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ART- CLOAK: Concepts


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#51 Breunor

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Posted 25 September 2003 - 07:27 AM

To date the CT has them evolving from an extinct species of squid from millions of years ago. But if they evolved from an invertebrate to have bones, then the shape can be pretty different as well. The elongated skull reminds me of the tubular body that squids have however.

Those pictures of skulls are awesome! :rock: Perfect material for making the aliens from. Perhaps we could get permission to use those pics as a background shot for the alien origins CT in the X-Net? It's very believable evidence that the aliens had been here before.

#52 Guest_Jim69_*

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Posted 25 September 2003 - 10:25 AM

I think as long as we include the copyright we should be OK. This guy lives in Mexico, I don't know if we would be able to get in contact with him, plus I don't speak Spanish or know anyone who would speak their version of it :crying:

Edited by Jim69, 25 September 2003 - 10:26 AM.


#53 Micah

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Posted 25 September 2003 - 11:44 AM

We've got several forum members who speak Spanish and livei n Mexico. We could ask them to email the guy.

#54 Guest_drewid_*

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Posted 25 September 2003 - 12:26 PM

? Etherials DO exist, I have the proof :LOL:
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wow. how wierd is that! Image that with not much flesh on - its a winner

#55 Guest_Jim69_*

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Posted 25 September 2003 - 06:51 PM

We've got several forum members who speak Spanish and livei n Mexico. We could ask them to email the guy.

Really? Cool, if someone can read the site then they are welcome to try and get in contact with him, I can't even find an email address altho that doesn't mean there isn't one.

Here it is.

#56 Micah

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Posted 25 September 2003 - 08:24 PM

palido77@hotmail.com :)

I believe Mark0 speaks Spanish... give him a ring and ask him...

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Posted 25 September 2003 - 09:48 PM

I PM'ed him asking him nicely if he could send a little email to that address for me, so I guess we will know when he comes online. Hopefully they will let us use the images, coz they look really genuine and could add that "WTF is THAT?" element to the X.Net.

#58 Micah

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Posted 25 September 2003 - 10:30 PM

Nevermind that, I seemed to have mistaken Mark0 with someone else... sorry, I'll kepp on the lookout, Jim, but I bet you could run a paragraph through altavista.com/babelfish/ and get something decent enough to send.

#59 Guest_Jim69_*

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Posted 25 September 2003 - 10:35 PM

Doesn't RK speak the Argentinian form of Spanish? Maybe if I sent it to him he could do a simplified version that would be understandable to all Spanish speaking countries. Worth a try, could be a pain in the arse understanding what they write back but we can cross that bridge when we get to it.

#60 Micah

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Posted 26 September 2003 - 12:41 AM

Oh man, hit me in the head! I knew I was having a brain fart, but seriously, how could I forget RK speaks Spanish :P

#61 Deimos

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Posted 26 September 2003 - 02:33 AM

Hey Micah, RK speaks Spanish :D Sorry couldn't resist.
Jim I hate to be pedantic but the site is written in Italian not Spanish. The domain is .it as well :)

Anyway, with allthe discussion going on about the etheral and making them into 'coneheads', I've updated my concept to show that. I've also pulled in some of the other comments about him being too muscluar/well fed.

The skulls as a side point are going to be a bit difficult just to put into the game as is, looking at the structure of it its clear that it is a deformed human skull whic will look a little daft if its supposed to represent an alien species.

While I think its a great idea to have a skeletal picture I think it would be better if we base it off our model rather than using a real world picture that doesn't sit quite right with our model. I hope that makes sense. As an example using my concept here basically strip off the flesh and stuff which would leave just the skeleton. Its not that much work to do it but I think the best thing for us to do is concntrate on getting the concepts finished so we can move onto modelling, then we can worry about this stuff :)

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Edited by Deimos, 26 September 2003 - 02:47 AM.


#62 Guest_drewid_*

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Posted 26 September 2003 - 06:17 AM

he he thats cooool.


hmmm brainfart - Try frosting over the eyes?

#63 Breunor

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Posted 26 September 2003 - 07:26 AM

Looks good, like an alien mummy.

#64 mikker

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Posted 26 September 2003 - 10:28 AM

well THATS pretty obvius that this one is psy-capatable!


Oh my, he looks hungry!

Edited by mikker, 26 September 2003 - 10:29 AM.

