Guest SheaTastic87 Posted April 30, 2004 Report Share Posted April 30, 2004 Okay I raided my first alien base and I got to the second part of the mission but what is the thing that they tell you to destroy, I picture would help and could someone tell me I need to research to get the second armor. Link to comment Share on other sites More sharing options...
Kamikazee Posted April 30, 2004 Report Share Posted April 30, 2004 Symonium device? Its usually in a really small room surrounded by corridoors, it is a ball with things orbitting around it. my tftd dont work so i cant give a pic sorry. Link to comment Share on other sites More sharing options...
Extralucas Posted April 30, 2004 Report Share Posted April 30, 2004 So synonium device looks like: Link to comment Share on other sites More sharing options...
Extralucas Posted April 30, 2004 Report Share Posted April 30, 2004 And the floor above it is Link to comment Share on other sites More sharing options...
[NKF] Posted April 30, 2004 Report Share Posted April 30, 2004 (edited) That thing in the middle of the bottom floor is the synonium device. Blow that up and the base is disabled. Kind of like the four command tables in the bases in UFO, only more concentrated and harder to get to. You need to find a similar device to disable artefact sites. It'll be stored in a different location. Above the two screenshots is an amphitheatre with a lot of those purple blob shaped Ion Beam Accelerators (you can pretend these are the seats) in front of a stage. - NKF Just FYI: Be careful when using explosives in the theatre. Some of these ion beam accelerators are powered with zrbite (if you look carefully, you'll might find a bar of zrbite at the base of the containers). Also in the screenshot above, notice the two drums and the odd pumping thingies no the opposite side of the room. You may even find a bit of zrbite stored in these as well (not always, but there may be some in different areas around the base). So be careful when shooting around them. Naturally, you won't get these bits of zrbite if you choose to end the mission by escaping. Edited April 30, 2004 by NKF Link to comment Share on other sites More sharing options...
Guest SheaTastic87 Posted May 1, 2004 Report Share Posted May 1, 2004 thanks, that helps a lot. But still what do I have to research to get the second armor, the one after the aquatic personal armor thing. Link to comment Share on other sites More sharing options...
Kamikazee Posted May 1, 2004 Report Share Posted May 1, 2004 ion accelerators or something like that. I think. Link to comment Share on other sites More sharing options...
SupSuper Posted May 1, 2004 Report Share Posted May 1, 2004 ion beam accelerators and live deep one (if u get one without having ion thingy you'll have to get another one) for Ion Armour and later magnetic navigation for Magnetic Ion Armour Link to comment Share on other sites More sharing options...
SheaTastic87 Posted May 2, 2004 Report Share Posted May 2, 2004 IM GOING NUTS, all I need is a live deep one then I'll have the 2 and 3rd armour :crying: Link to comment Share on other sites More sharing options...
Kamikazee Posted May 2, 2004 Report Share Posted May 2, 2004 use a thermo shok launcher thingy. Link to comment Share on other sites More sharing options...
Harpoon Posted May 4, 2004 Report Share Posted May 4, 2004 Thanks, I was doing a colony mission and didn't know what the Symonium device looked like, so I wandered around throwing sonic pulsars into each room. You've saved me a lot of grenades Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 9, 2004 Report Share Posted June 9, 2004 just kill all the aliens. That's what i do Link to comment Share on other sites More sharing options...
Guest Guest Posted June 9, 2004 Report Share Posted June 9, 2004 I've researched the Ion Beam Accelerator, and a live Deep One, and the Plastic Aqua armor, still no second armor research ability. Plus, I have tons of Vibro Blades, Thermic Lances and Heavy Thermic Lances on my stores, yet I can't research them. I'm getting a bit suspicious. Is that normal? Also, how do I _get to_ T'leth? I have already researched ALL the alien technology items. Do I have to destroy all 12 Synomium sites like it mentions in Alien Origins? Link to comment Share on other sites More sharing options...
Guest nothingness Posted June 9, 2004 Report Share Posted June 9, 2004 oh, and I just read there's a bug in the tech tree and there's no bug fix available. Is that true? Link to comment Share on other sites More sharing options...
[NKF] Posted June 9, 2004 Report Share Posted June 9, 2004 (edited) Spoiler alert! If you want to work it out yourself (and pull your hair out at the same time), please read no further. It'll ruin your entire gaming experience for life! I do not take any responsibility for any kittens you might give birth to as a result of reading this text. You have been warned. I'll start with the simple bit first: To begin researching drill technology, you must find and research (cannot be obtained from a medic) a calcinite corpse! One can be obtained from any land terror mission or base attack conducted by 'aquatoids' or 'mixed' crews. A corpse is all you need, so be careful with those explosives! You'll be well on your way to getting the extremely adequate vibroblade. To upgrade from a vibroblade to the thermic lances, you'll need a live gillman. Goodness knows what it is exactly that they do to improve the drill bit, but it's a requirement. Ion Armour: If you're having trouble, research in this order:- Plastic Aqua Armour + Ion Beam Accelerators first. Live Deep-One last. If you did it the wrong way around, just research another Deep-One later (if you can, if you cannot, consider restarting the campaign). T'Leth: Alien Origins (from any live alien) + Lobsterman Commander (or Lobsterman Navigator) = The Ultimate Threat The Ultimate Threat + Lobsterman Commander (another one) = T'Leth The Alien's City (this adds the T'Leth launch button on any Leviathan) To get to T'Leth, you'll need a Leviathan. To get the Leviathan, you need a Hammerhead. For the Hammerhead, you need a Manta. For the Manta, you need Sub Construction and Mag Ion Armour. To get Sub Construction, you must have one 'sub construction' object in your stores. Very important! Keep one in stores at all times if possible until after sub construction has been researched. Now, you need the Transmission Resolver and Zrbite. The Transmission Resolver can be obtained by researching Magnetic Navigation. (in older versions, this could only be obtained AFTER finding a lobsterman navigator. In the patched version and the collectors edition, this can be researched immediately after you get one) To get Mag Ion Armour, combine Ion Armour with Magnetic Navigation, mix and stir. Sprinkle some chocolate hale on and voila! To get Ion Armour, see above. - NKF P. S: This is an amazingly concise version of the following document I have on my website: http://www.geocities.com/nkfarma/temporary/trtbag.html Edited June 9, 2004 by NKF Link to comment Share on other sites More sharing options...
Guest nothingness Posted June 9, 2004 Report Share Posted June 9, 2004 So, it true, there is a bug. It's a damn shame, it's one of the greatest games I've ever played. Thanks for the info. Again, I appreciate it. Take care. Link to comment Share on other sites More sharing options...
T-1000 Posted November 11, 2006 Report Share Posted November 11, 2006 So, it true, there is a bug. It's a damn shame, it's one of the greatest games I've ever played. Thanks for the info. Again, I appreciate it. Take care. Or you could just get the research dat file from someone Link to comment Share on other sites More sharing options...
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