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Leadership Points


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#1 Aiki-Knight

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Posted 12 May 2007 - 12:34 AM

Every once in a blue moon, I find I get more leadership points than points for killing enemies. How are leadership points calculated? How does one improve on this rating? I'm just curious, because I often finish a mission with no lost equipment, and basically NEVER lost agents. Sometimes I take a small army, setup fire zones, and blast the bad guys to bits; other times I take a single agent and have him single-handedly take out the entire enemy force. And yet, the leadership rating equals the kill points, except SOMETIMES. Anyone know why?

#2 NRN_R_Sumo1

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Posted 12 May 2007 - 11:48 AM

Im not really sure, but I think it might have to do with how many actual commands you give them and how well you flank or something x_X??..
Me: Magic Eight Ball, do alien beings inhabit the earth?

Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!

#3 NKF

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Posted 12 May 2007 - 03:12 PM

Who can say? It might just use your mission points as a base and then deducts points for a variety of reasons. Such as getting a soldier injured, how quick the mission was done (i.e. how efficient you were), how much damage was done to the building or whether you actually completed the mission.

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#4 Mustang

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Posted 12 May 2007 - 06:29 PM

Leadership points? I've never seen or heard of them in Apoc before


#5 Tuoppi

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Posted 16 May 2007 - 03:28 AM

If i remember it right, the score was simply "Killed aliens"-"Killed agents"+Captured aliens". Automatically captured do not count (egg, chrysalis).

#6 Aiki-Knight

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Posted 16 May 2007 - 11:17 AM

If i remember it right, the score was simply "Killed aliens"-"Killed agents"+Captured aliens". Automatically captured do not count (egg, chrysalis).


Thanks Tuoppi - now that I think about it, that sounds about right!

#7 NRN_R_Sumo1

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Posted 23 May 2007 - 10:04 PM

Kinda simple, but If I remember correctly the agents are negative 10, while the aliens are all random numbers set to their model :D
Anthro is like 12?..
Me: Magic Eight Ball, do alien beings inhabit the earth?

Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!

#8 Aiki-Knight

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Posted 23 May 2007 - 11:38 PM

Kinda simple, but If I remember correctly the agents are negative 10, while the aliens are all random numbers set to their model :D
Anthro is like 12?..

I remember that agents go up in value the higher the rank they are. I know a rookie is worth -10, while a sergeant I think is -14. I think these should be much higher. Losing one's commander should be like -1000, not -20 or whatever it is.

#9 NRN_R_Sumo1

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Posted 29 May 2007 - 06:13 PM

Oh, Well Ive never lost a higher ranked officer, Rookers are my shields >.>
Me: Magic Eight Ball, do alien beings inhabit the earth?

Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!

#10 Aiki-Knight

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Posted 29 May 2007 - 06:45 PM

Oh, Well Ive never lost a higher ranked officer, Rookers are my shields >.>

I don't know whether this is strange or not, but I really almost never lose agents in XCOM3. In XCOM1 and 2, I just can't help losing some almost every mission, especially in the beginning. But in X3, I play real-time, take up god fire positions, hopefully near exits, and win the firefight through superior deployment and use of arcs of fire. When an agent is injured, I evac him/her.

I armour everyone with the best I can get, and I don't send injured agents on missions except in the very msot drastic situations. I don't take down the first battleship or mothership I shoot down, but bide my time until my troops are reasonably well-prepared with training and equipment.

How about the rest of everyone? Do you lose many agents?

#11 NRN_R_Sumo1

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Posted 29 May 2007 - 07:24 PM

Hey, I dont lose any agents at all ever.
I was just saying I dont care if the rookies are in the med labs :P
Come on, You know me. I use shields like a mad man, sometimes without armour too!
Its actually really fun to play like that, really makes the aliens think they stand a chance ^^'
Me: Magic Eight Ball, do alien beings inhabit the earth?

Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!

#12 ailoutwar

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Posted 04 June 2007 - 06:39 AM

According to Wong's guide:

Leadership bonus is (100 - Casualty penalty * 3)% of
(Combat rating - friendly fire + stunned hostiles).

And each alien has a score between 3 and 30 or so. Queen is 50.

Aiki - how do you not lose agents in real time?? I play Xcom 3 only, and I lose agents on a regular basis until personal shields come along. Not entire squads, but 1-2 rookies or squaddies on a mission now and then - poppers, etc.

#13 NRN_R_Sumo1

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Posted 09 June 2007 - 08:49 AM

Ail, In my oppinion its much easier to lose an agent in Turnbased.

In Realtime you can do ALOT more with the pause button than you can do with turn units ;D

Picking up grenades and throwing them back anyone? ^^


Poppers arent a big deal if you know how to take care of them.
You need a motion scanner since they USUALLY have smoke all around the area Ive found.
Plasma Pistols, Laser Snipers, Disruptor guns, Stun guns, Devastator cannons
If memory serves right, Those weapons cause them not to explode, but neither does AA Gas, but it doesnt effect them fast enough due to their high speed.

Yes, I know I left out Toxiguns.. but I hate using those things.. :(
I just find them to be too uber for the game xD!
Me: Magic Eight Ball, do alien beings inhabit the earth?

Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!