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#65 Rhyos Beoulve

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Posted 26 September 2003 - 11:00 AM

That's a really big head. :uh:

#66 Cpl. Facehugger

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Posted 26 September 2003 - 01:11 PM

I like. Especially the skinny arms! Maby the head should be bigger, more out of proportion with the rest of the body?
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#67 Breunor

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Posted 26 September 2003 - 01:26 PM

Well, it still needs to have some semblance of a body, even if it is withered up. As it is it looks fairly "big headed" already IMO. But here's a quick cut 'n paste :D :

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#68 Cpl. Facehugger

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Posted 26 September 2003 - 01:43 PM

I was thinking more bulbous (sp?) more like a football than a conehead. (No offense to deimos, as I love the concept either way)
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#69 Micah

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Posted 26 September 2003 - 03:41 PM

Deimos patterned the head after the popular idea of the conehead skulls that Jim pulled out. I think making the eth like Breunor's pic makes it look... comical maybe? That's making the head TOO bug, I guess.

I have to say that while falling to sleep last night, images of Deimos' latest ethereal contept kept coming to mind :) I guess that is a good sign.

Nice detail with those blood veins, too.

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Posted 26 September 2003 - 03:44 PM

It's not quite a Conehead yet, I think we are safe :ph34r:

Breunor's head looks a good size IMO, I think if we add to it anymore it will start to look like the Coneheads and noone wants Dan Akroyd in a cloak forcing you to drop a nade in your ship :) I think the body is just about right as far as withered is concerned, it looks like there is no way it could support that head which is what we want IMO. I also have an idea that the head should look like it is really healthy in contrast to a really veiny body ( maybe the veins could be purple or something like that ).

#71 Cpl. Facehugger

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Posted 26 September 2003 - 04:39 PM

Well, I think the concept of etherials is that they are in the process of losing their physical bodies completely, so all their bodyparts would look atrophied and useless, imo the only organ that actually works is the brain.
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#72 Extralucas

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Posted 26 September 2003 - 04:48 PM

However, ethereal probably shouldn't look like flying head with attached something dead to neck...
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#73 Cpl. Facehugger

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Posted 26 September 2003 - 05:55 PM

True. True. I was just saying that I think etherial's heads should look unhealthy, the brain is the only thing the eths really need imo.
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#74 Extralucas

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Posted 26 September 2003 - 06:14 PM

Probably they should have normal eyes. Big eyes for specie which isn't using sensory organs anymore?
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#75 Cpl. Facehugger

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Posted 26 September 2003 - 06:19 PM

Well, they do have sectoid genes in them. I think the eyes should look like they have cataracts on them, like their eyes are diseased.
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#76 Guest_Jim69_*

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Posted 26 September 2003 - 06:20 PM

It has been scientifically proven that evolution doesn't work that way. The races with genetic mutations that enhanse the species live whereas ones that are left behind or have crippling genetic mutations are killed off. That is where the phrase survival of the fittest comes from, and I don't see how having eyes whatever size or shape fits into this. If anything the ones with bigger eyes would have lived on because they may not have been able to harness their mental powers in their natural habitat and so they would have been useful to look out for predators.

#77 Cpl. Facehugger

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Posted 26 September 2003 - 06:56 PM

Yes, but etherials have been seperated from "normal" evoloution for quite some time, they have been genetically modifying themselves for millenia. And with genetic modification usually comes deteroriation at some point.
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#78 fux0r666

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Posted 26 September 2003 - 06:59 PM

Jim69, then again, Humans have appendixes.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#79 Rhyos Beoulve

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Posted 26 September 2003 - 09:18 PM

But they all wear cloaks ANYWAY. The point almost seems moot. The only thing that I think this might affect is the autopsy picture, and maybe the living captive picture. Unless there's gonna be some way to get underneath the robe of the model.

#80 Micah

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Posted 26 September 2003 - 11:42 PM

Very good point, Rhyos. In my opinion, I consider Deimos' concept done (unless he wants to add to it, of course :)

#81 Deimos

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Posted 27 September 2003 - 01:40 AM

Almost done. Final additions are the catarachised eye and of course the closed withered eye. Now I consider it finished. Ok I could go on tweaking and tweaking but I won't.

I would argue against Rhyos' point though as regardless of whether its seen once or a thousand times in the game it has to be right.

