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#1 Guest_Azrael_*

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Posted 27 December 2004 - 12:03 AM

There are still some elements which I don't know what you have to research first, and I may have skipped some elements (it's 4 in the morning :)).
I invented the research required for Alien Reproduction and Alien Goal.
Let's see some thoughts, and if someone can and wants to do a more practical version of this, it's all yours :D

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#2 tzuchan

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Posted 27 December 2004 - 12:13 AM

revised it some. Should be more accurate now.

XENOCIDE V1
TECH TREE

RESEARCH SUBJECT: Laser Weapons
RESEARCH REQUIRED: None
ITEM REQUIRED: None
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Laser Pistol
RESEARCH REQUIRED: Laser Weapons
ITEM REQUIRED: None
ABLE TO PRODUCE: Laser Pistol

RESEARCH SUBJECT: Laser Rifle
RESEARCH REQUIRED: Laser Pistol
ITEM REQUIRED: None
ABLE TO PRODUCE: Laser Rifle

RESEARCH SUBJECT: Heavy Laser
RESEARCH REQUIRED: Laser Rifle
ITEM REQUIRED: None
ABLE TO PRODUCE: Heavy Laser

RESEARCH SUBJECT: Laser Cannon
RESEARCH REQUIRED: Heavy Laser
ITEM REQUIRED: None
ABLE TO PRODUCE: Laser Cannon, Laser Tank

RESEARCH SUBJECT: Laser Tank*
RESEARCH REQUIRED: Laser Cannon
ITEM REQUIRED: None
ABLE TO PRODUCE: Laser Tank

RESEARCH SUBJECT: Laser Defense
RESEARCH REQUIRED: Laser Cannon
ITEM REQUIRED: None
ABLE TO PRODUCE: Laser Defense Facility

RESEARCH SUBJECT: Alien Grenade
RESEARCH REQUIRED: None
ITEM REQUIRED: Alien Grenade
ABLE TO PRODUCE: Alien Grenade

RESEARCH SUBJECT: Motion Sensor
RESEARCH REQUIRED: None
ITEM REQUIRED: None
ABLE TO PRODUCE: Motion Sensor

RESEARCH SUBJECT: Field Medical Kit
RESEARCH REQUIRED: None
ITEM REQUIRED: None
ABLE TO PRODUCE: Field Medical Kit

RESEARCH SUBJECT: Psionic Probe
RESEARCH REQUIRED: None
ITEM REQUIRED: Psionic Probe
ABLE TO PRODUCE: Psionic Probe

RESEARCH SUBJECT: Plasma Pistol
RESEARCH REQUIRED: Plasma Weapons?
ITEM REQUIRED: Plasma Pistol
ABLE TO PRODUCE: Plasma Pistol

RESEARCH SUBJECT: Plasma Pistol Clip
RESEARCH REQUIRED: Plasma Weapons?
ITEM REQUIRED: Plasma Pistol Clip
ABLE TO PRODUCE: Plasma Pistol Clip

RESEARCH SUBJECT: Plasma Rifle
RESEARCH REQUIRED: Plasma Weapons?
ITEM REQUIRED: Plasma Rifle
ABLE TO PRODUCE: Plasma Rifle

RESEARCH SUBJECT: Plasma Rifle Clip
RESEARCH REQUIRED: Plasma Weapons?
ITEM REQUIRED: Plasma Rifle Clip
ABLE TO PRODUCE: Plasma Rifle Clip

RESEARCH SUBJECT: Heavy Plasma
RESEARCH REQUIRED: Plasma Weapons?
ITEM REQUIRED: Heavy Plasma
ABLE TO PRODUCE: Heavy Plasma

RESEARCH SUBJECT: Heavy Plasma Clip
RESEARCH REQUIRED: Plasma Weapons?
ITEM REQUIRED: Heavy Plasma Clip
ABLE TO PRODUCE: Heavy Plasma Clip

RESEARCH SUBJECT: Plasma Cannon
RESEARCH REQUIRED: Plasma Rifle, Plasma Rifle Clip or Heavy Plasma, Heavy Plasma Clip
ITEM REQUIRED: None
ABLE TO PRODUCE: Plasma Cannon

RESEARCH SUBJECT: Plasma Defense
RESEARCH REQUIRED: Plasma Cannon
ITEM REQUIRED: None
ABLE TO PRODUCE: Plasma Defense Facility

RESEARCH SUBJECT: Alien Composites
RESEARCH REQUIRED: None
ITEM REQUIRED: Alien Composites
ABLE TO PRODUCE: Alien Composites

RESEARCH SUBJECT: Combat Armor
RESEARCH REQUIRED: Alien Composites
ITEM REQUIRED: None
ABLE TO PRODUCE: Combat Armor

RESEARCH SUBJECT: Combat Powersuit
RESEARCH REQUIRED: Combat Armor, Xenium-122, Xenium Reactor
ITEM REQUIRED: None
ABLE TO PRODUCE: Combat Powersuit

RESEARCH SUBJECT: Anti-grav Powersuit
RESEARCH REQUIRED: Combat Powersuit, Alien Navigation System
ITEM REQUIRED: None
ABLE TO PRODUCE: Anti-grav Powersuit

RESEARCH SUBJECT: Alien Navigation System
RESEARCH REQUIRED: None
ITEM REQUIRED: Alien Navigation System
ABLE TO PRODUCE: Alien Navigation System

RESEARCH SUBJECT: [UFO Construction]
RESEARCH REQUIRED: Alien Navigation System, Xenium Reactor, Xenium-122, Alien Composites
ITEM REQUIRED: None
ABLE TO PRODUCE: None

RESEARCH SUBJECT: XC-2 Starfire
RESEARCH REQUIRED: [UFO Construction]
ITEM REQUIRED: None
ABLE TO PRODUCE: XC-2 Starfire

RESEARCH SUBJECT: Plasma Hovertank*
RESEARCH REQUIRED: [UFO Construction], Plasma Cannon.
ITEM REQUIRED: None
ABLE TO PRODUCE: Plasma Hovertank

RESEARCH SUBJECT: XC-22 Eclipse
RESEARCH REQUIRED: XC-2 Starfire
ITEM REQUIRED: None
ABLE TO PRODUCE: XC-22 Eclipse

RESEARCH SUBJECT: XC-33 Vengeance
RESEARCH REQUIRED: XC-22 Eclipse
ITEM REQUIRED: None
ABLE TO PRODUCE: XC-33 Vengeance

RESEARCH SUBJECT: [Grav Shield]
RESEARCH REQUIRED: XC-33 Vengeance
ITEM REQUIRED: None
ABLE TO PRODUCE: [Gravity Defense]

RESEARCH SUBJECT: Stun Launcher
RESEARCH REQUIRED: None
ITEM REQUIRED: Stun Launcher
ABLE TO PRODUCE: Stun Launcher

RESEARCH SUBJECT: Stun Bomb
RESEARCH REQUIRED: None
ITEM REQUIRED: Stun Bomb
ABLE TO PRODUCE: Stun Bomb

RESEARCH SUBJECT: Fusion Bomb Launcher
RESEARCH REQUIRED: None
ITEM REQUIRED: Fusion Bomb Launcher
ABLE TO PRODUCE: Fusion Bomb Launcher

RESEARCH SUBJECT: Fusion Bomb
RESEARCH REQUIRED: None
ITEM REQUIRED: Fusion Bomb
ABLE TO PRODUCE: Fusion Bomb

RESEARCH SUBJECT: Fusion Missile
RESEARCH REQUIRED: Fusion Launcher, Fusion Bomb
ITEM REQUIRED: None
ABLE TO PRODUCE: Fusion Missile Launcher, Launcher Hovertank

RESEARCH SUBJECT: Fusion Defense
RESEARCH REQUIRED: Fusion Missile
ITEM REQUIRED: None
ABLE TO PRODUCE: Fusion Defense Facility

RESEARCH SUBJECT: Alien Origins
RESEARCH REQUIRED: Any Live Alien
ITEM REQUIRED: None
ABLE TO PRODUCE: None

RESEARCH SUBJECT: The Martian Solution
RESEARCH REQUIRED: Alien Origins
ITEM REQUIRED: Any Leader or Above
ABLE TO PRODUCE: None

RESEARCH SUBJECT: [Cydonia or Bust]
RESEARCH REQUIRED: The Martian Solution
ITEM REQUIRED: Any Commander
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Psi Lab
RESEARCH REQUIRED: None
ITEM REQUIRED: Any Cloak or Grey Leader/Commander
ABLE TO PRODUCE: Psi Lab Facility

RESEARCH SUBJECT: Psionic Amplifier
RESEARCH REQUIRED: Psi Lab
ITEM REQUIRED: None
ABLE TO PRODUCE: Psionic Amplifier

RESEARCH SUBJECT: [Mind Shield]
RESEARCH REQUIRED: Psi Lab
ITEM REQUIRED: None
ABLE TO PRODUCE: [Mind Shield Facility]

RESEARCH SUBJECT: [Alien Transmission Decoder]
RESEARCH REQUIRED: None
ITEM REQUIRED: Any Live Navigator
ABLE TO PRODUCE: [Alien Transmission Decoder Facility]

RESEARCH SUBJECT: Alien Reproduction
RESEARCH REQUIRED: None
ITEM REQUIRED: All Alien Autopsies
ABLE TO PRODUCE: None

RESEARCH SUBJECT: The Alien Goal
RESEARCH REQUIRED: None
ITEM REQUIRED: Any Leader, Psionic Probe, Alien Origins, Alien Reproduction.
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Examination Room
RESEARCH REQUIRED: None
ITEM REQUIRED: Alien Examination Room
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Entertainment
RESEARCH REQUIRED: None
ITEM REQUIRED: Alien Entertainment
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Food
RESEARCH REQUIRED: None
ITEM REQUIRED: Alien Food
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Surgery
RESEARCH REQUIRED: None (Alien Examination Room?)
ITEM REQUIRED: Alien Surgery? Alien Examination Room?
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Retaliation
RESEARCH REQUIRED: None
ITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Research
RESEARCH REQUIRED: None
ITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Terror
RESEARCH REQUIRED: None
ITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Alien Abductions
RESEARCH REQUIRED: None
ITEM REQUIRED: Any Live Navigator(After Obtaining Alien Transmission Decoder)
ABLE TO PRODUCE: None

RESEARCH SUBJECT: Xenium-122
RESEARCH REQUIRED: None
ITEM REQUIRED: Xenium-122
ABLE TO PRODUCE: None

* this item is automatically researched after researching the required subjects.

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#3 Guest_Azrael_*

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Posted 27 December 2004 - 07:01 PM

Can someone do a graphic version of this list? I'd do it but I've no idea how to :)

#4 Guest_Azrael_*

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Posted 28 December 2004 - 07:38 PM

To attend:
- We have a Plasma Weapons CT, similar to the Laser Weapons, do we need to research it in order to research Plasma Pistol, Rifle, Heavy, etc?

- What exactly to you need to get Alien Surgery?

I'll ask someone from AWD to do a graphic version later, since no one here seems to know how :D, I'm sure they can do one in a minute.

Edited by Azrael, 28 December 2004 - 07:39 PM.


#5 Hailfire22

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Posted 28 December 2004 - 07:45 PM

To attend:
- We have a Plasma Weapons CT, similar to the Laser Weapons, do we need to research it in order to research Plasma Pistol, Rifle, Heavy, etc?


Yes. If the first things you can research are Laser Weapons, [Medkit], and [Motion Scanner] (like in the original) than yes, you should have to research Plasma Weapons. Anyways, how else would you justify having it in the tech tree?

- What exactly to you need to get Alien Surgery?


Wouldn't know. Mayber capturing a [Harvester] ufo?

I'll ask someone from AWD to do a graphic version later, since no one here seems to know how :D, I'm sure they can do one in a minute.

<{POST_SNAPBACK}>


Yes, that would be nice :)

#6 Qonfused

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Posted 28 December 2004 - 08:31 PM

xcom1 didnít require plasma weapons to be researched, to research the individual plasma weapons.
In fact; I donít remember there ever being a plasma weapons entry.
My doctor says that I have a malformed public duty gland and a natural deficiency in moral fiber, and that I am therfore exused from saving Universes.

#7 Hailfire22

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Posted 28 December 2004 - 08:34 PM

xcom1 didnít require plasma weapons to be researched, to research the individual plasma weapons.
In fact; I donít remember there ever being a plasma weapons entry.

