Base implementation of the player class cluster and their bindings into the other clusters. Base implementation of the entry point to the Player and their owned objects. No serialization is required.
Just starting a thread for it. From what I've seen, most of that stuff is already in the codebase. From what I get from that description what is needed for that task is just getting all the members, member-collections and their accessors in there, as well as the defined methods with some basic functionality.
Only thing I really see missing is the Profile especially GameOptions implementation. Don't know how this would relate to Settings though... Can someone shed some light on this as I haven't been at that design session and I couldn't find anything on the forums.
Also, what else would be needed to call that task finished?