Vaaish Posted January 23, 2006 Author Report Share Posted January 23, 2006 Today i tried to export barracks into ogre format, but have problem. Still don't have 3ds max (maybe will get it soon). Tried to use Maya 6.0 and Blender 2.4 for conversion, but both failed. In Maya 6.0 can't get ogre exporter running (strange becouse some time ago everything was ok)In blender when i imported from .3ds file textures was missing, exporter splited barracks into two files (barracks and table). (also have problems with "clip end" in blender, max value is 1000 wich is to small to show whole facility) Maybe someone manage to export it? If not i will try once again soon (maybe get that damm 3ds max to that time) Beetle Do not attempt to convert the final files... export and final working files are the .max format to keep us from havingthis exact problem. Link to comment Share on other sites More sharing options...
Beetle Posted January 23, 2006 Report Share Posted January 23, 2006 I didn't wanted to convert final file i wanted add barracks to game (so we will have at least one textured facility in baseview ) Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 24, 2006 Report Share Posted January 24, 2006 (edited) I didn't wanted to convert final file i wanted add barracks to game (so we will have at least one textured facility in baseview )<{POST_SNAPBACK}>And XNet Edited January 24, 2006 by Azrael Link to comment Share on other sites More sharing options...
Vaaish Posted January 24, 2006 Author Report Share Posted January 24, 2006 they are made to be exported directly from 3dsmax to ogre, not exported from max imported to maya and exported. We unified the file type we submit so that we would avoid having to import and export between a bunch of different programs... exporting for the game shold be done from 3dsmax from the .max file. Link to comment Share on other sites More sharing options...
Beetle Posted January 24, 2006 Report Share Posted January 24, 2006 they are made to be exported directly from 3dsmax to ogre, not exported from max imported to maya and exported. We unified the file type we submit so that we would avoid having to import and export between a bunch of different programs... exporting for the game shold be done from 3dsmax from the .max file. Ok, so i will try to get max and see how is exporting workng there . Propably next week, becouse on very old directories on my hard drive i found only 3ds max 3.0 version Link to comment Share on other sites More sharing options...
Shinzon Posted January 25, 2006 Report Share Posted January 25, 2006 (edited) I think that happens because the table and the actual barracks are two seperate objects... each one has its own unrawp map and such... collapsing the two could reslove this issue, but im not sure what might happen to the unrawps... grouping them could also fix the issue, IF this is an issue... Also the ressearch lab seems to broken into even more parts like : Floor sectionwall sectionTableRandom square thingMicroscopeand two Tubes for holding aliens... What should i do? Collapse all of them into one? or keep some of them as diffrent objects? and texture each individiualy? Edited January 25, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Shinzon Posted January 25, 2006 Report Share Posted January 25, 2006 Started texturing the labThe 3ds file already had some texture cords perserved, so I just had to re organize them. The microscope+computer core(Sqare thing)and what appears to be a monitor(Yes another one) are seperate objects and I will get to them when the main lab is textured My brazil render doesnt want to start up, so now I am rendering with V-Ray it seems to provide more definition and make the textures look somoother... Link to comment Share on other sites More sharing options...
Vaaish Posted January 25, 2006 Author Report Share Posted January 25, 2006 Not sure if it is, but that door to the "freezer"aera should be a separate object. I envision it dropping into the floor to allow access to theroom. Link to comment Share on other sites More sharing options...
Beetle Posted January 25, 2006 Report Share Posted January 25, 2006 I think that happens because the table and the actual barracks are two seperate objects... each one has its own unrawp map and such... collapsing the two could reslove this issue, but im not sure what might happen to the unrawps... grouping them could also fix the issue, IF this is an issue... p some of them as diffrent objects? and texture each individiualy? No it's not a issue at all, exporter should make two objects (one as sub object). Don't worry with that i will get 3ds max and we investige it more later Link to comment Share on other sites More sharing options...
Shinzon Posted January 25, 2006 Report Share Posted January 25, 2006 The door was never a seperate object... its part of the freezer walls... should I try and to detach it now? or leave it for later? Link to comment Share on other sites More sharing options...
Shinzon Posted January 25, 2006 Report Share Posted January 25, 2006 (edited) Started texturing the Lab... I added the color strip on the outside... Maybe we can color code each facility? Blue: Ressearch and ManufactureYellow: Storage and Living quartersRed: Defense, and Training Edit: Just noticed some misalignment problems, the wall doesnt seam together nicley on the left pannel near the freezer... That will be next on my list... Edited January 26, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted January 26, 2006 Author Report Share Posted January 26, 2006 I likethat color strip looks really nice The yellow/black striping on the door needs to repeat more to make it believably in scale with the characters. Link to comment Share on other sites More sharing options...
