Jump to content


Photo

As Simple As Point And Shoot.


  • Please log in to reply
18 replies to this topic

#1 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 28 July 2005 - 06:17 AM

It always bugged me the way the Xcom agents fired their weapons , it just didnt look right. So , being the meddling bugger that i am , i figured i'd just go and draw some better shooting sprites.

Note , the topmost agents are demonstrating the Xcom shooting method , to me .. i dunno , it just doesnt look right

PS , dont let him fool you , tht guy is actually blond

Edited by Sporb, 28 July 2005 - 06:22 AM.


#2 Exo2000

Exo2000

    Colonel

  • Moderators
  • PipPipPipPipPip
  • 1,009 posts

Posted 28 July 2005 - 10:33 AM

Nice job, man. I did think firing the rifles one handed like that was kinda stupid of them. :)
Posted Image

#3 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 28 July 2005 - 10:34 AM

yes, i completely noticed that in Xcom 1 and 2, it is extremely annoying that they fire their weapons single handed.. it goes from soldier--> O| <--- Gun
at normal and when shooting it goes to Soldier---> O-- <--- Gun
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#4 Blood Angel

Blood Angel

    Captain

  • Forum Members
  • PipPipPipPip
  • 513 posts

Posted 28 July 2005 - 10:50 AM

Can sporb do no wrong?!

#5 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 28 July 2005 - 01:50 PM

Not being an UFO2000 player myself, but that looks simply amazing :), good work.

#6 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 28 July 2005 - 02:58 PM

The only problem is how to make use of these sprites , they might have to be left as external in an arts folder or somthing and just accessed by the game as is. i originally made them up just for fun but perhaps they could be employed somhow. it would definatly solve a feature request on mantis (thats what gave me the idea in the first place). Similar sprites can easily be made for all the aliens and if i was to go really hardcore , they could even be customised for each specific shot type (Raises gun to shoulder for aimed etc)

Edited by Sporb, 28 July 2005 - 02:59 PM.


#7 nappes

nappes

    Sergeant

  • Forum Members
  • PipPipPip
  • 74 posts

Posted 28 July 2005 - 06:24 PM

If there is going to be only one posture used for all the shot types, I would prefer a proper shoulder aim posture to everyone going Rambo all the time.

Edited by nappes, 28 July 2005 - 06:42 PM.

Posted Image

#8 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 28 July 2005 - 06:49 PM

Snap shot is from the hip , so's auto shot. Aimed shot is from shoulder. majority rules. but if it's possible to add these sprites at all , it'l be possible to add a different posture for each shot type.

Edited by Sporb, 28 July 2005 - 06:50 PM.


#9 nappes

nappes

    Sergeant

  • Forum Members
  • PipPipPip
  • 74 posts

Posted 28 July 2005 - 06:59 PM

Majority huh?

I just thought that it would look somewhat silly if the guys consistently shoot accurate long range shots from the hip, while it wouldn't be unthinkable that they might raise their guns to somewhere around their eye level even if they're not going to spend much time aiming.

Of course, the coolest would be if both were implemented, but it's just so much more work.
Posted Image

#10 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 28 July 2005 - 07:02 PM

i think they would have to be , can you imagine raising a mingun/heavy cannon/autocannon to your shoulder? , ouch! It's a good idea though and i will make the sprites for both (Personal armour for now). Oooo which reminds me , i might do a similar thing to handguns as in real life its far harder to shoot a handgun from the hip than a rifle.

Edited by Sporb, 28 July 2005 - 07:04 PM.


#11 nappes

nappes

    Sergeant

  • Forum Members
  • PipPipPip
  • 74 posts

Posted 28 July 2005 - 07:22 PM

He heh, didn't think about the cannons... Forgot this was X-Com after all. On the other hand, I can't see how you can fire the rocket launcher from the hip. Looks like you'll have to do both ways in any case.
Posted Image

#12 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 28 July 2005 - 07:40 PM

well... I don't think any soldiers actually shoots from the hip

All weapons except heavy weapons (heavy laser, plasma, cannon, autocannon) should be fired from shoulder, but maybe for aimed shot you could have the head tilted towards the weapons as if sighting

Rocket launcher, if you want to go even harder, could be put onto the shoulder... It is most annoying to watch your soldiers(especially in TFTD) walk around with their rocket launcher or torpedo launcher like it is a rifle and then shoot it one handed
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#13 Violazr

Violazr

    Captain

  • Forum Members
  • PipPipPipPip
  • 249 posts

Posted 29 July 2005 - 02:05 AM

can you imagine raising a mingun/heavy cannon/autocannon to your shoulder?


I don't mean ti jack the topic, but that brings up the question how it is possible to have an aimed first shot with those at all.
Miniguns, for example, use tracers for aiming - which means they should get more accurate (up to a point) with every consecutive shot fired at the same target.
Probably too "realistic" to implement, tho. :)

#14 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 29 July 2005 - 02:44 AM

Finished all standing shoot sprites

#15 Blood Angel

Blood Angel

    Captain

  • Forum Members
  • PipPipPipPip
  • 513 posts

Posted 29 July 2005 - 05:16 AM

Then there are pistols to consider...

#16 Exo2000

Exo2000

    Colonel

  • Moderators
  • PipPipPipPipPip
  • 1,009 posts

Posted 29 July 2005 - 06:27 AM

i think they would have to be , can you imagine raising a mingun/heavy cannon/autocannon to your shoulder? , ouch! It's a good idea though and i will make the sprites for both (Personal armour for now). Oooo which reminds me , i might do a similar thing to handguns as in real life its far harder to shoot a handgun from the hip than a rifle.

<{POST_SNAPBACK}>



Then there are pistols to consider...

<{POST_SNAPBACK}>


Open your eyes, Blood Angel. Sporb was already thinking about pistols!

All we need now is some way to show that a soldier is using 2 pistols. :)
Posted Image

#17 Blood Angel

Blood Angel

    Captain

  • Forum Members
  • PipPipPipPip
  • 513 posts

Posted 29 July 2005 - 07:32 AM

Oops. I'm a dumbfark.

Edited by Blood Angel, 29 July 2005 - 07:32 AM.


#18 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 29 July 2005 - 08:07 AM

My thoughts exactly ....... Exo , ive posted an issue report on mantis coz it would look very cool

#19 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 29 July 2005 - 12:04 PM

so what about all my suggestions?
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...