Sorry Micah for giving ya nightmares ;)

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Edited by Deimos, 27 September 2003 - 02:43 AM.


#82 Crix Dorius

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Posted 27 September 2003 - 02:23 AM

I would say...

Longer arms and just 3 fingers... !?
"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#83 j'ordos

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Posted 27 September 2003 - 04:28 AM

I was thinking about longer arms too, specifically the under arms, so they become longer than the upper arms (the same could apply to the legs as well)

edit: I really like the eyes though

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Edited by j'ordos, 27 September 2003 - 04:29 AM.

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#84 Deimos

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Posted 27 September 2003 - 05:08 AM

I guess most everything else can be addressed in the modelling stage, tweaking lengths and stuff. The main thing is that eeryone seems to be happy so shall we call it closed?

#85 Breunor

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Posted 27 September 2003 - 08:29 PM

Looks like a done deal to me. Very nice work. :D

#86 Crix Dorius

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Posted 29 September 2003 - 04:26 PM

First mesh... Without head in the moment.

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"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#87 Vaaish

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Posted 29 September 2003 - 05:05 PM

looks very mummyish. WHats the poly count or is it nurbs?

#88 Cpl. Facehugger

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Posted 29 September 2003 - 05:13 PM

Looks like it is made of stone (really nice, high quality stone) to me. :)

Can we make the eyes glow? I think it might be creepy to see these two glowing green/blue eyes behind the cloak.
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#89 Crix Dorius

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Posted 29 September 2003 - 05:13 PM

It's the high-poly version. And it has 18161 poly's.
No nurbs... ^_^


And this is the low-poly version with 4324 poly's.

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Edited by Crix Dorius, 29 September 2003 - 05:18 PM.

"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#90 Crix Dorius

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Posted 29 September 2003 - 05:43 PM

And this version has 2472 poly's.

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"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#91 red knight

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Posted 29 September 2003 - 06:09 PM

Impresive work as always Crix...

Greetings
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Visit my blog at: flois.blogspot.com

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#92 Vaaish

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Posted 29 September 2003 - 06:14 PM

looking very nice, now lets get the head on this thing :)

#93 fux0r666

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Posted 29 September 2003 - 07:03 PM

That's pretty much what I envisioned for the body of the etheral, myself. Excellent work, Crix.

The sketch in my book has much longer limbs as an attempt to steer away from terrestrial mummy sort of looks- but the effect of that, as in the original xcom, is mixed.

You are a highly talented individual, Crix.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#94 Guest_Jim69_*

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Posted 29 September 2003 - 07:10 PM

Damn! He looks like his skin is gonna peel off, nice job :)

Edited by Jim69, 29 September 2003 - 07:11 PM.


#95 Breunor

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Posted 29 September 2003 - 08:57 PM

Hehe, when I first saw your model I thought it was a real picture of a mummy for a concept inspiration! That is awesome looking work Crix, top notch.

#96 Crix Dorius

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Posted 29 September 2003 - 09:02 PM

Complete model comes in a 30-50 minutes.
"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#97 Crix Dorius

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Posted 29 September 2003 - 10:32 PM

Uhhh... Allways this headache... *scratch his head*

Now... I think it's good so.
What do you thi... DIE !!!
Huuuu... ? :blink:

What I want to say is... DIE !!! TERRAN SCUM !!!
What the...?!? :blink:

M-my hand's... what ?
He... he is... Oh my g...

TERRAN SCUM. RESISTANCE IS SENSELESS. YOU ALL WILL DIE !!!
...
...
...
AND WHERE IS MY *PIEEEEEP* ROBE !?!

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Edited by Crix Dorius, 30 September 2003 - 12:07 AM.

"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#98 Micah

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Posted 29 September 2003 - 10:49 PM

Make a cinematic with THAT thing and I won't sleep for a week. Good job Crix.

#99 Crix Dorius

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Posted 29 September 2003 - 11:42 PM

That was the high-poly version with 25036 poly's.

And this is the low-poly version with 6727 poly's.

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"Jeder ist seines Glückes Schmied , auch wenn das Glück im Tode liegt"

#100 Guest_Jim69_*

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Posted 29 September 2003 - 11:51 PM

The head size is exactly what I was imagining, It's like you read my mind...

...Maybe you did? Ahh! He's an Etherial, kill him! :laser: