sir_schwick Posted December 1, 2005 Report Share Posted December 1, 2005 Although it would add some complexity in learning different weapons, it would also maybe add tactical decisions regarding such things as rifles versus support, etc. Penetration: This is how well the ammunition can penetrate armour. - Ballistic - This is the number used when determining the level of penetration compared to the ballistic protection of the armour. - Energy - This is the number used when determining the level of penetration compared to the absorbative and deflective protection of the armour. Damage: This is what kind and maximum quantity of damage the ammunition can cause once it has penetrated. - Kinetic - Usually results in sepsis, and lots of tearing of internal organs. Many aliens will have a great resistance to this as a racial bonus because of body structure. - Thermal - Results in further organ damage, circuit damage, and often discomfort. - Poison - This is caused by toxic and other effects and causes permanent damage. - Stun - This is caused by stun rounds and causes stun damage. Now you could have some additional class differentiation among weapons, especailly for aliens: Assault Rifle - medium penetration and damage, high ROF, medium to low accuracy and medium clip sizeBattle Rifle - high penetration and medium damage, with slower ROF, and medium to high accuracy and medium clip sizeSniper Rifle - high penetration and high damge, slow ROF, low clip size, and high accuracySquad Support - medium to low penetration and damage, high to very high ROF, low accuracy and high clip sizeSMG - low penetration and high damage, high ROF, medium accruayc and meidum to low clip sizePistol - low penetration and medium damage, low ROF, high accuracy and low clip size This goes along with another thread I am making on making weapons more unique. Link to comment Share on other sites More sharing options...
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