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Launch Of Ufo2ke


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#51 JoeJoe

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Posted 01 February 2006 - 07:54 PM

Im not sure how it would work as a single player campaign.

the reason it didnt work before is because there wern't ENOUGH players. Not because there were too many.

#52 Sifright

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Posted 02 February 2006 - 03:08 AM

the only problem i can for see is that im rather new to xcom in multiplayer so i would probably get stomped :(

#53 JoeJoe

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Posted 02 February 2006 - 09:59 AM

Thats the great part, it doesnt matter how many times YOU loose. You can never be kicked out of the game. It may have an impact on the global scale, however thats the fun part of the game.

#54 lame

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Posted 02 February 2006 - 05:45 PM

and on the other hand, assuming that you are thinking creature, you cannot loose all the time cause you get to make some strategies or so. I believe this will happen to me soon :)

#55 Sifright

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Posted 03 February 2006 - 03:20 AM

i was just wondering how would you simulate a terror mission attack on a city for an event, ive never seen any npcs in ufo2000 :P

#56 JoeJoe

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Posted 03 February 2006 - 10:26 AM

heh, get creative. Do a large city mission, and if you wanted to RP it, bring a couple of guys that you wont be useing to act as citizens. otherwise, just imagine that the battle your having is for control of the city.

#57 Migas MJ Jackillo

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Posted 23 April 2006 - 09:42 AM

hi, http://www.ufo2k.cjb.net/ doesnt work for me, what problem could it be, is it or also for others who could help me?

#58 Kratos

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Posted 27 April 2006 - 03:07 PM

Apparently, this project is dead.

#59 Migas MJ Jackillo

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Posted 28 April 2006 - 08:24 AM

That sad :(

#60 shanu

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Posted 28 July 2006 - 07:38 AM

Dude.. get rid of that enourmous signiture, I have broadband and it makes my computer lag every time i look at a post with your signiture.

#61 Mad

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Posted 28 July 2006 - 09:36 AM

Dude.. get rid of that enourmous signiture, I have broadband and it makes my computer lag every time i look at a post with your signiture.

Not helping. A PM would be more appropriate.
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#62 JoeJoe

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Posted 28 September 2006 - 12:11 AM

Yeah, it is dead :(


there was a lack of interest and I have ADD with these things.

you can still check it out here:



old project:


Edited by JoeJoe, 28 September 2006 - 12:16 AM.