fux0r666 Posted June 11, 2004 Report Share Posted June 11, 2004 Thank you all for coming. This is our forum, be it ever so humble Feel free to add any topics you feel are missing, but please try and keep all documents within a topic on task. That said, no ideas are out of bounds; just try and keep the discussion as streamlined as possible. Good Hunting! Link to comment Share on other sites More sharing options...
j'ordos Posted June 19, 2004 Report Share Posted June 19, 2004 I have merged the old existing topics about these aliens with the new topics you created here, fux0r. They all weren't active anymore, and this brings everything we had so far back together in one place, which is more convenient for us Link to comment Share on other sites More sharing options...
fux0r666 Posted June 19, 2004 Author Report Share Posted June 19, 2004 I could see reasons for and against it but I would have preferred if they were kept seperate. That said, I don't think that integrating them is necessarily a bad thing. Let's see how it goes! Link to comment Share on other sites More sharing options...
[[Micah]] Posted June 20, 2004 Report Share Posted June 20, 2004 Ah! that is where they went. I was digging through the 600+ topics in Unsorted looking for them Cutting them back apart would be a simple thing if they become a nuisance in any way. Link to comment Share on other sites More sharing options...
fux0r666 Posted June 22, 2004 Author Report Share Posted June 22, 2004 Thank you all for your hard work on the Raptor concept. The work you did in the space of a few days was exemplary. Let us take this momentum and regroup in the ventriculant forum. That thing needs a lot of TLC. Also, we're making leaps and bounds on the silabrate concept and we have 12 to sort through with a few favourates. Stop by and give us your thoughts. Link to comment Share on other sites More sharing options...
fux0r666 Posted July 19, 2004 Author Report Share Posted July 19, 2004 I do not know if you all have heard but Vaaish is our new dept. head. I, for one, am looking forward to working with him. This means he now has access to our threads and will probably be giving us input. Let's welcome him on behalf of our deisgn team. Link to comment Share on other sites More sharing options...
fux0r666 Posted July 20, 2004 Author Report Share Posted July 20, 2004 Vaaish has extended our mandate to include any and all alien concepts. After my test on wednesday I'll publish a chart showing you guys the progress of all of the aliens and how far along their concepts are. Questions/Comments/Queries? Link to comment Share on other sites More sharing options...
Vaaish Posted July 21, 2004 Report Share Posted July 21, 2004 As Fux posted, ACTF is now responsible for ensuring that all aliens are complete, I know this adds alot more work to the task force but I'm not going to expect it all to be done within the original deadline. We can work out a reasponable date after I get the existing art organized and have a cleareer picture of where we are. Keep up the good work folks! Link to comment Share on other sites More sharing options...
fux0r666 Posted September 9, 2004 Author Report Share Posted September 9, 2004 (edited) Alright guys, this task seems overwhelming so let's break it down into smaller chunks. Vaaish wants us to get one alien race and associated creatures modelled up so we can complete an alien 'package.' I think this is a very good way of going about the entire task. Let's highlight the grey and associated creatures and see if we can't get them all modelled and skinned up. * Vaaish and Fux0r have completed the grey mesh.*Vaaish completed the polyreduction of the terrordisc mesh. GREY CONCEPTS TASK LIST: GREY---------- MODEL: COMPLETED SKIN: task available (________)notes: skinning can now begin. ARTOPOD----- MODEL: Incomplete/not up to standard.(MONKEYBOY) SKIN: (n/a)notes: the model is being redesigned from the ground up. TERRORDISC- MODEL: COMPLETED SKIN: task available (________)notes: skinning can now begin. Edited September 29, 2004 by fux0r666 Link to comment Share on other sites More sharing options...
Breunor Posted September 10, 2004 Report Share Posted September 10, 2004 I PM'd Vaaish regarding this in case plans have changed, but we currently have the Grey modelled, and Kamikazee has done animations as well. It currently lacks a skin and wepaons fire animation AFAIK. Also, I don't think any low poly models were needed anymore, since Ogre includes a tool when exporting models which allows you to generate LOD models on the fly. Or was the idea to make high poly bumpmaps and apply them to low poly models? Link to comment Share on other sites More sharing options...
Vaaish Posted September 10, 2004 Report Share Posted September 10, 2004 I PM'd Vaaish regarding this in case plans have changed, but we currently have the Grey modelled, and Kamikazee has done animations as well. It currently lacks a skin and wepaons fire animation AFAIK. Also, I don't think any low poly models were needed anymore, since Ogre includes a tool when exporting models which allows you to generate LOD models on the fly. Or was the idea to make high poly bumpmaps and apply them to low poly models? I believe that we are experimenting with using normal maps for some things but I'm not sure how much progress has been made besides the occasional render, Link to comment Share on other sites More sharing options...
fux0r666 Posted September 20, 2004 Author Report Share Posted September 20, 2004 Updated task status. Link to comment Share on other sites More sharing options...
Monkeyboy Posted September 26, 2004 Report Share Posted September 26, 2004 I might do the Artopod modelingtask, if none has taken that. Link to comment Share on other sites More sharing options...
fux0r666 Posted September 26, 2004 Author Report Share Posted September 26, 2004 Updated task list. It's yours, Monkeyboy. Link to comment Share on other sites More sharing options...
fux0r666 Posted September 29, 2004 Author Report Share Posted September 29, 2004 Updated task list. Also note that there's an AWD focus on low poly models for now. Don't worry about the super high models as of yet, just focus on making good, solid low poly models. Link to comment Share on other sites More sharing options...
Vaaish Posted September 29, 2004 Report Share Posted September 29, 2004 As fux said, concentrate on low poly (1500 max for characters). We can use the in game models in Xnet for the time being but we can't use high poly Xnet models in game. As we get time we can update the Xnet to high res models. Link to comment Share on other sites More sharing options...
fux0r666 Posted January 6, 2005 Author Report Share Posted January 6, 2005 My gpu exploded so I am out of action until I can get a new one. Should not be long. Sorry peeps. If any of you have any questions or anything just email me. I'll try to check it every day. Link to comment Share on other sites More sharing options...
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