Shinzon Posted January 26, 2006 Report Share Posted January 26, 2006 Another updateScaled down the striping, added "Frost" on the freezerTouched up chalkboard as well as the table... Forgot to texture the top part of the door Link to comment Share on other sites More sharing options...
Vaaish Posted January 27, 2006 Author Report Share Posted January 27, 2006 looking good.... do you think we can increase the res of the texture on the table in the middle? Link to comment Share on other sites More sharing options...
[dteviot] Posted January 27, 2006 Report Share Posted January 27, 2006 Another updateScaled down the striping, added "Frost" on the freezerTouched up chalkboard as well as the table... Forgot to texture the top part of the doorA minor point - feel free to ignore me, but don't most people use whiteboards now, rather than blackboards? Link to comment Share on other sites More sharing options...
Shinzon Posted January 27, 2006 Report Share Posted January 27, 2006 (edited) Hmm didnt really think about that one, good point; but there is something... shall I say special about a chalkboard, thats why I also chose green instead of black just a little bit more "Modern" I also think that a green chalkboard breaks up all that white and blue sterile thing... just a little... Well maybe, they dont use whiteboards because they are underground, and all the fumes from the markers will make the scientist go a little bit happy? Or they could just turn the ventelation on Im leaving this out to the people... @Vaaish: Yeah there is ALOT of space left that I could increase the resolution of the table. Any suggestions for anything? Edited January 27, 2006 by Shinzon Link to comment Share on other sites More sharing options...
kafros Posted January 27, 2006 Report Share Posted January 27, 2006 What's that "crate" on the left, storage cabinet? Pleeeeease, use blackboards! Many scientists still use it, and MIT Lecturers use blackboards (see the Physics opencourseware ) Indeed, that table should needs much more detail No computers?!?! A single terminal at least? What do these cubes to the right store? Is the Biohazard symbol needed? What's that text on the wall, Lab LVL 1? Link to comment Share on other sites More sharing options...
Vaaish Posted January 27, 2006 Author Report Share Posted January 27, 2006 keep the chalkboard... it adds character to the room.... the big box in thecorner is a rack server or computer case.... computer stations could be added on the table... Link to comment Share on other sites More sharing options...
Denevive Posted January 28, 2006 Report Share Posted January 28, 2006 I believe that the "cubes" to the right that you're reffering to Kafros, the ones with the biohazard symbol, are actually the doors to the alien tubes room. I look forward to seeing alien carcasses suspended in liquid in those tubes. Link to comment Share on other sites More sharing options...
[dteviot] Posted January 28, 2006 Report Share Posted January 28, 2006 Hmm didnt really think about that one, good point; but there is something... shall I say special about a chalkboard, thats why I also chose green instead of black just a little bit more "Modern" I also think that a green chalkboard breaks up all that white and blue sterile thing... just a little... Well maybe, they dont use whiteboards because they are underground, and all the fumes from the markers will make the scientist go a little bit happy? Or they could just turn the ventelation on Im leaving this out to the people... @Vaaish: Yeah there is ALOT of space left that I could increase the resolution of the table. Any suggestions for anything?On suggestion (probably it's a post v1.0 thing) but now that labs only research one topic at a time, hang a big widescreen plasma display on a wall in the lab, and put the XNET image of the research topic on it. (Or even have a mini video wall.) Link to comment Share on other sites More sharing options...
fux0r666 Posted January 28, 2006 Report Share Posted January 28, 2006 I like this idea a lot. It would be sort of weird to see video of something that was not invented yet, though. Link to comment Share on other sites More sharing options...
kafros Posted January 28, 2006 Report Share Posted January 28, 2006 I believe that the "cubes" to the right that you're reffering to Kafros, the ones with the biohazard symbol, are actually the doors to the alien tubes room. I look forward to seeing alien carcasses suspended in liquid in those tubes.Actually, that was a typo, as I meant Tubes, and I don't think someone couldn't understand that the "cubes" were doors :wink1: Will the model be updated, or just textured and put into "complete"? Link to comment Share on other sites More sharing options...
[dteviot] Posted January 28, 2006 Report Share Posted January 28, 2006 I like this idea a lot. It would be sort of weird to see video of something that was not invented yet, though.I sort of assumed most of the time you'll be researching a physical item, alien, gun, whatever. So you'd put up images of the topic of study. Link to comment Share on other sites More sharing options...
kafros Posted January 28, 2006 Report Share Posted January 28, 2006 I like this idea a lot. It would be sort of weird to see video of something that was not invented yet, though.I sort of assumed most of the time you'll be researching a physical item, alien, gun, whatever. So you'd put up images of the topic of study.Concept animations, data sheets and diagrams would also work, you don't really need a video clip of a research topic Link to comment Share on other sites More sharing options...
