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XCOMUFO & Xenocide

About Psionics(sory , I Know, Wrong Forum)


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Here is a sketch on Psionic abilities

 

PSI Potentials 0-100

0 = tottaly immune to psionics and is psionicaly inert themselves

 

Humans 0-50

Normal Greys 25-50

Grey Highups 50-75

Normal Ethereals 80-90

Ethereal Highups 100-?Maybe 125?

 

Humans have access to 1 domain 99% of the time and 2 domains; 1%of the time

Greys have access to 2 domains 75% of the time and all 3; 25% of the time

Ethereals have access to all domains always

 

-Humans have 0 level skills in their chosen domain(s) from the get go.

-Depending on the skill, the raw Psi potential is the base for success

of activating one of the cascade abilities within a certain domain.

-Once they have successfully activated a particular skill that becomes

their primary skill.

-Humans may only have One primary skill within a domain

and one secondary skill.

-Level 1 in a given skill gives a +10% chance to the

activation per/use upto a maximum +5 or level 5

-Greys may have upto level 7, Ethereals 10

-Psionicaly talented humans that survive a psionic encounter

vs aliens recieve access to psychic defences at level 0 and

cap at level 7.5(or 75%) for mitigation purposes during

any type of tellempathic manipulation uppon them be it human

or alien. Ie Ethereal Leader uses "Brain Melt" or "insert your aliens offensive psychic talent being used against a human psycher here" against SSG Psirona and her level 7.5 "insert name of mental defence here".

 

X= Attacker Potential

vs.

Y= Defender Potential

if X is greater than Y then go to Z(or result)

if Y is greater than X then Z=0

 

Human Psionicist Skill chart example

 

Psi -38

Pool-38 points

 

Domains 1(tellemetabolic)

 

Tellemetabolic -38

Heightened senses-0

Heal self-0

Heal other-0

Various Physical stat boosts-0

 

Some talents would need to have an activation cost

and a maintenance cost that would allow a couple

rounds of use for something realy badass like

double MPs or an accuracy increase like, joschmo

psycher the sniperboy at 2 clicks goes into a trance

and accieves perfect aim on his intended targets head

with heavy sniper laser.

75 mp's cost for the shot and burns his pool to half

for one use.

Or, Psirona activates sense psionics and she

can scan the battlefield for those pesky collective

babblers muttering to themselves and gives her

team a slight bonus to initiative by feeling and

interpreting the enemies position and intent but

cant do much else herself having done so, and

burns up 10 points to activate, and costs 10

5 to maintain per combat round.

 

 

 

PSI-

Tellekinetics-

pyro

cryo

kintetic

Mollecular alteration/manipulation

 

Tellempathy

Attack

Defence

Probe

Intuition

Sense Psionic activity

Psycho-tactile recollection

 

Tellemetabolic

Heightened senses

Heal self

Heal other

Various Physical stat boosts Heightened senses

 

 

Lets face it. All creatures are to some degree, including plants, tellepathic

therefore we can call this the rudiments of Psionics.

 

In Terran creatures excluding humans, we know that dogs, cats, even

pet parrots exibit to one degree an invisible sensetivity to their masters

be they benevolent or not.The list goes on , whales, dolphins, octopus, etc etc.

 

Simply put, the Greys and Etherials tend to exibit a

much more thorough understanding and have

social infrastructure built uppon these talents.

 

Humans exibiting these talents are not as rare as one mite

immagine, and typicaly, are viewed with alot of fear

by close family and are punished for having a very stong

intuition at early ages out of fear by the parents.

 

Psionics is something different all together from what humans

have. Its a formalised , measured, tested domain by the

Greys and the Ethereals through many centuries of living

steeped in its application in their hive societies with the ability

to comment on it much more clearly thus opening the way to

greater understanding and application.

 

So, depending on what year you intend to have the setting

of this project take place and how deeply diversified and organised

the social fabric, the taboo may have been lifted somewhat enough

to allow humans to penetrate into this arena a bit more deeply

without thought of being punished for having done so.

 

Humans tend towards tellepathic and psychometabolic

talents. Ever hear the term psych yourself out? or that guy made

my skin crawl? Its not just over excitement by the athalete or

over warry of the pretty girl. These are real "vibes" generated in the

former instance and recieved in the latter.

