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#1 Anonymous

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Posted 20 April 2006 - 08:44 PM

I post a weapons set ,OK i didnt made it but is good, just try it

Attached Files


Edited by Anonymous, 04 October 2006 - 08:27 PM.


#2 Sporb

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Posted 20 April 2006 - 09:12 PM

Please ask before posting somone elses work (modified as it is), i wouldnt have had a problem with it but many people have worked on the original ufo2k weaponset. Overall the new graphics arent bad. I like the M9

Credit where Credit is due please and thank you

Edited by Sporb, 20 April 2006 - 09:15 PM.


#3 Sinofdamnation

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Posted 21 April 2006 - 08:23 AM

It is good! Though, some weapons are way too accurate compared to some others: Phyton with scope and laser, Accuracy with aimed is 160%
When you compare it to XSR sniper rifle, which has accuracy of 120%
...Okay, Usually pistols aren't more accurate than sniper rifles...

And also i think that that plutonium pack is little too much, 1000 damage? 30 blast range? Good thing is that it costs so much...

But as overall, it is good weapons set!
"They shall be pure of heart and strong of body, untainted by doubt and unsullied by self-aggrandisement. They will be bright stars in the firmament of battle. Angels of Death whose shining wings bring swift annihilation to the enemies of Man. So it shall be for a thousand times a thousand years, unto the very end of eternity and the extinction of mortal flesh."

#4 Anonymous

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Posted 24 April 2006 - 07:23 PM

OK, I'll work with my own graphics , :)
About the weapons balance, I'll do my best taking out the Plutonium Pack, making the Phyton less accurate than the XSR Sniper Rifle

So You will see the weapons set in a few Days =b

#5 nappes

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Posted 25 April 2006 - 04:41 AM

Is the UFO2000 weapon set not released under Gnu General Public License version 2? If so, there should probably be something in there to explain its license and how it differs from the licensing of the rest of the UFO2000 distribution.

If, on the other hand, it is GPL'd, (I don't see any reason why it shouldn't be, especially if it's supposed to be the "official" weapon set of UFO2000) then there should be no problem with anyone distributing derivative works of it, as long as they credit the original authors and include a copy of the GPL. As far as my understanding goes, there would be no need for explicit consent from the original authors as the consent is supposedly given in the GPL.
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#6 Sporb

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Posted 25 April 2006 - 05:26 AM

ive no idea what the licensing talks about with this sort of thing but i'd still rather have consent. Can somone elaborate on what the licensing of UFO2000 would mean for stuff like this?

Edited by Sporb, 25 April 2006 - 05:32 AM.


#7 nappes

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Posted 25 April 2006 - 06:19 AM

  1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.

You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.

  2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:

a) You must cause the modified files to carry prominent notices
    stating that you changed the files and the date of any change.

    b) You must cause any work that you distribute or publish, that in
    whole or in part contains or is derived from the Program or any
    part thereof, to be licensed as a whole at no charge to all third
    parties under the terms of this License.

    c) If the modified program normally reads commands interactively
    when run, you must cause it, when started running for such
    interactive use in the most ordinary way, to print or display an
    announcement including an appropriate copyright notice and a
    notice that there is no warranty (or else, saying that you provide
    a warranty) and that users may redistribute the program under
    these conditions, and telling the user how to view a copy of this
    License.  (Exception: if the Program itself is interactive but
    does not normally print such an announcement, your work based on
    the Program is not required to print an announcement.)

<{POST_SNAPBACK}>

Since the UFO2000 weapon set is included in the main UFO2000 distribution and does not appear to contain any license notices of its own (in addition to the Credits.doc file, which just lists the authors), people will assume that the license of the main UFO2000 distribution extends to the said weapon set. (and they are probably right in assuming that) According to my interpretation of the mumbo-jumbo above, it means, when applied to the u2k weapons set, that by consenting to release their work under GPL, its authors have already given consent for people to make and distribute modified copies of it, as long as the original authors are credited and the license stays the same.
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#8 nachtwolf

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Posted 25 April 2006 - 10:29 AM

For information on our current liscence :

http://www.xcomufo.c...?showtopic=7852

For short : you can use or modify existing work, but then you MUST credit the authors.

Also, this liscence is independant from copyright issues, which exist.