<{POST_SNAPBACK}>


You're right. To make this CT of any use I suggest we make it required for researching alien weapons.

#8 Qonfused

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Posted 28 December 2004 - 08:36 PM

Not necessarily, it could just be there for your avarage curious player.
My doctor says that I have a malformed public duty gland and a natural deficiency in moral fiber, and that I am therfore exused from saving Universes.

#9 Hailfire22

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Posted 28 December 2004 - 08:39 PM

Not necessarily, it could just be there for your avarage curious player.

<{POST_SNAPBACK}>


Heavy Plasma vs. Plasma Weapons

Which one would you pick? Only untill they ran out of useful things would they research it.

#10 Guest_Azrael_*

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Posted 28 December 2004 - 08:39 PM

Well, there is the entry, I also suggest you research it before, but it could be made easily researchable, a few hours maybe.

#11 Qonfused

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Posted 28 December 2004 - 08:40 PM

thats beside the point. not alle entrys need to have a acctual value in terms of improved firepower for the player.
My doctor says that I have a malformed public duty gland and a natural deficiency in moral fiber, and that I am therfore exused from saving Universes.

#12 Hailfire22

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Posted 28 December 2004 - 08:42 PM

Sounds reasonable.

Edit:
This is towards Azrael. Also, I'm done eating my chips now :)

Edited by Hailfire22, 28 December 2004 - 08:43 PM.


#13 Guest_Azrael_*

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Posted 28 December 2004 - 08:42 PM

It makes sense, you understand the principles behind the technology before using it, otherwise the techs might not know what makes the weapon works and what makes it go boom, like in UFO aftermath (yuck), you research Laser and Plasma Principles. (actually, I kinda liked the way the entries were made in that game)

#14 Hailfire22

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Posted 28 December 2004 - 08:44 PM

like in UFO aftermath (yuck), you research Laser and Plasma Principles. (actually, I kinda liked the way the entries were made in that game)

<{POST_SNAPBACK}>


Was that game good? I have it at my Dad's but never managed to bring it over to my house (his computer is slow).

#15 Guest_Azrael_*

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Posted 28 December 2004 - 08:49 PM

like in UFO aftermath (yuck), you research Laser and Plasma Principles. (actually, I kinda liked the way the entries were made in that game)

<{POST_SNAPBACK}>



Was that game good? I have it at my Dad's but never managed to bring it over to my house (his computer is slow).

<{POST_SNAPBACK}>


Not that good, it's like X-Com but no base building, Tactical is disgusting and physically painful. I liked more or less the whole story, though I wasn't able to finish it (I have to download a patch to even make it worthwhile). The Ufopedia was nice, I liked it very much, specially that feeling it gave of "we have no idea what this is, but we now how to fire it, here".

#16 Hailfire22

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Posted 28 December 2004 - 08:53 PM

"we have no idea what this is, but we now how to fire it, here".

<{POST_SNAPBACK}>


Thank you Azrael. That's going onto my signature before I get off :D

#17 Guest_Azrael_*

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Posted 28 December 2004 - 09:00 PM

:D

#18 tzuchan

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Posted 01 January 2005 - 02:59 AM

Amusingly, in Com 1, you actually research plasma weapons after completing, IIRC, research on all three plasma weapons(Might actually be rifle + heavy orhravy alone, but I can't recall precisely right now.), then only can you research plasma cannons onwards...

That actually kind of made sense, because you'd be working on a finsihed product, reverse engineer it, then figure out the principles on which it worked. It's relatively simple to replicate something once you know what goes where, using an unknown object is actually quite similar, just try to figure out what that red button beneath the barrel does before pushing it(five points to anyone that figures out the reference.). But understanding the principles, even when you have a working example, is not easy. For example, if you don't know anything about combustion, but someone gave you very detailed blueprints to work on, you could probrably build an engine, provided you have all the parts. But understand how it works?
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#19 Qonfused

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Posted 01 January 2005 - 04:29 AM

don't think you need to know the workings of plasma weapons, in order to reproduce and use artifacts you recover from the field.
My doctor says that I have a malformed public duty gland and a natural deficiency in moral fiber, and that I am therfore exused from saving Universes.

#20 tzuchan

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Posted 01 January 2005 - 10:47 AM

er...
That's my point...
replicating and learning how to use a thing is relatively simple...
Learning the principles in order to design your own/improve existing designs is hard...
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#21 Guest_Azrael_*

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Posted 01 January 2005 - 11:50 AM

I know, but then there is no real reason to research Plasma Weapon Systems, maybe as a "bonus"?, when you research all plasma weapons you automatically get Plasma Weapon Systems, without actually having to research it.

#22 tzuchan

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Posted 01 January 2005 - 11:53 AM

*grumpy*
iirc, in the original, you have to research plasma weapons systems BEFORE you can research plasma cannon onwards, no PWS, no plasma cannon, no plasma defences.

Although, that's just to keep with the original.
If researching PWS before being allowed to research any of the weapons is good for gameplay, do it thataway.
*edit* Sounds like Azzy has been busy celebrating...
:rave3:
^-- Azzy's the DJ

Edited by tzuchan, 01 January 2005 - 11:57 AM.

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#23 mikker

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Posted 01 January 2005 - 12:43 PM

i think surgery and [examination room] could go into the same text.

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#24 Guest_Azrael_*

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Posted 01 January 2005 - 01:29 PM

*grumpy*
iirc, in the original, you have to research plasma weapons systems BEFORE you can research plasma cannon onwards, no PWS, no plasma cannon, no plasma defences.

Although, that's just to keep with the original.
If researching PWS before being allowed to research any of the weapons is good for gameplay, do it thataway.
*edit* Sounds like Azzy has been busy celebrating...
:rave3:
^-- Azzy's the DJ

<{POST_SNAPBACK}>


You did?, well then, care to make the corrections to the tech tree?, I tried to make it as similar to the original as possible, but my knowledge of it is just as limited.
Hehe, just making preparations to my trip. =b

#25 JakeDrake

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Posted 12 January 2005 - 03:15 PM

Heres a really basic tech tree I made with visio. Some stuff might be missing so let me know. Anything not showing up there should be able to be researched as soon as you have one of the items in your stores.

I left space open for new additions for Xenocide because I don't know what they are yet. Later I'll add colors and such if necessary.

Edit: The combat suits are missing, I know you need xenium at least but is there anything else?

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Edited by JakeDrake, 12 January 2005 - 03:18 PM.

pancakes?

#26 Guest_Azrael_*

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Posted 12 January 2005 - 03:21 PM

Here, I created an HTML version of it, updated and fixed in many aspects, please check it out and see if you can find mistakes or something that has to be added. Good graphic version Jake, but I'm afraid for the time being we'll need a list instead of a graphic, but I'll ask you to do one once we're done with the list, thanks. =b
(damn it took me good time to do this!)

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#27 JakeDrake

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Posted 12 January 2005 - 03:37 PM

K, well I still have the Visio file so it won't be hard to manipulate. I can do it, or I can give you the file if you prefer, whenever this tree gets confirmed.
pancakes?

#28 Guest_Azrael_*

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Posted 12 January 2005 - 05:04 PM

It will probably be modified, so hold tight, but your graphic will come handy.

#29 mikker

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Posted 13 January 2005 - 11:41 AM

i belive things would be so much easier if clips and weapons are researched as 1 topic.

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#30 Guest_Azrael_*

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Posted 13 January 2005 - 02:20 PM

That would be straying too much from X-Com 1, I think, besides, it'd make things easier but woulnd't be as logical, clips and the weapons themselves are different things that have different functionality, in order to manufacture them, you have to understand them both.
Anyway, this is an improved version, fixed some mistakes, should be easier to read now, with all the new hyperlinks.

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#31 Cpl. Facehugger

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Posted 13 January 2005 - 02:39 PM

Regarding the combat suits: In the original, they needed Elerium research and UFO power source research.

Edit: This is in addition to alien alloys research and personal armor research.

Edited by Cpl. Facehugger, 13 January 2005 - 02:39 PM.

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#32 Guest_Azrael_*

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Posted 13 January 2005 - 02:53 PM

COMBAT POWERSUIT

Prerequisites

Topic: Combat Armor
Topic: Xenium-122
Topic: Xenium Reactor


Grants

X-NET Entry: Combat Powersuit
Topic: Antigrav Powersuit
Item: Combat Powersuit

It's all in there, perhaps the first draft it was mistaken, it should be fixed now then.
To get Combat Powersuit (Powerarmor) you need Combat Armor, which means that you already have Alien Composites, because you need it to research the combat armor in the first place, then Xenium and Xenium Reactor (elerium and ufo powersource).

I was thinking, what's the deal with research time?, is there a place where we might obtain a table of how much it takes to research something?

#33 tzuchan

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Posted 13 January 2005 - 05:46 PM

first of all,
1. ALIEN COMMANDER

Prerequisites

Item: Live Alien Commander

Grants

Topic: [Thanatos or Bust]
Topic: Alien Origins
Topic: [The Martian Solution]
Topic: Mental Shield Facility <<-- Huh?
Topic: The Alien Goal

I thought that the mental shield facility can nly be researched after researching psilab or psiamp?

Another problem is that you get the laser xcap automatically after researching laser cannon but you have both the launcher xcap and plasma xcap requiring separate research topics... Is this on purpose?
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#34 Guest_Azrael_*

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Posted 14 January 2005 - 03:13 PM

Now it mentions that it is automatically obtained, the XCAPS. And Mental Shield Facility now requires Psionic Amplifier.

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#35 mikker

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Posted 15 January 2005 - 08:23 AM

I got an idea: What about, the only way to research live terror-discs/artopods is to capture a live gray/cloak mechanic?

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#36 Guest_Azrael_*

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Posted 15 January 2005 - 09:40 PM

I had though that capturing a live Grey should give you the live Terror-Disc entry, since the Greys invented them, but I'm not too sure about it, maybe we could have it as *another* way of obtaining the entries, not the only one.
How does the rest feel about this?

#37 JakeDrake

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Posted 19 January 2005 - 02:42 PM

Probable wouldnt be good to require a grey to research terrordisk, unless we plan on making terror-disk uncapturable (if it always selfdestructs). Maybe a grey medic? I don't really thinks its all that important, plus we might have to change the CTD in order to inform the user of the extra entry granted.
pancakes?

#38 Guest_Azrael_*

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Posted 19 January 2005 - 08:14 PM

I think Mikker suggested it as an alternative way, since terror-discs were created by Greys, maybe a captured grey could give info on it.

#39 mikker

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Posted 21 January 2005 - 07:42 AM

jep - a live gray engineer.

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#40 Guest_Azrael_*

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Posted 21 January 2005 - 03:49 PM

Good, besides minor changes that would be exclusively part of Xenocide, according to X-Com 1, does this tech tree seems acceptable to you?, is this the one we're going to use? (maybe a change or two :))

#41 Qonfused

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Posted 23 January 2005 - 08:52 AM

that might work for the artopod to.
My doctor says that I have a malformed public duty gland and a natural deficiency in moral fiber, and that I am therfore exused from saving Universes.

#42 Guest_Azrael_*

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Posted 23 January 2005 - 04:15 PM

No, we don't really know who built the Artopods, just that Cloaks control them, but Terror-Discs were created by Greys.
New tech tree.
Notes:
Added live Alien studies
Added "Alien Composites" as granted topic in Silabrate
Deleted "Xenium-122" in "Alien Goal", "UFO Construction" already has "Xenium-122" as prerequisite.
Added "Terror-Disc" as granted topic in "Grey Engineer"
Specified that granted X-Net Entries in "Alien Engineer" are all random except for "Terror-Disc" for Grey engineers.
Added "Alien Medical Room"
Arrenged alphabetically.

Let's see some comments! :)

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#43 tzuchan

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Posted 24 January 2005 - 02:23 AM

:Coffee:
1. ALIEN COMMANDER

Prerequisites

Item: Live Alien Commander


Grants

Topic: [Thanatos or Bust]
Topic: Alien Origins
Topic: [The Martian Solution]
Topic: Mental Shield Facility <----
Topic: The Alien Goal

While I can accept that you need to capture another grey commander/any cloak just to research the Mental shield facility, I won't quite get it if you can capture any random commander... Suggest deleting this line, makes things confusing.

