Hey there, I recently had an idea about multiplayer ufo. I thought this thread could do the job.
EDIT : While "Brick-to-face" method seems rather simple, it involves creating the geoscape and creating the ships and everything Ufo2000 doesnt much have for now. I may have a simpler method. Now is to see if it's good in any way.
What I've been recently thinking, is having all humans playing together.
Well, the concept would be : if there is 10 human soldiers in a craft, and 10 players online, each player gets to have 1 soldier to play.
How would it work ?
* Each player would own his own soldiers, paid as mercenaries. When you log on, Xcom temporarily hires your soldiers to fight the alien threat. All the XCOM management would not be available to the players.
* Your soldiers are forced to give every alien artefact back to Xcom, the player is paid a % of the artifacts found, plus a bonus for each alien killed by his soldiers.
* The management available for the player would be to buy weapons either from human countries, or advanced weapons from Xcom. In order to get advanced material from xcom, the player would need to win a number of battles, and invest in the research.
* Xcom could offer jobs for multiple difficulties (easy : fight against very small or small ships, hard : attack an alien base). Beginners would only get to fight in easy jobs, then medium, then hard ones, until they can finally raid on Mars. There is more money to get in harder missions, but there's higher risks too!
* Players will be strongly penalized if XCOM looses a ship, or if a player shoots down a soldier from another player (forced to pay money to xcom, and restrict access to new technology)
* New players would start with about the same thing as in ufo. 8 soldiers, and various weapons, and bit of money.
* If you fail on too much missions, or ran out of money, you loose your company (XCOM doesnt trust you anymore). You can, however, start a new group (account) at any time, with 8 new recruits.
For aliens
* There would be NO alien player. In fact, players would play only human. But, players would be required to play aliens once in a while. Each time a player plays alien, his organisation gets more funding.
* Aliens would always be at severe disadvantage on easy human missions, while a player would play ethereals on very hard human mission
* Each time two players are logged on the server, the one with the best organisation would play the alien so that the other player can improve his team.
* If there is more than two players online, each player gets to choose on which side he plays. If two players have a very low ranking versus a player with a high ranking, the two players should play together against the better player, who'd be an alien.
* New rule : alien grenades cannot be primed to 0. Even if a grenade is thrown in the skyranger, soldiers always have time to throw it out, or run away from it.
What it involves
*No geoscape needed.
*No base management, only team management, and getting reputation from XCOM in many ways.
*Only missions, and a ranking page. (Player name, number of soldiers, highest soldier rank, total army value (points), total weapons value (money), number of bases destroyed, number of attacks on mars)
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For those who would like to play aliens, here are fast alternates ideas
for the alien side, (maybe)
* A player chooses one race. Players need to gain reputation from Cydonia by successfully achieve missions.
* Alien players would need to hire pilots in order to fly ships, and would need a number of aliens of specific ranks in order to achieve some missions.
* Easy missions would be to send scout ships here and there, without being spotted. When a ship is being followed by a human ship, he could have the choice between aborting the mission and leaving the area, or try to finish the mission then leave.
* The harder missions for aliens are to build a base on earth and attack an xcom base.
* They'd also have a form of money that allows them to recruit new aliens, build new ships, buy new weapons...
how could it work ? without AI, it would be like that, i suppose...
*players could have one account for each type available (1 human, 1 alien)
* When a player logs on with an account, he submits his organisation either for easy, medium or hard missions.
* if two opposing players are submitting for a mission of the same difficulty, they are confronting each other.
* When a player logs on, he sees first how many human/alien players are online, and where they submitted for missions, so he can choose his opposing account in order to get into a fight.
Edited by JFarceur, 12 January 2007 - 08:23 PM.