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XCOMUFO & Xenocide

Ship And Armor Editor Like The One For Tftd


Deke

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Hi
I am looking for a fully working editor for the collectors edition.
I want to be able to edit every thing from weapons. ammo. ship speed.
armor. well just about every thing. about one of the editors for TFTD
but working with the collectors edition. do anyone have a clue ?

it would be great to have one of thows.

well I hope some one can give a replay altought I suspect this forum is kind of dead.

gahh it is a good game .. old but awsome. acturly it is still in the top ten in my favorite game list. next to master of orion 2
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[url="http://www.xcomufo.com/x1dl.html"]http://www.xcomufo.com/x1dl.html[/url]
Check out ClarkWehyr's editor.

No, these forums are not dead, we just like to work in the huge underground mines. ^_^
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LOL impressive =D
I started to play this game some days ago.. gahh the falshbacks

well I have tested that editor. it is nice but it lacks the ability to edit ship speed.
and ship weapons, of course you can add some nice weapons.
but you can not change the stats of the weapons.
like ways when it comes to armors etc. humm maybe there is a option
to change this in that editor but I have missed it?
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well that might work but I can't get it to run properly.
it gets the same problem as the dos version ,, my screen gets rubbish
I have to run the game with the UFO(patch) link at my start meny.

but I see the posebility of the editing part. but I am not sure how to do it.
is there any tutorial ?

I am not sure how to use it... -_- gahh I am hungry....

have .. to ... eat... some thing.......

now !
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  • 11 months later...
LOL impressive =D

I started to play this game some days ago.. gahh the falshbacks

 

well I have tested that editor. it is nice but it lacks the ability to edit ship speed.

and ship weapons, of course you can add some nice weapons.

but you can not change the stats of the weapons.

like ways when it comes to armors etc. humm maybe there is a option

to change this in that editor but I have missed it?

 

That's what I was looking for, I wanted my armor to bte 255 on all fronts to simulate invulnerability ;p

 

- Tue -

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  • 3 months later...

i am looking for an xcom1 editor to, for ships, alien stats and this.

the xc2me2 i got, will work with xcom1 CE version but only the weapons and the armors.

 

to get it work, you must make an ufoexe dir in your ufo1 dir, then copy the ufo defense.exe to it, rename it to geoscape.exe, start the xc2me2 editor, edit what you want (the ship weapons patch point is not found badly)

 

after saving, just rename the geoscape.exe to ufo defense.exe and move it back to maindirectory from ufo1

 

or you have to edit the ship weapons manually by hexedit the ufo defense.exe

i´m still looking to find these values in the exe

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nice stuff there, thanks for the link. :)

 

only thing i missing now is to edit the basic stats of ship weapons:

Like Stingray Missile: Damage, Range, Reload Time, Capacity

 

I wanna recreate the Fusionball Launcher to have more Shots, more Range, to easily shotdown The Battleships, hehe

 

So here are the Hexcodes for the Weapons:

 

I made an extraction of the weapon data from mainfile (see the screenshot i have added), also set offset width in my hex editor to 18, so i can see all data nice in rows.

 

i am not sure the data for each weapon is 18 bytes, but the relevant data is stored in the 18 bytes per weapon.

 

offset 00/01 the weapons type (no nead to change that)

 

offset 02/03 the range from the weapon (when you have more range than 70 it will go out of the interception window

 

offset 04/05 points to the specific weapon sound

 

offset 06/07 The Damage / Accuracy of the Weapon (there is only 1 Value so Dam/Acc are always the same

 

offset 08/09 no idea

 

offset 0A/0B reload time

 

offset 0C/0D Max Ammo can be loaded

 

offset 0E/0F Ammo per load (missile = 1)

 

offset 10/11 Ammo Typ 06= Stingray Missiles, 07 = Avalance Missiles, 08 = Cannon Rounds, 09 = Fusionballs

 

havent tried another values there

 

When you set Ammo Typ from Stingray Missiles to Cannonrounds, so you will need Cannonrounds to reload the Stingray :)

 

The Offset of my mini File begins at offset $6FB16 in the ufo defense.exe

This offset is for the CE Version!

 

It would be cool if someone can add these values to change in an existing UFO Editor

post-6949-1125847536_thumb.jpg

Edited by DMC
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