 

Back to Greys and Ethereals, and how it all applies in making

it a stable aspect to gameplay.....

 

Full body controll would be extreemly taxing I suspect

even for a creature so tallented as a Grey or Ethereal.

It would require no action other than doing just that

and they would need to go through a series of checks

wich would result in an overall "chance" past the filter of

check of maybe say 20%and risk a chance at a backlash

by the target and in turn be themselves dominated

. You could then add varrying degrees to the success by

ading another cascade result at the end of

say 1-5. 1 being only able to halt the targeted human

4 being tottal controll and 5 being tottal and undetectable

manipulation over the course of several rounds untill

the time is right.

 

If you looked at the old school DND rules for psionic

engagements you would see the intelligence Gary Gygax

gave to his equations.Range, cost, duration, skill level

and aspecialy the offense and defense modes VS one another.

 

My feelings are this.....

If a human tellepath were to specialize in nothing

but Psychic Talents starting with a very high Psionic

Potential and a concrete teacher Id put them on

par with the average Grey Soldier but they will

have had to dedicate their lives to it where as a

Grey having lived with it, raised with it and taught

from birth basicaly, would be a capable combatant

outside of the psionic realm with guns and grenades

etc.

 

But what if a Grey were to do nothing but Psionic

training. This is what an Ethereal is. Its a grey gone

through some sort of metamorphosis and add

a little bit of secret society rituals and voilla. You have

the Ethereal Caste. Or Neromancer if you will.

These would be the types that make heads explode,

pannic within a radius and all that.

Ethereals shouldnt have been very combat able

because of this.

 

If humans are to be PSI talented then they shouldnt

be able to mount anything but a pistol and light armour

and maybe a medpack or scanner and a grenade or two.

Secondly they would need to be in line of sight, and lastly

they can do nothing that round other than the psionic activity

they are doing, in that round of combat.

 

This would make them vulnerable, and a high target priority

by the AI because Greys and Ethereals can sense psionic

humans activities because to them the noise of their

thoughts isnt a racuous cacophany in mid combat like

the grunts minds are, itd be closer the sound of an operah

singer belting out a high C twice above the staff at 105db

in the middle of a meditation hall(or collective conciousness of

the Greys/Ehtereals).

 

They would know where and who was makin that rackett and would

either want to capture that human and disect them after throroughly

probing their psyche to the depths , or blast them on sight.

ie Human Psionics pull huge agro....so.. with that in mind, your

psycher is gonna be dusted if they dont have a

man portable shield gen on them from the getgo.

 

 

I know I didnt present this info to yall in the most organised of ways

but I did want to point out that it IS a very workable aspect

and ANY improvement to the old Xcom system is a HUGE one

in terms of game play and ballance.

 

Just remember, psionics dont have to be all out making the enemy

bleed from their orrafices and screem clutching at their temples.

They can do suble things, like make one squaddie calm the F down or break a

dominated soldier out of his trance and back to earth, or

throw up psychic stattic so the enemy cant pinpoint your exact

position by their thoughts alone.

 

And lastly I apologise for posting this here but

Im not a member to the area I read this and

wanted to add my two plasma clips.

 

Hope to see you all successfull in this endeavor.

 

Shoe$

 

[email protected]

 

 

Peace

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Wow, Shoe$, it's obvious you've invested a good amount of time thinking this up! Your ideas would really play up the psi aspect of the game, and your thoughts into psi mechanics are fascinating. Currently, psi powers in V1 (version 1) are more-or-less decided on- they're the same as in the original X-Com, as far as I know. However, ideas for future versions (V2+) are discussed at great length in the Laboratories. For instance, this post would be better in: The Laboratories->After V1 Basescape Labs->X-Lab: Soldier Skills

 

The fellows over there, I'm sure, would be more than happy to discuss your ideas in great detail!

 

FYI, to make this easier to understand, it might help to list the domains you're talking about near the beginning. I had to hunt through your post to figure out what you were referring to. :)

 

Well, keep up with the creativity and welcome to the boards!

 

-Asty

Edited by Astyanax
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