Jump to content


Photo

X-COM Origin. Work in progress. New game in development! [forum]


  • Please log in to reply
24 replies to this topic

#1 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 27 February 2010 - 06:06 AM

X-COM: Origin
Work in progress. New game in development!

Posted Image

Based on X-COM: UFO Defense (UFO: Enemy Unknown)
Reconstruction on a 3D-engine with new elements.
It is not just full-remake of old game, it is more like game in x-com universe with main game-play elements.

First and Main:
Game is developing as free project by small team of fans on UDK (Unreal Engine 3).


if some one has any skills and wants to contribute or be a part of dev.team, please contact me here or with my contacts listed below


My contacts:
icq#311017666 (i prefer it, so it works all european day-time)
msn#i.v.gusev@hotmail.com
skype#i.v.gusev

Our forum:
http://forum.xcomorigin.com


Already done:

GEO-mode:
Not many done, because main point is tactics mode
Made:
- Rotating camera around Earth
- Simple solar system with sun, earth, space, lensflare
- Time changing

Tactics mode:
Tactics mode now has pre-alpha state.
Made:
- isometric camera
- camera controlled with WASD and mouse.
- virtual grid, stick objects to grid
- random creatures location
- creatures movement with mouse
- basic random map generation with random location of ships, houses, ufos etc.. etc..
- simple AI
- characteristics system of creatures
- many effects
- Time Units system: all creatures uses TU in all actions
- simplest turn-based mode
- other stuffs

In progress:
- weapon models
- creatures models
- ships
- web-site

Soon will be done:
- user interface and menus
- smart AI
- extended map generator

All Videos:
http://www.youtube.com/user/H2OXCOM

Old tactics videos:



New videos:

Interceptors flight


Time managment


Base construction


Screenshots:

Earth
Posted Image
Posted Image

Weapons
Posted Image
Posted Image

Soldiers
Posted Image
Posted Image

Aliens
Posted Image
Posted Image

Edited by _h2o_, 20 September 2010 - 10:14 AM.


#2 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 28 February 2010 - 03:47 AM

Moderators, please, can you move this thread to the main forum from sub-forum of x-com?

#3 MiniMacker

MiniMacker

    Sergeant

  • Forum Members
  • PipPipPip
  • 30 posts

Posted 28 February 2010 - 04:56 AM

Oh my god.
That looks beautiful!

Right now, I sort of wish I had taken that 3D Modelling class. *sigh*


If you need any writers or grammatical controllers, I could be of help.

...or any other task that the tiny player can perform.

#4 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 28 February 2010 - 08:50 AM

Oh my god.
That looks beautiful!

Right now, I sort of wish I had taken that 3D Modelling class. *sigh*


If you need any writers or grammatical controllers, I could be of help.

...or any other task that the tiny player can perform.


thanx, appreciate any help i can to have

#5 Valken

Valken

    Sergeant

  • Forum Members
  • PipPipPip
  • 34 posts

Posted 01 March 2010 - 03:33 AM

Oh my god.
That looks beautiful!

Right now, I sort of wish I had taken that 3D Modelling class. *sigh*


If you need any writers or grammatical controllers, I could be of help.

...or any other task that the tiny player can perform.


thanx, appreciate any help i can to have


Really good alpha progress from the videos. You should post your game on moddb.com and then recruit from there.

Tons of amatuer game developers there.

But keep us X-Com fans updated here also.

#6 Guest_Azrael Strife_*

Guest_Azrael Strife_*
  • Guests

Posted 03 March 2010 - 07:52 PM

Don't forget to keep us posted of your progress as well :)

#7 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 04 March 2010 - 11:04 AM

Azrael Strife
how can i keep YOU? you will get info from here?

#8 kafros

kafros

    Creative Text Department

  • Xenocide Creative-Text Departmen
  • 1,800 posts

Posted 05 March 2010 - 07:20 AM

I guess he means you could also post there :P. Strategy Core is an oasis/portal for this kind of games ;)

#9 Guest_Azrael Strife_*

Guest_Azrael Strife_*
  • Guests

Posted 05 March 2010 - 04:43 PM

Azrael Strife
how can i keep YOU? you will get info from here?