P/s I thought any cloak, regardless of their ranks will give you psi tech? And that grey leaders and up had psi ability?
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#44 Guest_Azrael_*

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Posted 24 January 2005 - 02:55 PM

:Coffee:
1. ALIEN COMMANDER 

Prerequisites

Item: Live Alien Commander


Grants

Topic: [Thanatos or Bust]
Topic: Alien Origins
Topic: [The Martian Solution]
Topic: Mental Shield Facility        <----
Topic: The Alien Goal

While I can accept that you need to capture another grey commander/any cloak just to research the Mental shield facility, I won't quite get it if you can capture any random commander... Suggest deleting this line, makes things confusing.

P/s I thought any cloak, regardless of their ranks will give you psi tech? And that grey leaders and up had psi ability?

<{POST_SNAPBACK}>


If you read Mental Shielding facility, it says it needs a Grey Commander, Cloak Commander or Leader, the Alien Commander/Leader/Soldier/Medic is a general thing, as I put in Engineer, but maybe an aclaration is in good order.... :hmmm:

Yes, Any Cloak or a Grey Leader/Commander can give Psi Lab, read Psi Lab.

#45 Qonfused

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Posted 28 January 2005 - 03:25 PM

No, we don't really know who built the Artopods, just that Cloaks control them, but Terror-Discs were created by Greys.

but a engineer might have to info we need anywho. you dont need to build it to know how it works.
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#46 Guest_Azrael_*

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Posted 28 January 2005 - 04:41 PM

New one.

Notes:
Specified that only Grey or Cloak Commanders and Cloak Leaders give Mental Shield Facility.
Fixed link: "Fusion Defense Facility" in "Fusion Missile"
Fixed link: "The Martian Solution" in "Alien Origins"
Deleted "Laser XCAPS" as granted X-Net entry and item from "Laser Cannon", made it a separate topic which is automatically obtained, made it a granted topic in "Laser Cannon"
Added granted topic in "The Martian Solution": [Thanatos or Bust]
Added granted topic in "Alien Leader": Mental Shielding Facility, for Cloak Leaders only.
Added granted topic in "Alien Leader": Psionic Lab, for Cloak and Grey leaders only.
Added granted topic in "Alien Commander": Psionic Lab, for Cloak and Grey Commanders only.
Added granted topic in "The Ultimate Craft": Gravity Defense Facility.
Added prerequisite in "The Martian Solution": Alien Origins
Added prerequisites in "The Alien Goal": Alien Nutrients and Biological Research room.
Added prerequisite in "Alien Breeding": Ventriculant.

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#47 Cpt. Boxershorts

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Posted 05 February 2005 - 09:35 PM

Suggestion for the psionics branch

This is from a tech tree proposal I made about a year an half ago (looks like it got lost in the forum re-organization).

It follows the pattern: Topic -> New Topic(result)
(please excuse if the names aren't right..I'm not totally up date)

Psionic Probe -> Psionic Theory

Psionic Leader* + Psionic Theory -> Psychotronics(Psi Amp, Psi Training)

Psionic Cmdr** + Psychotronics -> Mental Barrier Facility(Mental Barrier)

*Alien Leader in any race w/ psionics
**Alien Commander in any race w/ psionics

I also still have the xml schma for the research tree, if anyone wants it.

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"...you're always afraid you'll lose control and wake up some morning with a half-built time machine and a plan to go back in time and pants Hitler."
- A Miracle of Science


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#48 Guest_Azrael_*

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Posted 06 February 2005 - 11:43 PM

So it was yours, I've read through it, but it included some texts that are not foreseen to be included in V1, I don't really know about it, it'd be making the tree a little too different from X-Com1, I don't know.

#49 Guest_Azrael_*

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Posted 24 February 2005 - 01:43 PM

New one, added Alien Infiltration, Psionic Theory and corrected some stuff.

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#50 Cpt. Boxershorts

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Posted 25 February 2005 - 09:15 PM

I know I'm about a month late to comment on this, but the Terror Disc CTD was written based on the asumption that you received the info from a captured engineer, like in the orginal.

-The Captain
"...you're always afraid you'll lose control and wake up some morning with a half-built time machine and a plan to go back in time and pants Hitler."
- A Miracle of Science


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