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XCOMUFO & Xenocide

Someone Thinking In First Person View For


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The thread mentioning the first person view when an alien is spotted was mentioned, not sure if they talked about aiming with crosshairs or something like that. Imagine having some type of moving cursor to simulate a pumped-up soldier in combat holding the weapon, and you have X seconds to fire or you miss the chance. So you have to time the shot for when the fidgeting cursor is on the target. The higher the soldier's accuracy, the less the crosshairs randomly move. That could be a fun option for v1+.
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I concur, I would also like to see the already proposed idea of where you get an "alien cam" where you see through the alien's eyes when he is in visual range of your men. can't you imagine a chryssaild cam? "Oh no, that chryssalid is two squares away! Ahh! One square! If he gets one square closer im dead! AHH! wait, out of time units :phew:
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  • 2 weeks later...
The first person view is a very good idea

for example... rocket cam... you see the scene just like you were sittin on the rocket....
with the pasta bomb it would be very funny ...

i dont like the idea of havin a time delay to shoot when sniping like Bruenor suggest...

having all the time of the world is what i like in this turn based game..
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And it would be incredibly easy to shoot with unlimited time to boot. It's different asking a soldier to shoot at something to actually controlling the weapon for him and shooting an alien. Some kind of penalties would be needed, most likely linked to the amount of TU's spent on whatever shot.
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I like the rocket cam idea.
Too see an alien up close just before he gets blown up sounds kinda cool :explode:

About aiming, I think that the crosshairs shoudn't mouve around.
I think it should be some kind of ring, the weapon would fire whitin it.
Depending on the weapon and the accuracy of the soldier, the ring would be smaller or larger.
So the further away the alien, the less chances a soldier could hit it.
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[quote name='Breunor' date='Oct 31 2003, 12:19 AM']The thread mentioning the first person view when an alien is spotted was mentioned, not sure if they talked about aiming with crosshairs or something like that. Imagine having some type of moving cursor to simulate a pumped-up soldier in combat holding the weapon, and you have X seconds to fire or you miss the chance. So you have to time the shot for when the fidgeting cursor is on the target. The higher the soldier's accuracy, the less the crosshairs randomly move. That could be a fun option for v1+.[/quote]
This certainly would help people appreciate why their soldiers are so inacurate when it seems like they have plenty of time to shoot.

edit: I'm for the moving cross, it bugs me when whether or not I hit is based entirely on chance. Edited by Ancalagon
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I'm not particularly fond of 1st person. I get the DIMS (Dune Induced Motion Sickness).

IS this 1st person cam just going to be for cinematic effect or will it actually be part of game play? In the case of the latter, I think it might take away the original flavor of the game.
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Both, the alien cam and initially, the gun cam will only be for cinematic effect, but eventually we could make it so that you can actually shoot with the guncam. Kind of like what Dreamland Chronicals was going to do before it mutated into Ufo: Aftermath.
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That is why we have an Xcom-Classic option which will let players play the game excactly as it was in xcom (minus certain bugs...)

I think it would be good to have the option to aim yourself. I would always hit, damn rookies! :)
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  • 8 months later...
but people don't always hit- thats the point of the game... sometimes, in a critical moment, people miss, and miss by just that much. it's what turns an ambush for them into a death trap for you...

think about how ridiculously easy the game would be if you managed all the shooting... the aliens would miss like they are supposed to, but given enough practice, the player (us) would stop missing. not good gameplay.

lcpl. shmuckatelli might have that perfect shot lined up... but he might get nervous and jerk the trigger, only to get ripped up by that snakeman across the way. if you guys insist on the FPS style for whacking out the aliens, then make sure it is DAMN difficult... jerking crosshairs, blurring vision, moving alien, jamming weapon: and thats just for starters.

shooting under duress is not an easy skill... i'm not the only vet who will attest to that. part of the allure of xcom is its realism... not all your troopers make it back... bad luck takes the ones you really want/need to make it out.
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[quote name='warhamster' date='Nov 15 2003, 09:24 PM']Well, as I stated, I ok with 1st person view for cinematic effect, but I don't really like the idea of incorporating it into game play. I'm kinda purist to believe that the game should stay strategic.
[right][post="53236"]<{POST_SNAPBACK}>[/post][/right][/quote]
I agree, I prefer the "classic" TBS, but a 1st person cam can be awesome for cinematics...
Particularly for the first time we see an alien... :devillaugh:


It's really dark out here, Squaddie Sergei issue a simple 'Bug spotted' on the comlink, his helmet-cam shows some kind of spiked dark shape, can't make out what it is exactly...
All of a sudden it jumps out him, in a slpit second it's all shrieks and claws!!
And silence...
The helmet-cam lies on the side, on the floor, and you can still see Serguei's foot, walking slowly...
:o
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