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#1 kliffoth

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Posted 29 February 2004 - 12:31 AM

Hope it goes here...

Artwork for the manual, game, promotional...for anything you think it'll fit.

#2 kliffoth

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Posted 29 February 2004 - 12:33 AM

Well here is the first one, not finished though, but almost.
(Soldier with no armor)

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Edited by kliffoth, 29 February 2004 - 01:00 AM.


#3 kliffoth

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Posted 29 February 2004 - 12:37 AM

Second, Soldier with personal armor. Too tired now to finish'em. If you want'em colored just tell me, so I speed up... -_- (or if you wanna help, you're welcomed (this one´s missing two guns, and remake of attached gun))

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Edited by kliffoth, 29 February 2004 - 01:03 AM.


#4 Tiskaite

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Posted 29 February 2004 - 05:13 AM

totally kicks donkey

#5 j'ordos

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Posted 29 February 2004 - 05:15 AM

What's 'coprs' ?(pic 2) :P
I don't like the uniform of the first so much, the second looks better. Nice drawings though

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#6 mikker

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Posted 29 February 2004 - 08:08 AM

have you been watching some anime series? :)

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#7 Vaaish

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Posted 29 February 2004 - 08:18 AM

Nice drawings, but it looks a little too anime in comparison to what the finished game models look like. I'm not too fond of the uniform either.

#8 kliffoth

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Posted 29 February 2004 - 05:06 PM

Heh,...more like this one?

(j'ordos: its for, x-corps)

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#9 fidel_

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Posted 29 February 2004 - 05:20 PM

Oo, I really like that one. ^_^ Very nice, love it.
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#10 Vaaish

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Posted 29 February 2004 - 07:07 PM

better, how about giving him a military regluation haircut instead of what you have there?

#11 MagicAndy

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Posted 29 February 2004 - 08:58 PM

That is really good. The first two looked to young to be the best of the best, battle hardened soildiers.

I really like your draw style, keep up the good work ^_^

#12 red knight

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Posted 01 March 2004 - 05:25 AM

Very nice work there...

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#13 Puasonen

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Posted 01 March 2004 - 07:18 AM

better, how about giving him a military regluation haircut instead of what you have there?

I agree. Only Swedish army allows beard and long hair as far as I know..
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#14 Breunor

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Posted 01 March 2004 - 08:15 AM

Hey, they're saving the world from certain death, perhaps the player/commander isn't so worried about head lice in the field? ;) I really like the latest pic as well, has that hardened, 'it's either you or me' look to it. The first two also look nice, but should based off of the finished models we have for the standard armor and personal armor IMO. Of course they're not always in their armor, sort of hard to do your "duty" in full gear.

As we'll have various manuals for playing the game, there will be plenty of spots for pics like this. Perhaps some pics of different categories like weapons, craft/tanks, aliens, technology? Nice artwork!

#15 kliffoth

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Posted 02 March 2004 - 12:06 AM

Ok, working on suggestions. Thnx for feedback, always appreciated.
Now, some aliens. This one is a Morlock emerging from...wherever..heh.

Tomorrow I'll begin working on viper.

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#16 Breunor

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Posted 02 March 2004 - 08:06 AM

"Genetically Formed from the primordial goo generated by the Ventriculants, the alien forces build in strength..."

#17 Cpl. Facehugger

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Posted 02 March 2004 - 11:07 AM

Wow. Is there any chance we could put these in the game? Some games have pictures with the credits.
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#18 Breunor

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Posted 02 March 2004 - 01:15 PM

Certainly could have background images, at a low opacity/intensity, so the text is easily read over it. Maybe the pics can cycle through. Another spot where this kind of artwork would be nice is backgrounds for dialog boxes like the save game dialog from a while back, it had some soldiers in the background.

#19 Deimos

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Posted 02 March 2004 - 01:32 PM

The plan was to have them accompanying the manual. Instead of rendered work we'd use these fine drawings Kliffoth is doing. After all the manual will be a .pdf.

#20 mikker

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Posted 02 March 2004 - 01:51 PM

the 3rd one would fit for a X-CORPS turn battle screen. But the gun must be done first.

EDIT: I DO like the way the pistol ended up....gonna play arround with THAT concept.

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#21 Guest_drewid_*

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Posted 02 March 2004 - 03:27 PM

I like the in-game idea. just think of Metal Gear Solid.

#22 kliffoth

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Posted 03 March 2004 - 12:58 PM

Just finished this one, and decided to play a little with it...

Which one looks better?

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#23 kliffoth

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Posted 03 March 2004 - 01:00 PM

Or this one...?

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#24 Vaaish

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Posted 03 March 2004 - 01:22 PM

Both are a little ambiguous as to what they are, but the top one has a bit more style to it.

#25 Breunor

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Posted 03 March 2004 - 02:45 PM

First one is a crisper looking Viper IMO, more suggestion of the teeth in that one, the second seems like the image has bled or something.

#26 Deimos

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Posted 03 March 2004 - 10:25 PM

If I'm guessing correctly the first one has a crosshatch filter applied to it and the second has I'd guess at edge detect and gaussian blur.

How about mixing the two together on seperate layers and applying a screen fliter to the first so the harder edges and darker outlines show through the sharper first image?

Still very nice work Kliffoth.

#27 kliffoth

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Posted 10 March 2004 - 01:25 AM

Gonna try that Deimos. For now a little something. I played around making the Morlock alien a lot, this one came at last... I'm working on a coloured version of this one. Hope it will look better.

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#28 Black Dash

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Posted 10 March 2004 - 03:58 AM

Real nice!! ^_^ You sure know how to draw well :D

#29 Deimos

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Posted 10 March 2004 - 04:03 AM

Cool stuff.

"I am the Mighty Morlock. Resistance is futile" :P

#30 Vaaish

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Posted 10 March 2004 - 09:14 AM

you just turned the evil and fear inspiring morlock into a cute innocent character.

#31 red knight

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Posted 10 March 2004 - 09:58 AM

Maybe because of the perspective...

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#32 Breunor

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Posted 10 March 2004 - 10:25 AM

Hey, Morlocks have feelings too, they can be fun-loving, caring individuals as well, they just have a strong tendency towards mass destruction and mayhem, that's all... yeah, a different view angle can make a difference.

#33 Cpl. Facehugger

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Posted 10 March 2004 - 02:15 PM

Just make the Morlock in a different pose (Such as the one fux originally drew, with the alien holding up a human with one hand.)

Edit: Kliff, how is the comic coming?

Edited by Cpl. Facehugger, 10 March 2004 - 03:50 PM.

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#34 kliffoth

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Posted 10 March 2004 - 08:24 PM

Another one. Feeling inspired today.

Cpl.- Working on the storyboard, and recently finished page 2. heh. As I do pencils and inking, its coming rather slolwly, but constant.

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Edited by kliffoth, 10 March 2004 - 08:28 PM.


#35 kliffoth

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Posted 10 March 2004 - 08:27 PM

And the same but with a very quick coloring...

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#36 Vaaish

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Posted 10 March 2004 - 08:55 PM

that one makes him look alot meaner, much better feel

#37 Cpt. Boxershorts

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Posted 10 March 2004 - 09:55 PM

I agree, the more visible bone structure makes it look more realistic and threatening.

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#38 Black Dash

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Posted 11 March 2004 - 03:30 AM

A Hardcore pose.....NICE!!! :D

"FEAR MORTALS BEACUSE I AM MORLOCK!!! YOUR WORSE NIGHTMARE!!!!!"

Really nice drawing

Edited by Black Dash, 11 March 2004 - 03:31 AM.


#39 Crix Dorius

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Posted 11 March 2004 - 05:39 AM

More like this huuu... ?!? :D

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#40 Cpl. Facehugger

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Posted 11 March 2004 - 01:58 PM

That is amazing Crix!

I really like the facial expression, it is one of a heartless killer, like the Morlock is!

Edited by Cpl. Facehugger, 14 April 2004 - 06:24 PM.

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#41 kliffoth

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Posted 11 March 2004 - 04:58 PM

...that one looks good Crix. ;)

Edited by kliffoth, 11 March 2004 - 04:58 PM.


#42 MagicAndy

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Posted 11 March 2004 - 10:09 PM

that one would fit well in the manual:

fig9. Artist's rendering of the one of the attackers from the night of the 23th March 2007, as described by three independant civilian witnesses

#43 Xer0

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Posted 14 April 2004 - 12:09 PM

This is actually a sketch I did when I was bored in science, but anyway, the power armor or maybe even alien armor in future versions of Xenocide could maybe have similar parts to this; the shoulder and chest armor region in particular.

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#44 mikker

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Posted 14 April 2004 - 01:25 PM

i like the body armor. The arms and shoulders would be a great addon to the flying suit.

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#45 Vaaish

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Posted 14 April 2004 - 05:42 PM

heaven help the poor guy if he needed to fix a jam on those weapons or reload not to mention trying to see someone walk up next to him with those blinders called shoulder armor.

I do like the feel of the helmet though, kinda WH4K

#46 Cpl. Facehugger

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Posted 14 April 2004 - 06:26 PM

I don't really like that drawing. I mean, it looks too cyberpunk. It looks more like something a civilian would force upon the military, instead of something specifically designed for military use.

But that chest armor could be used to great effect on the Morlock when (if) we finally give the aliens armor.
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#47 Xer0

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Posted 14 April 2004 - 07:12 PM

Well, like I said, when I drew this I was just bored in science and I wasn't thinking about Xenocide. I just thought certain parts like the shoulderpads could be used for different armor.

This actually was intended to be the evil 8 foot tall robot twin of my science teacher anyway, not body armor. Way too cumbersome for body armor.

Also, I'm not sure if the power suit design we have for Xenocide is the final yet, but to me it seems a bit too boxy and bubbly. Are there going to be changes made to that?

#48 Deimos

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Posted 14 April 2004 - 10:38 PM

All the powered and unpowered armour is finalised for v1.0. We're just waiting on the models being finished, skinned and animated.

#49 Vaaish

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Posted 15 April 2004 - 06:18 AM

hehe... I guess that means when I get some free time I need to get to work skinning.

I think we should only bone and animate in whatever program is exporting the final models to keep compatibility issues to a minimum.

#50 mikker

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Posted 15 April 2004 - 02:42 PM

hehe... I guess that means when I get some free time I need to get to work skinning.

I think we should only bone and animate in whatever program is exporting the final models to keep compatibility issues to a minimum.

ok. which? I sure like milkshape for moddeling (3dmax sux in animating), so i vote for that.

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