
Gauss Weapons
#1
Posted 30 August 2009 - 10:26 PM
To the point that the heavy gauss gun was a good 5 points less damage than the sonic pistol. I believed this to be unacceptable and so modded the weapons accordingly. This is the only "hack" I ever use in TFTD, and considering the game text I half-consider this a bug fix.
Someone else, I believe the editor of XCOMUTIL did something similar, but made his gauss guns clipless. I disagree with THAT idea...
Nevertheless, what do you think? Should gauss weapons be stronger than they are in the unmodified game, or are they just as strong as they are supposed to be?
#2
Posted 31 August 2009 - 06:05 PM
#3
Posted 31 August 2009 - 08:25 PM

- Zombie
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
#4
Posted 31 August 2009 - 09:54 PM
In the end, even these improved gauss weapons are supposed to be made obsolete to the sonic weapons, but they at least give you a fighting chance. I am not sure I would bother with the old-style gauss weapons, might as well just give everyone gas cannons until you can get your hands on the aliens' sonics and only research the gauss weapons for gauss cannon sales.
#5
Posted 01 September 2009 - 12:08 AM
Unfortunately, the Gauss Weapons only really do well up to the rifle. The Heavy Gauss, Gauss Coelacanth (bugged) and craft weapon are really less than stellar except perhaps for economic reasons.
I've started equating the Heavy Laser as a Heavy Cannon/AP replacement (not a Heavy Plasma equivalent). After looking at the stats, I'm pretty sure that this has happened in TFTD as well, with the HG replacing the Gas Cannon/AP. It cannot match the sonic family for raw power.
- NKF
Number of members: 1
#6
Posted 02 September 2009 - 12:32 AM
Given the many parallels between UFO and Terror from the Deep you would assume this to be true there as well, accept the took the basic plasma weapons, removed their auto-fire, and ramped up the tu usage a bit to create the sonics. Putting the sonics from terror from the deep in a sort of class of their own. This isn't really the fault of sonic or guass but instead of the massive resistances to anything not sonic that most terror from the deep aliens have.
#7
Posted 22 January 2010 - 05:17 AM