How graphic artists proceed, in a general manner is by giving ufo2000 the right to use and do whatever with their work. However, this right stops once you take the work away from ufo2000.

For example, I could take ufo2000 and make Potato3000 with it. Checking with the authors is only ethics at this stage, but one MUST provide everyone credit.

Now let's say I take the weapon images and use them in another game, RPG-maker for instance. That is a "violation" of copyright and you have to check with the authors.

Modifying ufo2000 as a whole and redistributing (with correct credit) is ok. =b

Taking parts of ufo2000 and putting them elsewhere (even with credit) is not ok. =p

As for your weaponset, since this is still part of ufo2000, all you would have to do is credit the original authors.
But nothing forbids you from taking one more step and asking kindly. ^_^

Edited by nachtwolf, 25 April 2006 - 10:30 AM.

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#9 Oldtype

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Posted 25 April 2006 - 11:21 AM

Modifying ufo2000 as a whole and redistributing (with correct credit) is ok. =b

As long as you distribute the Sourcecode under the same License also, yes.

Taking parts of ufo2000 and putting them elsewhere (even with credit) is not ok. =p

Wrong, you can take any part of ufo2000 and integrate it into any other game or whatever, as long as that game uses the same licence and you give credit.
Well as long as we are talking about GPL anyway.
Also, you can take ufo2000 and do whatever you want with it as long as you do not redistribute whatever you make with it.
But, taking parts of ufo2000 and integrating it in another program that is not under GPL, open source or not, would not be OK. That is why it is sometimes called a viral licence, anything "infected" with it has to become GPL too. But anyway there is no obligation to use stuff under GPL licence, so....

#10 Guest_Azrael_*

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Posted 25 April 2006 - 05:15 PM

Modifying ufo2000 as a whole and redistributing (with correct credit) is ok. =b

As long as you distribute the Sourcecode under the same License also, yes.

Taking parts of ufo2000 and putting them elsewhere (even with credit) is not ok. =p

Wrong, you can take any part of ufo2000 and integrate it into any other game or whatever, as long as that game uses the same licence and you give credit.
Well as long as we are talking about GPL anyway.
Also, you can take ufo2000 and do whatever you want with it as long as you do not redistribute whatever you make with it.
But, taking parts of ufo2000 and integrating it in another program that is not under GPL, open source or not, would not be OK. That is why it is sometimes called a viral licence, anything "infected" with it has to become GPL too. But anyway there is no obligation to use stuff under GPL licence, so....

<{POST_SNAPBACK}>

What prevents, say, a company from taking for example the UFO2000 code and using it without giving credit and without using the licence? All they'd have to do is grab the code, modify it, and compile, as long as no one sees the source code, they'd be safe, wouldn't they?

#11 Oldtype

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Posted 25 April 2006 - 07:45 PM

What prevents, say, a company from taking for example the UFO2000 code and using it without giving credit and without using the licence? All they'd have to do is grab the code, modify it, and compile, as long as no one sees the source code, they'd be safe, wouldn't they?

<{POST_SNAPBACK}>

Actually, they are allowed to do that.
The GPL allows them to get the code and modify it, without having to tell anyone about it.
But what they are not allowed to do is redistribute what they made with the code, like sell it or give it away for free, unless they fulfill the conditions of the licence.

And you are always safe if you break the rules unless someone finds out you did...
If the copyright holder finds out, he can drag them to court for copyright violations.

#12 nachtwolf

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Posted 25 April 2006 - 07:46 PM

Modifying ufo2000 as a whole and redistributing (with correct credit) is ok. =b

As long as you distribute the Sourcecode under the same License also, yes.

Taking parts of ufo2000 and putting them elsewhere (even with credit) is not ok. =p

Wrong, you can take any part of ufo2000 and integrate it into any other game or whatever, as long as that game uses the same licence and you give credit.
Well as long as we are talking about GPL anyway.
Also, you can take ufo2000 and do whatever you want with it as long as you do not redistribute whatever you make with it.
But, taking parts of ufo2000 and integrating it in another program that is not under GPL, open source or not, would not be OK. That is why it is sometimes called a viral licence, anything "infected" with it has to become GPL too. But anyway there is no obligation to use stuff under GPL licence, so....

<{POST_SNAPBACK}>

What prevents, say, a company from taking for example the UFO2000 code and using it without giving credit and without using the licence? All they'd have to do is grab the code, modify it, and compile, as long as no one sees the source code, they'd be safe, wouldn't they?

<{POST_SNAPBACK}>


Actually, there are a few means to check this, analysis of the exe could provide enough info to get this to court and call for an examination of the company's code.

@ Oldtype : true, thanks for the precisions.

Edited by nachtwolf, 25 April 2006 - 07:47 PM.

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#13 Anonymous

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Posted 27 April 2006 - 07:47 PM

OK, I've updated the weapon set but I didn't make my own graphics because I don't have any proper softare


Now, I hope you don't piss of


here it is

Attached Files



#14 Sporb

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Posted 27 April 2006 - 09:19 PM

i used MS paint to make those guns - Pixel art style. Other people use other programs but good ole MS paint was my weapon of choice.

#15 Anonymous

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Posted 11 May 2006 - 07:08 PM

I'm working on some new graphics with MS Paint, but I'm going so slow on this
So this is the last update with sombody else's work

You will see the new graphics in 2 weeks , (approximate)

I made a Back Pack and a Bait but i'm not short that this is usefull, so I hope you can tell me what do you think about this

Attached File  weapons_Realistic_updated.zip   467.4K   317 downloads


Any dislike about the weapon set, please tell me what's wrong


Thanks and sorry about my english, it's a little rusty

#16 John Faust

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Posted 28 June 2006 - 09:42 PM

Cant get weapons realistic pack to work, using most recent beta.
I thought I'd pretend I was one of those deaf mutes, or should I?

#17 Anonymous

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Posted 03 July 2006 - 02:26 PM

Yes, but at this moment i cant answer, because im working on this problem. :(
Anyway, if anybody knows why do we got this problem, please answer the question


P-D: I got the same problem when i try to use som ufo2k weapon (downloaded from the ufo2000 weapons consepts discussion forum)please, tell me why :(

Edited by Anonymous, 03 July 2006 - 02:32 PM.


#18 Serge

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Posted 03 July 2006 - 02:34 PM

Yes, but at this moment i cant answer, because im working on this problem. :(
Anyway, if anybody knows why do we got this problem, please answer the question

<{POST_SNAPBACK}>

Please check this link: http://www.xcomufo.c...ndpost&p=155558
Anyway if that does not help and you are still having troubles, don't hesitate to ask for support.
ufo2000 development team
http://ufo2000.sourceforge.net

#19 Anonymous

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Posted 03 July 2006 - 02:41 PM

Thanks serge, =b

#20 Anonymous

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Posted 13 July 2006 - 06:53 PM

Serge,
I been working on this problem,but i cannot fix the weapon set,

the file says:
Invalid 'pHeld' property for item 'items name' - ignored

so the question is:
when do the pHeld is valid?

#21 Platium_Panda

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Posted 16 July 2006 - 12:52 AM

Now i know this may be a bit bold for my first post, but anonymous!! KEEP YOUR HANDS OFF OTHER PEOPLE MATERIAL YOU TALENTLESS PIRATE!!!!

okay, thats isnt nice, and i dont mean to hurt anyones feelings here, but people get REALLY aggrovated when their material is BLATENTLY taken, chopped up and reassembled, often badly.

This has happened to me before so i am rather ANTI on the subject

regs
Panda

#22 Serge

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Posted 16 July 2006 - 01:05 AM

2Anonymous: All the file path references in *.lua file should be exactly in the same case as on disk. The game just can't find the file if it has wrong name.

2Platium_Panda: Making derived work is ok, that's why we all have electricity and computers now. Otherwise we would still all live in caves :) By the way, GPL license we are using (at least for code, that is certain) encourages creation of derived work and has proven to be efficient, as now we have lots of free software available. So I don't see any problems if Anonymous takes some existing weapon set and modifies it as he likes. He should only credit original authors, explain where to take original work and clearly indicate that this weapon set is modified. If this weapon set is worse than the original, nobody would use it. If it contains some useful improvements, hey, that's what is called a progress :)
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#23 Platium_Panda

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Posted 16 July 2006 - 06:14 AM

hey, as long as credit is given where it should be, i too dont see a problem with it, its just blatently passing things off as their own

sorry if i came across agrovated

#24 Anonymous

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Posted 16 July 2006 - 04:07 PM

Platium_Panda:I,d put a readme.txt file in the set, please, read it

PD:I'd put a credits file too, and its the ufo2000 credits file. Ok?

#25 Sporb

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Posted 16 July 2006 - 10:54 PM

does the liscence mean that anyone can come along, recolour or rearrange my hard work and claim it as their own?

#26 Guest_Azrael_*

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Posted 16 July 2006 - 11:09 PM

Now i know this may be a bit bold for my first post, but anonymous!! KEEP YOUR HANDS OFF OTHER PEOPLE MATERIAL YOU TALENTLESS PIRATE!!!!

Not bold, offensive / insultive, I'd say :)

#27 Oldtype

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Posted 16 July 2006 - 11:56 PM

does the liscence mean that anyone can come along, recolour or rearrange my hard work and claim it as their own?

Exept for the claim as their own part, yes. And he does not actually make that claim.
Seems like he did not update the Credits.doc file in the weapon set, meaning his own name is not in there.
Bad choice using .doc BTW.
I would replace that credits file with something along these lines:

This weaponset is a modified version of the "weponset name" by "names"
See the changelog for details on what was changed

Just be sure that the weaponset names are not the same, to avoid any confusion.

Edited by Oldtype, 17 July 2006 - 12:11 AM.


#28 Sporb

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Posted 17 July 2006 - 12:11 AM

"OK, I made this weapons set and I feel, everyone must got it."

in my book, that comment is as good as an "i made this stuff", although no specific mention of graphics is made i agree.

Whats wrong with a .Doc file?

Edited by Sporb, 17 July 2006 - 12:13 AM.


#29 Oldtype

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Posted 17 July 2006 - 02:07 AM

Whats wrong with a .Doc file?

It looks funky in a text editor. I run Linux and wordpad is not part of the package. OK, I can read them in OpenOffice, but I hardly ever use that. Plain text files are a better choice when formating is not important.

#30 Sporb

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Posted 17 July 2006 - 03:58 AM

Ah, i can change it - it was a plain text document at one stage - ill put it back that way

#31 Anonymous

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Posted 18 July 2006 - 03:11 PM

OK, Im already working on this,

id changed the weapons names and im workin in new graphics, so dont lose your mind

pd: the readme file says:
Here I've used graphics that Plasma, Sporb, Hobbes, Natchwolf, Dark Mankey and Kratos made.

I just modified this files to make this weapon set

I promise that, I will make my own graphics later, but for the moment
I can't make any decent file by my own due to problems with my software
So I hope you don't piss off

pd2:serge, i cant do it , and i dont know why, how can i put the same path than in my disk
please if you have any free time tell me how

#32 Platium_Panda

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Posted 26 July 2006 - 04:49 AM

Dark monkey? what did he contribute may i ask?

#33 Anonymous

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Posted 12 August 2006 - 12:21 AM

.........mmm..........Im tired.........so i think its so hard to do this weapon set, im just bored, so......the only thing im going to do is post a weapon that i did with paint, but not now, im not at my home right now.............................so.......thats gonna be my last post here............................................................................
................................................................................
............... :explode:

#34 Anonymous

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Posted 17 August 2006 - 06:56 PM

Ok, this is maybe my last post , just tell me what do you think,

2 simple questions:

What kind graphics do you want (modified or something like the g36 posted here => Attached File  g36.bmp   3.41K   303 downloads )?

Do i must stop to do this?

please answer this questions.


And here..........mmm.............download it if you really want Attached File  weapons_Realistic.zip   520.19K   244 downloads

#35 John Faust

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Posted 19 August 2006 - 10:25 AM

Please continue, I enjoy this set greatly.
I thought I'd pretend I was one of those deaf mutes, or should I?

#36 Anonymous

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Posted 25 August 2006 - 11:28 PM

Ok, that's enought for me, i wll post new versions, but when do i find someone who use it online, please i play as Sam, make me know.



and, Jhon Faust, you like to be the one who like this weapon set, so what do you think is left or wrong in the set?

#37 John Faust

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Posted 03 September 2006 - 10:41 AM

+ I like the weapons that are unavailbule elsewhere, like revolver, decoy, minigun. No weapons are overwhelmingly powerful, and I like the multuple rifle choices. The graphics you made are great!

-the custom weapons should either be added to the main set, or have other choices on the page, the backpack was mystifying (mabe I'm stupid), some weapons always end up in the trash1 set. There is also the compadibility issues with new versions.
I thought I'd pretend I was one of those deaf mutes, or should I?

#38 Anonymous

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Posted 26 September 2006 - 11:30 AM

Yeah you right, im alredy done another page for the set but i think its too ugly, i most fix it, do you think i most to put the backpack again, and the reson of the custom weapon set is why I make more custom weapons and upgrade the weapons that alredy exist in there


Sorry, i didnt post anything because i get problems with my computer

I dont know how to fix compatibility issues im doing my best on this


Greetings ^_^

#39 John Faust

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Posted 28 September 2006 - 03:06 PM

Glad ot hear that you're up and running again. Hope to see the final form soon! :D
I thought I'd pretend I was one of those deaf mutes, or should I?

#40 Anonymous

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Posted 04 October 2006 - 08:23 PM

Ho sorry, im really sorry, I was worried about something else and left this set

Anyways I add a RPG and a hands sheet but its not done, Ill keep working on it
About the Custom weapons, Ill add more weapons in the next "version"


Thank you so much

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#41 Anonymous

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Posted 10 October 2006 - 12:02 PM

Ho no!!!!

this forum is geting dead, I dont want to stop my work, please, i need your help

What do you want for this weapon set??
im trying to fix the compatibility issues... but i just cant do it, I dont know were is the problem, if anybody knows how to make my weapon set compatible, just tell me how,and if you want to do it by yourself, hehe giveme a copy, hahaha,just kidding, but help me please

#42 Jezulkim

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Posted 11 October 2006 - 10:47 AM

this forum is geting dead

That's a lie! :O

im trying to fix the compatibility issues... but i just cant do it, I dont know were is the problem, if anybody knows how to make my weapon set compatible, just tell me how,

Look at the AddEquipment groups at the end of the file. Comment the weapon names out (with a -, IIRC) one by one and test the set to see if the problem gets fixed. I assume that you have this problem too?
That's my team in my avatar!

#43 Anonymous

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Posted 20 October 2006 - 07:51 PM

OK, lets make a few questions.

What do YOU want for this weapons set?
What do you think i must change?
Do YOU like the set?


Please answer this questions, I need to know what could make this set better



Anyways, thanks

Saludos!!!

#44 Anonymous

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Posted 24 October 2006 - 05:06 PM

Hello?? :(

why dont you answer the questions?

in fact, no body is making any post, the last post was made for me and 4 days ego

plaese!!! the subforum is getting death

Ho no not again!!!!! :explode:

#45 John Faust

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Posted 01 November 2006 - 11:57 PM

sorry, I really like it, but a idea: anti tank Rifle Antitank rifle Would problally weigh 30, with clip weight of 4-6 clip size of 6-8
I thought I'd pretend I was one of those deaf mutes, or should I?

#46 Anonymous

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Posted 02 November 2006 - 04:38 PM

sorry, I really like it, but a idea: anti tank Rifle Antitank rifle Would problally weigh 30, with clip weight of 4-6 clip size of 6-8


Ok, ill try it, but you gave me a idea, youll see in the next version

#47 John Faust

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Posted 06 November 2006 - 09:19 PM

Woo!

^_^
I thought I'd pretend I was one of those deaf mutes, or should I?

#48 Anonymous

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Posted 10 April 2007 - 10:25 AM

Ho, i terribly sorry, i didnt done the set yet, i had an accident in nov 4, and ive been in a coma till feb 30,
im getting better right now, so i will update the set soon, i will have some problems to balance the set, i didnt play ufo 2000 for about 3 months, the only thing is your opinion about the set and time to finish my rehab.

so, my friends, ill work on it

#49 Blood Angel

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Posted 10 April 2007 - 11:10 AM

Ho, i terribly sorry, i didnt done the set yet, i had an accident in nov 4, and ive been in a coma till feb 30,
im getting better right now, so i will update the set soon, i will have some problems to balance the set, i didnt play ufo 2000 for about 3 months, the only thing is your opinion about the set and time to finish my rehab.

so, my friends, ill work on it


Hot piss, are you OK?

#50 John Faust

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Posted 10 April 2007 - 07:21 PM

:( Feel better. We await your return.
I thought I'd pretend I was one of those deaf mutes, or should I?