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#51 Guest_Jim69_*

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Posted 07 September 2003 - 03:09 PM

I think the Grey is a pretty well known alien myth ( assuming it is a myth :naughty: ) in recent times, and there is a lot of "documentation" of what they look like. A little look into these would be helpful, altho what has already been created isn't far off.

#52 Deimos

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Posted 08 September 2003 - 07:06 AM

I'll agree with Jim, the Grey is pretty iconic visually so if we change too much from the standard people are going to get confused.
For me Cubik's grey is getting there, he just needs to be a bit more threatening. Remember the lose screen from the game where the sectoid comes into the UN building and blows the human representatives head off. The look on his face is perfectly malicious and would be great for our 'Greys'.

#53 mikker

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Posted 08 September 2003 - 12:33 PM

i see your point :) i think so too, acturly.

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#54 Guest_Jim69_*

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Posted 08 September 2003 - 01:09 PM

Yeah, I know a lot has been said 4 the gormless look but I'd prefer a I'm gonna kick your arse look myself.

#55 Cpl. Facehugger

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Posted 08 September 2003 - 01:38 PM

For me, the original sectoids were really, really scary. Just looking at their eyes, the shape and position of them made them look evil to me. Go look at the ufopedia pic of a sectoid, and ask yourself if you agree.

So we should endevor to make the sectoid as frightening as possible within the sectoid template. Imo.
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#56 fux0r666

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Posted 08 September 2003 - 01:41 PM

I think we should endeavor to make all of the aliens as bizarre and scary as possible with in the archtypes of the original.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#57 Guest_Jim69_*

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Posted 08 September 2003 - 01:51 PM

That's my take on it, some of the aliens looked a little too terran. Could just be me but they should all recieve a face lift in the scaryness department, if I saw a sectoid down an alley lookin at me I'd prob kick the s**t out of him if he pointed some dodgy thing at me, make him a little more aggresive and I might pause long enough 4 him 2 show me the Plasma Pistol :LOL:

#58 Cpl. Facehugger

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Posted 08 September 2003 - 06:52 PM

Well, how can you make a small, weak, bigheaded creature more scary?

I think that we should focus on making people know that greys' main power is in their mind.
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#59 Guest_Jim69_*

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Posted 08 September 2003 - 07:16 PM

By not making him look like he has just sh*t a brick 4 one thing. Gormless looks scared, at least make em look a little pissed.

#60 Guest_drewid_*

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Posted 09 September 2003 - 06:45 AM

I'll agree with Jim, the Grey is pretty iconic visually so if we change too much from the standard people are going to get confused.
For me Cubik's grey is getting there, he just needs to be a bit more threatening. Remember the lose screen from the game where the sectoid comes into the UN building and blows the human representatives head off. The look on his face is perfectly malicious and would be great for our 'Greys'.

There was a christmas version of that picture floating around somewhere as well.

#61 fux0r666

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Posted 09 September 2003 - 03:43 PM

I did a sectoid concept a while ago. If you would like me to scan, process and post it for comparison, let me know.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#62 Cpl. Facehugger

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Posted 09 September 2003 - 06:26 PM

Please do so. The more concepts we have floating around, the more options we have.
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#63 Breunor

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Posted 10 September 2003 - 07:43 AM

NOTICE!

As a general informal announcement, we're asking that the various concept threads for the aliens focus more on posting concepts right now, rather than requesting tweaks to other artist's concepts. Rather than taking each concept and tweaking it as it comes in, let's leave it up to the artist to present their idea, and if you'd prefer a change to it, either modify the posted image to show what you mean (and that becomes another concept), or PM the artist about getting the files if that would make it easier to do. Some threads have lots of posts with tiny tweaks to essentially the same concept pic, which makes the contect very cyclic.

Thanks!

Also, please read:
http://www.xcomufo.c...?showtopic=2355

#64 Deimos

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Posted 21 September 2003 - 10:25 PM

Seeing as I'm having trouble at the moment with DNS errors I'm gonna make this short.

One sectoid concept in line with the suggestion made about the eyes.

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#65 Guest_Jim69_*

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Posted 22 September 2003 - 02:11 AM

I like the face, really gives that aggressive look tho I think I'm in the minority ( again :D ), I know there is a school of thought that likes the passive look.

#66 Breunor

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Posted 22 September 2003 - 10:22 AM

I also like the aggressive look to the face. While they are mentally better and could go with the cool nonchalant look, I like the idea that they are kids with magnifying glasses on a sunny day, and we're the ants. That kind of aggressive. ^_^

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Posted 22 September 2003 - 02:59 PM

I Like the general expression. I think the aggressive/passive about thing is a bit of a red herring. It's as much to do with the mouth as the eyes. getting that impassive cold hatred coming across.

It should model up to be more skull like than an architype "grey", which is no bad thing. We can play to that.

Hands are a too small though I think.

#68 Cpl. Facehugger

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Posted 22 September 2003 - 05:54 PM

I don't like the bone around the sectoid's eyes. It seems kind of out of place, one of the original things that creeped me out about sectoids was the fact that you couldn't see any of their bones.
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#69 Breunor

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Posted 23 September 2003 - 09:03 AM

I can see the bony face or the smooth face version working. Here's a pic showing the bonier version...

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#70 Breunor

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Posted 23 September 2003 - 09:15 AM

Or perhaps more of a smooth face, with a body suit? There are lots of alien visitor stories where they wore dark work suits. Hopefully the idea isn't overshadowed by my "impressive" art skills (impressively bad!) :D

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#71 Cpl. Facehugger

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Posted 23 September 2003 - 12:05 PM

I like the second one more. It seems to mesh with my idea of what a grey should look like.
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#72 Micah

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Posted 23 September 2003 - 12:27 PM

Perhaps they could have the passive look while you assault their UFO or base, but when they come knocking at your base, they could have the aggressive look to them? Might be too much to have two models of it, though. I think the passive one would be better. Aren't they supposed to be mindless automotons? (except for sectoid leaders, I guess)

#73 Guest_drewid_*

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Posted 23 September 2003 - 01:01 PM

IMHO the second looks too friendly, more to do with the angle of the eyes than with the brow ridges as such I think.

#74 fux0r666

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Posted 23 September 2003 - 01:29 PM

The only time you see them you're engaged in a firefight with them. You would only ever see them in game with their warface on or their death mask. I would just like to see an emotive model that is capable of different facial expressions.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#75 Cpl. Facehugger

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Posted 23 September 2003 - 02:35 PM

It would only require different sectoid heads right? Just make the bottom sectoid pic that bruenor posted more malicious looking and it will be perfect in my opinion.
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#76 fux0r666

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Posted 23 September 2003 - 02:56 PM

Or an animated skin mesh and skeletal animation capability so the shape of the mouth and eyes, etc could be manipulated independent of what the body was doing.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#77 Guest_drewid_*

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Posted 23 September 2003 - 03:21 PM

That's certainly do-able. I would also hope to have the body working in sections with some of the bones under code control. similar to the half life system, so upper body movement is to a degree independant of the legs.

#78 Breunor

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Posted 24 September 2003 - 09:24 AM

I also like the second pic, I think the eyes are OK, it's the mouth with its "I'm almost smiling at you" look that makes the alien too friendly. Even the smaller full body shot head looks meaner due to the angle you see the face from. If we used a mouth that suggested "I've been constipated for a month, and I'm taking it out on you", that design would work well.

What do people think about wearing a body suit versus bare skinned? I prefer the suit, as we can make a smoother model and not have to explain away gonads and the like. We could make them wear the outfit the phone guy in Verizon commercials wears ("can you hear me now? Good!"), certainly he's an alien. :D But the dark suits could have slight variations based on ranks if you wanted, or maybe lapel pins or something like that.

#79 fux0r666

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Posted 24 September 2003 - 12:02 PM

I, personally, think all Greys should be wearing space suits outdoors.

edit: That would give them the constricted mouth, HUGE eyes, HUGE head... and without the space suit they look a little more fleshy and malign or emotive.

Maybe even vulnerable. It would be a great twist for the autopsy.

Edited by fux0r666, 24 September 2003 - 12:03 PM.


Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#80 Cpl. Facehugger

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Posted 24 September 2003 - 01:14 PM

Hmm, I like that idea fux0r!
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#81 Micah

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Posted 26 September 2003 - 12:57 AM

I think it would look better with no suit. It might look too much like the aquanots in TFTD. We can explain away gonads and the like by saying they do not reproduce, i.e. cloned or something.

#82 fux0r666

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Posted 26 September 2003 - 01:12 AM

That's how they reproduced in the original. The alien reproduction research with the cloning vats would be kind of strange if they didn't. What I get from the original CT is that they are much like the borg only they do not assimilate individuals, but genetic code... and so they're combing the cosmos for diverse genotypes to add to their own genetic pool (or various casted genetic pools).

As far as the aquanauts, I'm not sure I understand. I wasn't implying that they have fishbowl helmets or anything.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#83 Deimos

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Posted 26 September 2003 - 02:51 AM

I'll agree with Micah. Plus it does kind of break with ufo folklore to have the 'grey's' clothed. Having said that though ufo folklore is kind of like the 'evidence' of ufo's very subjective to personal experience :)

Edited by Deimos, 26 September 2003 - 02:52 AM.


#84 Guest_drewid_*

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Posted 26 September 2003 - 06:15 AM

some greys wear silver suits

edit - in ufo folklore that is

Edited by drewid, 26 September 2003 - 06:17 AM.


#85 Guest_Jim69_*

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Posted 26 September 2003 - 07:51 AM

I've heard of them wearing dark green wetsuit type things as well in my travels looking for pictures of UFO's and stuff. It said they were all slimey and stuff.

#86 Breunor

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Posted 26 September 2003 - 07:57 AM

Yes, I've read in several "visitor" threads that they wore grey suits. What do people think about having theeir skin be a very pale, almost white color? Sort of like cave fish I guess. If they wore grey or silver suits, that would explain why people remember them being grey in color.

#87 Micah

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Posted 26 September 2003 - 11:15 AM

By aquanots, I was trying to contrast between the fishbowl suit in TFTD and the plain clothing in UFO. I would prefer no suit, unless the suit was thin and small enough to not be a distraction, if that makes any sense...

#88 Breunor

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Posted 26 September 2003 - 01:46 PM

Yeah, I was thinking very thin, even a spandex/wetsuit type of outfit.

#89 Cpl. Facehugger

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Posted 26 September 2003 - 01:49 PM

IIRC when greys are depicted wearing clothes, it is very much like shiny metal spandex. Hmm, we might not want to overdo the spandex bit though, especially if the mutons (like in deimos' concept) wear spandex.
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#90 fux0r666

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Posted 26 September 2003 - 04:59 PM

Greys often wear silvery, skintight suits in the folklore.

This is a great kook site for folklore:

http://www.crowdedskies.com/

They have an interactive autopsy. It's kind of minimalist and lame but it does have some interesting ideas on the physiology.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#91 fux0r666

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Posted 28 October 2003 - 10:00 PM

Well, it's been in development for quite a while off and on, and I think I have a face that looks alien and wise but could still portray a range of emotions (ie. Malice).

The one to the left is an environment suit idea.

Excuse the poor composition and the cut off feet. This was from a page in my notebook and there were other things on it.

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Edited by Deimos, 30 October 2003 - 01:24 PM.


Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#92 mikker

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Posted 30 October 2003 - 01:13 PM

-This pic says it all

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Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#93 Cpl. Facehugger

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Posted 30 October 2003 - 02:08 PM

What?

Anyway, that sectoid is intresting, but I would perfer if it looked a bit more like a "Classic" alien.
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#94 Deimos

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Posted 30 October 2003 - 03:19 PM

I agree with Cpl F.

#95 fux0r666

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Posted 30 October 2003 - 03:40 PM

What is classic?

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#96 Vaaish

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Posted 30 October 2003 - 05:09 PM

I kinda like that design, one suggestion would be to maybe not have the neck arch forward so much. Makes him look old and feeble instead of menacing.

#97 Cpl. Facehugger

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Posted 30 October 2003 - 06:36 PM

Fux, "classic" is the stereotypical grey. Big almond shaped eyes, pale grey skin (Essientially like the xcom 1 sectoid except with grey instead of tan skin.)
A lot of people know what a basic "grey" looks like, we don't want to deviate too much from that.
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#98 RustedSoul

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Posted 30 October 2003 - 08:30 PM

I like it, but it just does not feel.... quite right.. have alook at this and see what you can adjust.

:D

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#99 Cpl. Facehugger

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Posted 30 October 2003 - 08:32 PM

Look especially at the shape and placement of the eyes, fux.
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#100 Breunor

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Posted 30 October 2003 - 08:57 PM

Well to each their own, but I like your concept fux. It has similarities to the ethereal, which is nice, but still has that grey feel IMO. The bent neck doesn't fit IMO, but the (wide) eye placement looks good to me. Personally the original sectoid from xcom looks like a cute baby alien, not an adult menacing earth.

Everybody, since we have Cubik working on the "classic grey" design, why not have this as well? This is more of an intelligent space explorer look to me, personally I like it. What about a more aquatic looking sectoid as a third concept? The larger fishy eyes, maybe gill slits near the cheeks instead of a mouth? I guess I'm a big Cthuhlu fan at heart, eh?

Very nice concept fux0r, keep up the good work!