Jump to content
XCOMUFO & Xenocide

Ogre Meshviewer


rincewind

Recommended Posts

Hi,
Using this URL: [url="http://www.ogre3d.org/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=3"]http://www.ogre3d.org/modules.php?op=modlo...wdownload&cid=3[/url], you can find the Ogre MeshViewer in a precompiled version.
It makes it really easy to see how models will look ingame and also tweak material settings if you want to tackle Ogre's material scripts (it's not that hard, so if you are interested, head over to ogre3d.org and take a look at their manual).

You can either use the Ogre-Exporters available on the Ogre page or, preferably, export to dotXSI and use the XSItoOgre converter available here on the forums.

Greetings,

Rincewind Edited by rincewind
Link to comment
Share on other sites

[quote name='Beetle' date='Mar 9 2005, 10:24 PM']I have tested it on my comp and unfortunately i have to said that it's very unstable on my machine :(

Beetle
[right][post="113507"]<{POST_SNAPBACK}>[/post][/right][/quote]tried it on the MediumScout mesh and it works fine. also works as a material editor.
Link to comment
Share on other sites

Sometimes program crushes without reason while loading object, but when i open it once agian and load model again everything works. Sometimes also crush without specifc action, strange, but even with that bug it is good idea to check your models in that program.

Beetle

P.S. Today i maneged to export model form maya 6.0 to ogre :) Any body know if there is some function i maya to recalculate face normals ???
Link to comment
Share on other sites

×
×
  • Create New...