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Ship And Armor Editor Like The One For Tftd


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#1 Deke

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Posted 25 May 2004 - 07:24 AM

Hi
I am looking for a fully working editor for the collectors edition.
I want to be able to edit every thing from weapons. ammo. ship speed.
armor. well just about every thing. about one of the editors for TFTD
but working with the collectors edition. do anyone have a clue ?

it would be great to have one of thows.

well I hope some one can give a replay altought I suspect this forum is kind of dead.

gahh it is a good game .. old but awsome. acturly it is still in the top ten in my favorite game list. next to master of orion 2

#2 Robo Dojo 58

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Posted 25 May 2004 - 07:36 AM

http://www.xcomufo.com/x1dl.html
Check out ClarkWehyr's editor.

No, these forums are not dead, we just like to work in the huge underground mines. ^_^
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

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#3 Deke

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Posted 25 May 2004 - 07:40 AM

LOL impressive =D
I started to play this game some days ago.. gahh the falshbacks

well I have tested that editor. it is nice but it lacks the ability to edit ship speed.
and ship weapons, of course you can add some nice weapons.
but you can not change the stats of the weapons.
like ways when it comes to armors etc. humm maybe there is a option
to change this in that editor but I have missed it?

#4 j'ordos

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Posted 25 May 2004 - 08:36 AM

well, I don't know if there's an editor for xcom1CE for those things, but with xcomutil you can edit a good amount of stats. (check the xcomutil.cfg file)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#5 Deke

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Posted 25 May 2004 - 09:18 AM

well that might work but I can't get it to run properly.
it gets the same problem as the dos version ,, my screen gets rubbish
I have to run the game with the UFO(patch) link at my start meny.

but I see the posebility of the editing part. but I am not sure how to do it.
is there any tutorial ?

I am not sure how to use it... -_- gahh I am hungry....

have .. to ... eat... some thing.......

now !

#6 TheUltimateEnd

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Posted 06 May 2005 - 04:53 PM

LOL impressive =D
I started to play this game some days ago.. gahh the falshbacks

well I have tested that editor. it is nice but it lacks the ability to edit ship speed.
and ship weapons, of course you can add some nice weapons.
but you can not change the stats of the weapons.
like ways when it comes to armors etc. humm maybe there is a option
to change this in that editor but I have missed it?

<{POST_SNAPBACK}>


That's what I was looking for, I wanted my armor to bte 255 on all fronts to simulate invulnerability ;p

- Tue -

#7 DMC

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Posted 03 September 2005 - 03:23 PM

i am looking for an xcom1 editor to, for ships, alien stats and this.
the xc2me2 i got, will work with xcom1 CE version but only the weapons and the armors.

to get it work, you must make an ufoexe dir in your ufo1 dir, then copy the ufo defense.exe to it, rename it to geoscape.exe, start the xc2me2 editor, edit what you want (the ship weapons patch point is not found badly)

after saving, just rename the geoscape.exe to ufo defense.exe and move it back to maindirectory from ufo1

or you have to edit the ship weapons manually by hexedit the ufo defense.exe
im still looking to find these values in the exe

#8 j'ordos

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Posted 03 September 2005 - 07:06 PM

http://www.stonepool.com/xcom/
nifty, windows based editor :)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#9 DMC

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Posted 04 September 2005 - 06:08 AM

nice stuff there, thanks for the link. :)

only thing i missing now is to edit the basic stats of ship weapons:
Like Stingray Missile: Damage, Range, Reload Time, Capacity

I wanna recreate the Fusionball Launcher to have more Shots, more Range, to easily shotdown The Battleships, hehe

So here are the Hexcodes for the Weapons:

I made an extraction of the weapon data from mainfile (see the screenshot i have added), also set offset width in my hex editor to 18, so i can see all data nice in rows.

i am not sure the data for each weapon is 18 bytes, but the relevant data is stored in the 18 bytes per weapon.

offset 00/01 the weapons type (no nead to change that)

offset 02/03 the range from the weapon (when you have more range than 70 it will go out of the interception window

offset 04/05 points to the specific weapon sound

offset 06/07 The Damage / Accuracy of the Weapon (there is only 1 Value so Dam/Acc are always the same

offset 08/09 no idea

offset 0A/0B reload time

offset 0C/0D Max Ammo can be loaded

offset 0E/0F Ammo per load (missile = 1)

offset 10/11 Ammo Typ 06= Stingray Missiles, 07 = Avalance Missiles, 08 = Cannon Rounds, 09 = Fusionballs

havent tried another values there

When you set Ammo Typ from Stingray Missiles to Cannonrounds, so you will need Cannonrounds to reload the Stingray :)

The Offset of my mini File begins at offset $6FB16 in the ufo defense.exe
This offset is for the CE Version!

It would be cool if someone can add these values to change in an existing UFO Editor

Attached Thumbnails

  • weapons.gif

Edited by DMC, 04 September 2005 - 09:35 AM.