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XCOMUFO & Xenocide

Ufo:ai Demo Released


SparX

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Nice, my first attempt didn't work out too well, but the second time went much better :)

 

I hope there will be grenades too though, I miss 'em :huh:

 

Oh and one minor point: the car right next to the, well, Skyranger ;) in the Fargo terror mission seems to be missing a piece of it's texture (the front left wheel), or is my monitor set too dark? :unsure:

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3 missions and I lost nobody :rock: though I'm curios why one of my soldier's name was Bill Clinton... The only problem I have with the game is that sometimes it is hard to get the red crosshair over the alien and I wish my soldiers wouldn't stop moving because they saw a civie

. BTW what are the green aliens? they seem to fragile to be Mutons

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None that I have seen, only the green ones (which made me think of mutons too, until I set loose a flamethrower (inferno-mode :naughty: ) on them, then they weren't looking as tough anymore :flame: :devilburn:

 

Those napalm canisters seem pretty expensive to me though :huh:

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I perfer to use a full auto burst from my assault rifle. They don't often survive that.

 

Edit: They didn't remind me so much of Mutons as they did Greenbeans.

Edited by Cpl. Facehugger
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You rotate the camera with the arrow buttons IIRC.

 

You don't go prone. You can only crouch. There is a button somewhere that toggles it.

 

You notice the numbers on the left side of the screen? Click those.

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Looking good. Few thoughts though..

 

1. I can't seem to turn while standing still. If I want to turn around, do I HAVE to walk one square to do that?

2. I can't get those purchased weapons in missions. I only get those pistols and one bigger gun without ammo. :(

3. Mustang is right. Targeting is hard sometimes. And when you move the cursor, the "square" doesn't always follow the cursor as it should. (if you don't understand what I mean, I can post a screenshot.)

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1. Middle mouse button :)

2. ? What do you mean? i've purchased weapons and clips and they showed up (well, I don't know how muc ammo I had used so I assumed all those clips were the ones i had bought :) )

3. targetting can sometimes be difficult, but rotating the map, like micah said, can help

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1. Ah, it works!

2. Oops, I didn't buy weapons, I sold them :Blush:

3. Yes, rotating helps a lot

 

Now this is great! I can't wait to get the full game! Of course I miss destructible objects but I like it as it is now too. Rocket launcher has no balls by the way :D Make it better! ^_^

 

Btw. I have a graphical problem if I increase the resolution. I bet those white lines doesn't belong there..

Clipboard01.jpg

Edited by Nyyperoid
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Great Great Game...fun to play when wasting time...The Laser weapons of the Aliens are awesome looking...Is this game going to implement the Ufo/aircraft chase when finished or is it always going to be the mission is HERE routine?
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:LOL: I'm having that too, I thought it was a design feature :hammer:

 

I have two more things to ask, though

1. I'd like to see a button like in xcom, when an alien's spotted you could click on it to instantly center on the spotted alien. Now I'm sometimes having trouble finding them back as I set my screen pretty dark.

2. Sometimes, in the alien's turn I'm being fired upon (duh :) ) but the screen doesn't center on the target, which makes it hard to keep track of who's getting hit :wacko:

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:LOL: I'm having that too, I thought it was a design feature :hammer:

 

I have two more things to ask, though

1. I'd like to see a button like in xcom, when an alien's spotted you could click on it to instantly center on the spotted alien. Now I'm sometimes having trouble finding them back as I set my screen pretty dark.

2. Sometimes, in the alien's turn I'm being fired upon (duh :) ) but the screen doesn't center on the target, which makes it hard to keep track of who's getting hit :wacko:

I second the not centering on the firer thingy..here here...now that i've got the xcrolling down in the fighting it's made it 100% better...Great Game...Hands Down

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Other thing I would like to see is reactions. Why isn't there any reactions? You know, like in x-coms. Save time units and you can react at alien turn.
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It's good but it's not x-com. I hope the user interface in Xenocide will be more like the original and the weapon fire better.
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u guys only got 2 set modes of fire.... xcom had 3 usually... aimed, snap, and auto.... i love that flamer btw!!! kicked some green meanie butt with it.. oh that SNIPER ROCKS!!! wish it were more accurate though...

 

i never got those white lines...

 

was hard getting used to the full 3Dness...red cross hair or clicking my guys was a bit cumbersome....i used the hotkeys up top after a bit..

 

wish i could see some damage indicator when i hit the damn aliens...something i hope will be/is implimented in xenocide...

 

i wanna destroy some damn fences!!

 

oh btw that intruder one in japan was great! though i wish i could have saved the replay of the whole battle... cause somehow an alien teleported into the first house close by the skyranger when there was no way he coulda been there since i had checked it out in the beginning and was flanking the house on both sides.... i know there was one a s s wipe on the 2nd floor which pissed me off..is it possible there was 2? and somehow he fell through the floor?

 

just wondering cause i only made it out alive with one guy left cause of that sneaky little guy that came outta no where...

Edited by XcomVic
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ok, my report on the game:

AWESOME! truly awesome! a team of 5 (4 not counting the webmaster) and u already got a demo with a fully-working battlescape (your soldiers even panic... the wimps :P ). took lots of attempts but managed to finish the game (the 3 missions) in the default difficulty and was lots of fun. i like how you can't save during the battlescape to avoid cheating ^_^

best weapons to kill aliens are surely flamethrower and shotgun for short range and rocket launcher, tachyon rifle or alien weapons (you can pick them up and use them during battle) for long range.

some notes:

- Civilian Spotted! shouldn't be a reason for your units to pause during movement :P

- do the aliens have some kind of pact with the covenant? the plasma pistol looks exactly (or pretty much) like the plasma rifle in Halo ;)

- you can spot units right through "mountains". basically, it blocks your shots but not your view which is quite annoying.

- sometimes my game goes "crazy" during the enemy turn. according to the console i get some sort of overload which makes the enemy turn end instantly and the "soldier buttons" not greying in case someone died. it also causes portraits and names to not match the soldier selected. i'll try to get a screenshot of it.

 

anyways, for your enjoyment, my critically damaged last soldier on my first attempt at the game:

ufo_ai2.PNG

Edited by SupSuper
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I too get somekind of error sometimes at the enemy turn. An error comes and suddenly the alien turn stops and a lot has happened during the error.
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Yep, we know about this error. :o Will be fixed soon I hope.

 

@XComVic: It's possible that there are 2 aliens in the upper floor of the japanese house. Are you sure you checked out all corners of the room?

 

Alien may fire at you and hit the terrain. They suppose if the can see you, they can also shoot you. I think it should be not a big issue to fix that.

 

We will also change this civilian-spotted-stop-thing.

 

 

And there are a thousand other things we plan to do... :blink:

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