34 PM

None that I have seen, only the green ones (which made me think of mutons too, until I set loose a flamethrower (inferno-mode :naughty: ) on them, then they weren't looking as tough anymore :flame: :devilburn:

Those napalm canisters seem pretty expensive to me though :huh:
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#13 Micah

Micah

    Colonel

  • [[Administrators]]
  • PipPipPipPipPip
  • 2,291 posts

Posted 15 February 2004 - 04:34 PM

You might be able to solve the difficulty of targeting some units by rotating the view. I've found that fixes it for me.

#14 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 15 February 2004 - 04:34 PM

I perfer to use a full auto burst from my assault rifle. They don't often survive that.

Edit: They didn't remind me so much of Mutons as they did Greenbeans.

Edited by Cpl. Facehugger, 15 February 2004 - 04:35 PM.

I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#15 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 15 February 2004 - 04:36 PM

From close range, yes, but from longer ranges my soldiers tend not to hit very often :(
And if it's close range I still prefer the flamethrower :D
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#16 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 15 February 2004 - 04:39 PM

Bah! My point blank assault rifle will beat your flamethrower any day! :)
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#17 Mustang

Mustang

    Captain

  • Forum Members
  • PipPipPipPip
  • 542 posts

Posted 15 February 2004 - 04:56 PM

My 3 questions:
How do I rotate the camera?
How do I go prone?
How do I look at higher floors of the map?


#18 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 15 February 2004 - 05:03 PM

You rotate the camera with the arrow buttons IIRC.

You don't go prone. You can only crouch. There is a button somewhere that toggles it.

You notice the numbers on the left side of the screen? Click those.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#19 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 15 February 2004 - 05:30 PM

How do I look at higher floors of the map?

Alternatively, press the up-down arrows
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#20 Puasonen

Puasonen

    Creative Text Department

  • Xenocide Inactive
  • 2,911 posts

Posted 16 February 2004 - 02:23 AM

Looking good. Few thoughts though..

1. I can't seem to turn while standing still. If I want to turn around, do I HAVE to walk one square to do that?
2. I can't get those purchased weapons in missions. I only get those pistols and one bigger gun without ammo. :(
3. Mustang is right. Targeting is hard sometimes. And when you move the cursor, the "square" doesn't always follow the cursor as it should. (if you don't understand what I mean, I can post a screenshot.)
There's no need for a sig..

#21 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 16 February 2004 - 04:34 AM

1. Middle mouse button :)
2. ? What do you mean? i've purchased weapons and clips and they showed up (well, I don't know how muc ammo I had used so I assumed all those clips were the ones i had bought :) )
3. targetting can sometimes be difficult, but rotating the map, like micah said, can help
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#22 Cpl. Facehugger

Cpl. Facehugger

    Creative Text Department

  • Xenocide Inactive
  • 3,749 posts

Posted 16 February 2004 - 08:35 AM

2. I can't get those purchased weapons in missions. I only get those pistols and one bigger gun without ammo. :(

Are you sure you had enough money to buy the weapon/ammo in the first place?
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

Posted Image

#23 Puasonen

Puasonen

    Creative Text Department

  • Xenocide Inactive
  • 2,911 posts

Posted 16 February 2004 - 11:07 AM

1. Ah, it works!
2. Oops, I didn't buy weapons, I sold them :Blush:
3. Yes, rotating helps a lot

Now this is great! I can't wait to get the full game! Of course I miss destructible objects but I like it as it is now too. Rocket launcher has no balls by the way :D Make it better! ^_^

Btw. I have a graphical problem if I increase the resolution. I bet those white lines doesn't belong there..

Attached Thumbnails

  • Clipboard01.jpg

Edited by Nyyperoid, 16 February 2004 - 01:15 PM.

There's no need for a sig..

#24 revenant4

revenant4

    Captain

  • Forum Members
  • PipPipPipPip
  • 204 posts

Posted 16 February 2004 - 01:49 PM

Great Great Game...fun to play when wasting time...The Laser weapons of the Aliens are awesome looking...Is this game going to implement the Ufo/aircraft chase when finished or is it always going to be the mission is HERE routine?

#25 Mustang

Mustang

    Captain

  • Forum Members
  • PipPipPipPip
  • 542 posts

Posted 16 February 2004 - 02:03 PM

This is a great game indeed, multiplayer looks interesting too


#26 SparX

SparX

    Squaddie

  • Moderators
  • PipPip
  • 8 posts

Posted 17 February 2004 - 11:10 AM

Oh, I'll show that picture with the white lines to our coder. :wacko:

#27 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 17 February 2004 - 02:09 PM

:LOL: I'm having that too, I thought it was a design feature :hammer:

I have two more things to ask, though
1. I'd like to see a button like in xcom, when an alien's spotted you could click on it to instantly center on the spotted alien. Now I'm sometimes having trouble finding them back as I set my screen pretty dark.
2. Sometimes, in the alien's turn I'm being fired upon (duh :) ) but the screen doesn't center on the target, which makes it hard to keep track of who's getting hit :wacko:
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#28 revenant4

revenant4

    Captain

  • Forum Members
  • PipPipPipPip
  • 204 posts

Posted 17 February 2004 - 06:06 PM

:LOL: I'm having that too, I thought it was a design feature :hammer:

I have two more things to ask, though
1. I'd like to see a button like in xcom, when an alien's spotted you could click on it to instantly center on the spotted alien. Now I'm sometimes having trouble finding them back as I set my screen pretty dark.
2. Sometimes, in the alien's turn I'm being fired upon (duh :) ) but the screen doesn't center on the target, which makes it hard to keep track of who's getting hit :wacko:

I second the not centering on the firer thingy..here here...now that i've got the xcrolling down in the fighting it's made it 100% better...Great Game...Hands Down

#29 Puasonen

Puasonen

    Creative Text Department

  • Xenocide Inactive
  • 2,911 posts

Posted 18 February 2004 - 01:39 AM

Other thing I would like to see is reactions. Why isn't there any reactions? You know, like in x-coms. Save time units and you can react at alien turn.
There's no need for a sig..

#30 Whitewashed

Whitewashed

    Captain

  • Forum Members
  • PipPipPipPip
  • 369 posts

Posted 18 February 2004 - 06:40 AM

It's good but it's not x-com. I hope the user interface in Xenocide will be more like the original and the weapon fire better.

#31 SparX

SparX

    Squaddie

  • Moderators
  • PipPip
  • 8 posts

Posted 21 February 2004 - 08:43 AM

What exactly do you mean by "weapon fire"?

#32 XcomVic

XcomVic

    I need to pick a department

  • Forum Members
  • PipPipPip
  • 83 posts

Posted 21 February 2004 - 11:25 PM

u guys only got 2 set modes of fire.... xcom had 3 usually... aimed, snap, and auto.... i love that flamer btw!!! kicked some green meanie butt with it.. oh that SNIPER ROCKS!!! wish it were more accurate though...

i never got those white lines...

was hard getting used to the full 3Dness...red cross hair or clicking my guys was a bit cumbersome....i used the hotkeys up top after a bit..

wish i could see some damage indicator when i hit the damn aliens...something i hope will be/is implimented in xenocide...

i wanna destroy some damn fences!!

oh btw that intruder one in japan was great! though i wish i could have saved the replay of the whole battle... cause somehow an alien teleported into the first house close by the skyranger when there was no way he coulda been there since i had checked it out in the beginning and was flanking the house on both sides.... i know there was one a s s wipe on the 2nd floor which pissed me off..is it possible there was 2? and somehow he fell through the floor?

just wondering cause i only made it out alive with one guy left cause of that sneaky little guy that came outta no where...

Edited by XcomVic, 21 February 2004 - 11:30 PM.

...just a thought...

#33 SupSuper

SupSuper

    Programming Department

  • Xenocide Programming Department
  • 2,418 posts

Posted 22 February 2004 - 05:30 PM

ok, my report on the game:
AWESOME! truly awesome! a team of 5 (4 not counting the webmaster) and u already got a demo with a fully-working battlescape (your soldiers even panic... the wimps :P ). took lots of attempts but managed to finish the game (the 3 missions) in the default difficulty and was lots of fun. i like how you can't save during the battlescape to avoid cheating ^_^
best weapons to kill aliens are surely flamethrower and shotgun for short range and rocket launcher, tachyon rifle or alien weapons (you can pick them up and use them during battle) for long range.
some notes:
- Civilian Spotted! shouldn't be a reason for your units to pause during movement :P
- do the aliens have some kind of pact with the covenant? the plasma pistol looks exactly (or pretty much) like the plasma rifle in Halo ;)
- you can spot units right through "mountains". basically, it blocks your shots but not your view which is quite annoying.
- sometimes my game goes "crazy" during the enemy turn. according to the console i get some sort of overload which makes the enemy turn end instantly and the "soldier buttons" not greying in case someone died. it also causes portraits and names to not match the soldier selected. i'll try to get a screenshot of it.

anyways, for your enjoyment, my critically damaged last soldier on my first attempt at the game:

Attached Thumbnails

  • ufo_ai2.PNG

Edited by SupSuper, 22 February 2004 - 05:34 PM.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

Posted Image


#34 Puasonen

Puasonen

    Creative Text Department

  • Xenocide Inactive
  • 2,911 posts

Posted 23 February 2004 - 01:14 AM

I too get somekind of error sometimes at the enemy turn. An error comes and suddenly the alien turn stops and a lot has happened during the error.
There's no need for a sig..

#35 SparX

SparX

    Squaddie

  • Moderators
  • PipPip
  • 8 posts

Posted 25 February 2004 - 11:33 AM

Yep, we know about this error. :o Will be fixed soon I hope.

@XComVic: It's possible that there are 2 aliens in the upper floor of the japanese house. Are you sure you checked out all corners of the room?

Alien may fire at you and hit the terrain. They suppose if the can see you, they can also shoot you. I think it should be not a big issue to fix that.

We will also change this civilian-spotted-stop-thing.


And there are a thousand other things we plan to do... :blink: