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#51 Vaaish

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Posted 29 July 2003 - 10:58 AM

maybe more like this for the legs.

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#52 red knight

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Posted 29 July 2003 - 11:52 AM

You can try making the cockpit a little more bulky so and the plasma cannon a little closer to the cockpit...

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#53 tzuchan

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Posted 29 July 2003 - 12:03 PM

Now THAT Sectopod REALLY looks dangerous. One comment though, those tubes connected to the plasma weapons look really vulnerable to me...

Is the sectopod equipped with only one plasma cannon or two?

If it has two guns, I'd suggest that you place the cannons beside the main body like the ED-209 in Robocop.

If there's only one, try mounting it higher and have the tubes connected nearer to the base of the gun as opposed to the back...
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#54 j'ordos

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Posted 29 July 2003 - 12:23 PM

I was thinking it would only have one Plasma Cannon, but I don't know, should I make it two? If in the game it's only going to fire one shot at a time one is enough :huh:

The cockpit I made this way to look sleek, but I can try making it bulkier.

I placed the cannon further from the body to allow for more maneuverability, so it can aim up/down, independant from the body.

The tubes, well, the Plasma weapons are using them so I thought I'll have this one use those too, but I can 1) remove them alltogether, or 2) make them shorter, maybe go alongside the swivel (or what has to pass for that ^_^ ), or 3) say they're made from the same alien alloy and as heavily armored as the rest of the Sectopod

And Vaaish, I tried making those legs shorter, I really tried... but I can't :crying:
Besides, what does everyone have against them anyway :cussing: (aside from being impractical in buildings)

Edited by j'ordos, 29 July 2003 - 12:24 PM.

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#55 tzuchan

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Posted 29 July 2003 - 12:49 PM

The fact that it can only fire one shot at a time didn't stop them from adding two guns to the original sectopod...

What I was thinking was that with two cannons set beside the main body like a zentradi officer's pod would look real scary. Especially when you consider that with the prongs, those cannons would look like real mean claws.

I can almost imagine how cool it would be, since the design makes me think that it'll be swift, fast and strikes like a praying mantis...
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#56 miceless

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Posted 29 July 2003 - 01:43 PM

I still think that the legs and the body dont go together. They dont seem to come from the same plane of existence. Its like the body of one unit got put on the legs of another. Am I alone on this?

As for number of guns, i personally would go with one as I like the look of the underslung gun. The 'two guns one on each side' look is over used IMHO.
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Posted 29 July 2003 - 01:50 PM

I agree with the guns, 1 is fine. However I think the legs look fine now, they were a little long but now are a good length. Sorta reminds me of an osterich, dunno why tho. One mean lookin osterich that is :LOL:

#58 miceless

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Posted 29 July 2003 - 01:58 PM

Bah, i still think it looks a tad odd. Oh well.
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#59 mikker

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Posted 29 July 2003 - 02:39 PM

i have some sparetime, so i'll try to convert that sectopod, k?

should i go with jordos', or the other one?

Edited by mikker, 29 July 2003 - 02:42 PM.

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#60 j'ordos

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Posted 29 July 2003 - 04:12 PM

I've redone it myself with some of the changes suggested here, but I can't really think of it as an improvement over the previous one, so Mikker, if you want you can go ahead. (If you like I can upload the .ai or .psd files, of any of those sectopods I have done up til now)

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Edited by j'ordos, 29 July 2003 - 04:15 PM.

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#61 Vaaish

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Posted 29 July 2003 - 05:34 PM

change the body back the the last version I think that you are overworking that portion especially with this last image. Make the legs a little beefier and I think we have a keeper.