Just drop by the forums, either create a thread or just shoot me a PM there (same username), we like to keep a tab on x-com projects and can make news post to be shown on the main page when you achieve significant progress :) I visit these forums from time to time, but not too often and I tend to skip a lot of threads as there are too many news when I show up, so I may miss your updates.

Best of luck.

#10 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 06 March 2010 - 11:41 AM

thanx

#11 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 06 June 2010 - 12:06 PM

first post updated

#12 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 07 June 2010 - 03:08 PM

why no one from here do not want to participate in this project?
are all of you not believe in success ?

#13 MiniMacker

MiniMacker

    Sergeant

  • Forum Members
  • PipPipPip
  • 30 posts

Posted 08 June 2010 - 04:58 AM

Heh, well... It's just that there are so many x-com remakes or spiritual successors around that are all only half-finished.

#14 gu35s

gu35s

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 02 July 2010 - 04:06 AM

yeah. please dont let this be another of THAT. it looks really nice.

more updates.
====================

Gu35sing is a big part of life...

====================

#15 gu35s

gu35s

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 02 July 2010 - 08:43 PM

after seeing the vid, I suggest to do things a bit differently. I have always dislike the way autoshots are shown.

suggestion one: maybe you could make it so before the camera move, the unit would shoot multiple times (3x) and camera moves quickly to the target (if target is not on the same screen) and see whether the ammo hit or missed.

suggestion two: a VERY different view idea is to show a PiP (Picture-in-Picture) for each ammo. basically, if the ammo went off screen, floating panels would appear showing the ammos travel while the main screen will stay centered on the unit. panels should only appear in autoshots and not when panicked (unless the ammo hit a unit).

anymore updates? screen caps?

Edited by gu35s, 30 July 2010 - 09:45 PM.

====================

Gu35sing is a big part of life...

====================

#16 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 21 July 2010 - 01:20 PM

gu35s thanx for support :)
updates will be soon when we will add some content and will complete some new things we almost done.

#17 Celatoid

Celatoid

    Squaddie

  • Forum Members
  • PipPip
  • 1 posts

Posted 26 July 2010 - 01:33 AM

Hey guys...

I am an experienced 3d artist and i would like to contribute. If anyone could post any advice what's needed the most ( models , textures, UVLayouts) I will gladly try to make it happen.
I would really appreciate any hint how can I best serve the idea of the project.

#18 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 28 July 2010 - 02:08 PM

Celatoid thanx, i need to contact you. skype? icq? msn?
i was updated first post for my contacts


also we are looking for:
UDK programmer (or any programmer which will learn Uscript(we will help))

Edited by _h2o_, 29 July 2010 - 02:12 PM.


#19 misiek

misiek

    Sergeant

  • Forum Members
  • PipPipPip
  • 50 posts

Posted 31 July 2010 - 01:10 AM

I have another idea where you could look for UDK programmers.

You could add your game (with information about recruiting) to www.indiedb.com database. There are many udk projects there:
http://www.indiedb.c...pment-kit/games

So there should be people knowing udk.

There is also recruiting forum:
http://www.indiedb.c...ruiting-resumes

#20 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 31 July 2010 - 02:03 PM

misiek thanx.. i will do it.

#21 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 10 August 2010 - 11:45 AM

also we are looking for new game-designer.
here is many people with "creative text department", i dont know what it means but i think it is some like writer or game-designer, so if some one from xenocide wants to.. it would be great. but that someone should be 1. with experience 2. be not stupid guy who thinking he is a god.. :)

this message is doubled in another thread.. (because there more activity from xenocide members)

also we need animator

Edited by _h2o_, 11 August 2010 - 11:02 AM.


#22 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 06 September 2010 - 12:09 PM

1st post is updated

#23 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 20 September 2010 - 10:16 AM

Now we have our forum:
http://forum.xcomorigin.com

#24 jpb

jpb

    Sergeant

  • Forum Members
  • PipPipPip
  • 10 posts

Posted 22 September 2010 - 10:58 AM

Just checked the videos you posted on youtube, very nice work you got there.

Check this post: http://www.xcomufo.c...topic=242034924 to see if some ideas i have quoted could be useful in your project.

#25 _h2o_

_h2o_

    Sergeant

  • Forum Members
  • PipPipPip
  • 17 posts

Posted 18 December 2010 - 04:34 PM

we still are looking for programmers!!

also we need an Action script programmer who knows flash!