#62 j'ordos

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Posted 29 July 2003 - 05:49 PM

Should I keep the single Plasma Cannon, or change to the two side-mounted cannons? I'd prefer the single underslung cannon, but if you guys like the twin cannons better... :sly:
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#63 Guest_Jim69_*

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Posted 29 July 2003 - 05:52 PM

I like the single, even if an akimbo system was brought in that would make the Sectopods too good IMO ( altho others may prefer the challenge :) )

#64 Vaaish

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Posted 29 July 2003 - 06:46 PM

Should I keep the single Plasma Cannon, or change to the two side-mounted cannons? I'd prefer the single underslung cannon, but if you guys like the twin cannons better... :sly:

go with the exact same upper body as the previous version underslung cannon and all. Just put on the legs from this version and maybe make them a bit wider.

#65 miceless

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Posted 29 July 2003 - 11:14 PM

Yeah, that version isnt so good. And I would stick with the single plasma.
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#66 Cpt. Boxershorts

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Posted 29 July 2003 - 11:17 PM

Just keep in mind it can't be more than 2.5 meters tall. It has to be able to walk around inside.

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#67 Puasonen

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Posted 29 July 2003 - 11:53 PM

Vaaishes version with SHORTER legs was what I ment.. Leg size is great in that. Please j'ordos stay with that ONE plasma cannon, that idea is great and one big cannon is much meaner than two smaller on the sides (two cannons on the sides are in every damn cartoons, movies and games o-v-e-r-d-o-s-e)
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#68 j'ordos

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Posted 30 July 2003 - 03:19 AM

So basically, what you want is Vaaish's alteration redone ^_^

Well, as for the size, I'd say it can swing it's upper legs up- or downward. When in the downward position, it would be 2 metres tall (to fit through a door), and while it's legs are upward it would be 2,5-3 metres tall (so it has a better view of the surroundings), I'll draw them both today.
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#69 Breunor

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Posted 30 July 2003 - 06:31 AM

Actually the max height must be <2.5 meters, as that's the height for building floors. Use anything higher and it can't be animated for it, if the walk animation requires it to go above that height and it tries it when there's something over its head, collision detection will have a fit. It can be up to 2m wide and 2m front to back though, those dimensions will be accounted for. You can make it LOOK like it could stand taller if you want, just realise it can never go over that height at any time in the battlescape...

#70 j'ordos

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Posted 30 July 2003 - 06:36 AM

Well, here are the latest changes incorporated: legs shortened 20%, and widened by the same amount, claws lenghtened also 20%

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#71 miceless

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Posted 30 July 2003 - 06:39 AM

Errrm, i think the legs are getting even more our of proportion with the body. Cant we make the legs thinner not thicker? That or make the body bigger.
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#72 j'ordos

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Posted 30 July 2003 - 06:39 AM

And I did these before I read Breunor's post, so here it is upright. I had this in mind for outdoors, and the lower position maybe for firing and indoors. It could walk in both postitions though. But maybe that's creating extra work where it isn't really needed, I just found 2m to be not that impressive ^_^

EDIT: Gee Miceless, do you ever stop complaining :D :wink: ?

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Edited by j'ordos, 30 July 2003 - 06:48 AM.

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#73 Guest_Jim69_*

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Posted 30 July 2003 - 06:52 AM

Since scale issues r gonna be discussed when the model is built I don't think there is much point continuing 2 tweak this pic. The modeller will make it fit the 2.5m clearence so it's not a prob. Looks good at the mo I say, just upto someone to model it ( not me tho, looks a little complex 4 me 2 handle at the mo :o)

#74 miceless

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Posted 30 July 2003 - 06:53 AM

I like the idea of it standing up, but as Breunor says there are height limitations. If its possible to code it and stuff, maybe it could be made to only stand up when its outside and has the room?

And i still think the proportions are wrong...

And now that I look at it really close, i dont think that the legs are positioned right. Isnt one leg longer than the other? I need to look closer still...
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#75 mikker

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Posted 30 July 2003 - 07:31 AM

i am working on the head now, as legs are at discussion. Do you have a side view?

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#76 j'ordos

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Posted 30 July 2003 - 07:32 AM

Well, that was the intention: having it stand up only when it has enough clearance. About the difference in leg length: I only rotated them so that shouldn't be, but maybe I accidently moved one too :( It shouldn't be so, in any case.

And proportions: they are alien, they probably have entirely different thoughts about proportions, what looks right etc. Besides, it's a war machine, not a competitor in the miss universe contest :D

Edit: Mikker, I do have a side view (they're all ^_^ ), .ai or .psd or jpeg file, which one you want?

Edited by j'ordos, 30 July 2003 - 07:34 AM.

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#77 mikker

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Posted 30 July 2003 - 07:36 AM

jpeg would be the best

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#78 j'ordos

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Posted 30 July 2003 - 07:38 AM

Then you can just "save as..." here, or do you want a magnified one of just the head?
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#79 mikker

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Posted 30 July 2003 - 07:38 AM

(they're all ^_^ ),

ups, i ment front view :hammer:

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#80 j'ordos

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Posted 30 July 2003 - 07:40 AM

Ah... then I'd have to get to work again :(
I'll try one today, but no guarantees alas.
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#81 mikker

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Posted 30 July 2003 - 07:41 AM

thanks.

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#82 j'ordos

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Posted 30 July 2003 - 08:28 AM

Hmm... that front view can take some time before it looks cool :(
I quikly did one but it looks sort of ridiculous...
You might want to wait with modelling the thing :crying:
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#83 Vaaish

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Posted 30 July 2003 - 09:59 AM

I think it looks fine now. IMO the legs are not out of proportion with the body since we want them to be as strong as possible. Pencil legs will get shot off too easily and then the uist is worthless. A smaller body makes for a smaller target and the thicker legs can take more punishment.

#84 Breunor

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Posted 30 July 2003 - 09:59 AM

There might be some way around it, but I don't think it's possible to have it upright when there's room and squatting when there isn't. It would likely involve lots of coding, as well as some fancy animation routines. I think it would be a better use of resources to just make it knowing it's about 7 feet tall. ^_^ You can make it more massive/intimidating though by thickening up the legs or other areas however.

#85 j'ordos

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Posted 30 July 2003 - 01:41 PM

I don't think that would do much good now. I think it strikes the right balance between speed vs strength, IMHO. I was only thinking that 2 m isn't that high, as I originally conceived it to be 3 m at least :wacko: . But given the constrictions, I guess it'll have to make do ^_^
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#86 Breunor

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Posted 30 July 2003 - 01:56 PM

Since it's a robot made of light/strong alien alloys, making the limbs thicker doesn't necessarilly reduced its speed. It does look good though. Because it's a robot, it doesn't really need to have thick limbs for it to be powerful as well, so either way it's win-win.

#87 Aosar

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Posted 30 July 2003 - 03:06 PM

here might be some way around it, but I don't think it's possible to have it upright when there's room and squatting when there isn't. It would likely involve lots of coding, as well as some fancy animation routines.


Well, if the alien AI has any code specific for indoors/outdoors activity doesn't the lowering/ricing problem get solved in that?
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#88 miceless

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Posted 30 July 2003 - 11:05 PM

Possibly, we will jsut have to wait and see. We cant guarantee it either way at this point.
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#89 red knight

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Posted 31 July 2003 - 03:50 AM

here might be some way around it, but I don't think it's possible to have it upright when there's room and squatting when there isn't. It would likely involve lots of coding, as well as some fancy animation routines.


Well, if the alien AI has any code specific for indoors/outdoors activity doesn't the lowering/ricing problem get solved in that?

If you can specify the character bones and make the rising animation, there is no problem.... More work though... In my opinion, this one is a keeper (we will have to ask art lead). Excelent Job guys...

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#90 Breunor

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Posted 22 August 2003 - 08:31 AM

This thread will consist of other merged threads regarding the sectopod.

#91 Breunor

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Posted 10 September 2003 - 07:47 AM

NOTICE!

As a general informal announcement, we're asking that the various concept threads for the aliens focus more on posting concepts right now, rather than requesting tweaks to other artist's concepts. Rather than taking each concept and tweaking it as it comes in, let's leave it up to the artist to present their idea, and if you'd prefer a change to it, either modify the posted image to show what you mean (and that becomes another concept), or PM the artist about getting the files if that would make it easier to do. Some threads have lots of posts with tiny tweaks to essentially the same concept pic, which makes the contect very cyclic.

Thanks!

Also, please read:
http://www.xcomufo.c...?showtopic=2355

#92 Breunor

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Posted 10 September 2003 - 06:53 PM

From a site fux0r referenced for some ideas, here's a concept shamelessly stolen:

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#93 fux0r666

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Posted 10 September 2003 - 07:55 PM

The warhound titan is very old. That game first came out in the seventies, I think.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#94 Breunor

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Posted 11 September 2003 - 06:33 AM

Well hey, maybe the copyright holders are all dead from old age, and we can just steal the design! :devillaugh: Instead of it having the arms for the weapons, maybe a gun is just mounted directly under the chin and follows the head movement. Instead of the dog shaped head, it could be more robotic, with a solid bar visor that goes across for a sensor array. Sort of a Robocop/Jordy Laforge from ST:TNG kind of visor?

#95 Cpl. Facehugger

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Posted 11 September 2003 - 01:17 PM

I must say that I like j'ordos' current concept.
I definietly do not like the idea of making our robots like animals, that just seems cheesy to me.

Why have a head at all? Most human designed robots would have one, but who knows about alien ones?
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Posted 11 September 2003 - 02:44 PM

Even cars contain animal references, especially aggressive sports cars. The posted example is an extreme example, but it's worth asking why it works as a design.

The wide shoulders and crouched low head are aggressive and intimidating. The sectopod -will- be perceived as having a face and body posture, just because of the shape it is. So we'd better make it a good one.

It doesn't have to be as obvious as the titan, just a nod towards having a scowling face and a strong physique, in the same way that a car does.

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Posted 11 September 2003 - 03:39 PM

Even cars contain animal references, especially aggressive sports cars. The posted example is an extreme example, but it's worth asking why it works as a design.

The wide shoulders and crouched low head are aggressive and intimidating. The sectopod -will- be perceived as having a face and body posture, just because of the shape it is. So we'd better make it a good one.

It doesn't have to be as obvious as the titan, just a nod towards having a scowling face and a strong physique, in the same way that a car does.

That is true, I remember that if you look at a Honda the front is meant to look like a smilie face, with the ends of the grill facing upwards.

I don't personally see a problem with alien machinery appearing to have a face, since the style guide says that all alien tech is to have a curvatious design I would imagine that the curvers would be modelled on creatures. Doesn't mean it has to look like an Earth creature tho, it could appear to be a completly different alien but in robotic form. This could be achieved while staying close to the original design IMO.

#98 Breunor

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Posted 12 September 2003 - 08:06 AM

Yeah, the organic feel could either be represented by the smooth lines or by something from the aliens' natural world. Maybe some kind of insect look. I figured a head would be more like a sensor array, and if it had multiple lenses it could look like spider eyes. Remember the Invid from the Robotech series? They had a bit of an insect look, matching their hive order. Here's an Invid Shock Trooper. A bit too much of a crab look for my taste, but the head design could be modified to have more of those sensor nodes and give it a very animalistic look without having a seperate head at all. Work permitting I'll try to draw a concept.

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#99 Breunor

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Posted 12 September 2003 - 09:33 AM

Here's a concept based some on the previous ideas. It could have part of the heavy plasma gun mounted in there, or perhaps the version used on the aircraft since it's supposed to be a very powerful weapon according to the ufopedia. It would have the irridecent sheen to it, the faceted dome on top is for the psi control. I'm not much of an artist, so I didn't try to make the main body too fancy.

Edit: All of those sensors would be shiny spheres bulging out of the hull, maybe sticking halfway out.

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Edited by Breunor, 12 September 2003 - 09:35 AM.


#100 Vaaish

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Posted 12 September 2003 - 10:06 AM

I get the impression of a giant mutalated frog from that concept. Not exactally something that strikes terror in me :)