Shinzon Posted January 28, 2006 Report Share Posted January 28, 2006 There is a tv screen here as well, we could use it to display diffrent ressearch topics, but probably its post V1.0 since it requires a higher load on the coding dep.. There is also a microscope there... What maps are we allowed to use? So far I have used a specular, bump and a glow map previously, how about refraction and reflection? for the tubes... just asking ahead of time How is a glow table? or should I just leave it as flat? Link to comment Share on other sites More sharing options...
[dteviot] Posted January 28, 2006 Report Share Posted January 28, 2006 There is a tv screen here as well, we could use it to display diffrent ressearch topics, but probably its post V1.0 since it requires a higher load on the coding dep.. My mistake, I didn't notice it. As regards loading on the coding dept, you just need to persuade someone there to spend the time. And I know someone there who would very probably be willing to spend the time. Link to comment Share on other sites More sharing options...
Shinzon Posted January 28, 2006 Report Share Posted January 28, 2006 (edited) Do I suddenly see a volunteer? Edited January 28, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 28, 2006 Report Share Posted January 28, 2006 *hugs David* Link to comment Share on other sites More sharing options...
red knight Posted January 28, 2006 Report Share Posted January 28, 2006 Do not create the refraction and reflection maps, we will integrate that in the optimal step of the planning for the base facilities . For the other maps you are using, those are the standards. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Shinzon Posted January 28, 2006 Report Share Posted January 28, 2006 Alright thanks Another update Test tubes texturedLight table tweaked and a close up of the tubes.. Link to comment Share on other sites More sharing options...
mikker Posted January 28, 2006 Report Share Posted January 28, 2006 (edited) Looks great to me. Two things though) 1) the tables edge doesn't look right to me - it changes width at diffrent places. Same thing with the pannels in the freezer.2) The top cielding texture looks a bit 'random'. Could it flow a bit better with the edges, maybe? else this works really well for a lab. Edited January 28, 2006 by mikker Link to comment Share on other sites More sharing options...
Vaaish Posted January 29, 2006 Author Report Share Posted January 29, 2006 Thats lookin good there shinzon... What mikker said is right there is something wird about the way the center ofthe lighttable matches the edges but it looks much better and higher resthan before. I think the tubes look pretty bood but the appears to be a seam on the front of it thats pretty visible. I'd also like to see the frosting toned back a little it seems a bit overpowering. Link to comment Share on other sites More sharing options...
[dteviot] Posted January 30, 2006 Report Share Posted January 30, 2006 Do I suddenly see a volunteer? Well, I haven't done any Ogre programming, but I'm willing to at investigate doing it. Provided it doesn't take me hundreds of hours to do the work, and it doesn't do horible things to performance or program size I'm willing to do it. Note, I wasn't contemplating an animation on the display, just putting an image on the display that changed depending on what was being researched. Additional points.1. This will need to wait until I finish the research & manufacturing part I'm working on at the moment. (Maybe done in 2 weeks. Depends on how much time I spend playing Aftershock.)2. My discussions with Guyver suggest that we may NOT be assigning a single project to a lab. So I may pick an image at random from the topics being researched. Link to comment Share on other sites More sharing options...
Shinzon Posted February 12, 2006 Report Share Posted February 12, 2006 (edited) Small Update: -Tweaked the table so it doesnt stretch, as well as the wall meeting the freezer-Tweaked [test tube/Containment Tank] so the seam is less visible-Tweaked the table texture a little bit (Made the edges of the light table a bit darker)-Added a Periodic Table of elements to a wall near the server/crate-Scaled the Microscope station, as well as the server to fit with human height-Moved the TV around so it doesnt go straight into the ceeling-Scaled down the frost intensity, shouldn't be as imposing now Guess I'll start to texture the server/computer/crate next, Im thinking of it being like a server rack, with alot of physics equipment on it (Screens with parabulas and such, sound waves, buttons etc) Edit: Woops, forgot the actual render . Edited February 12, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted February 12, 2006 Author Report Share Posted February 12, 2006 lookin good so far! kep it up Link to comment Share on other sites More sharing options...
Shinzon Posted February 13, 2006 Report Share Posted February 13, 2006 (edited) Update: -Unrawped the server/computer-Textured the server/computer It didnt quite come out the way I planned it, and the bottom shelf looks a bit plain, don't worry I will be adding some vent holes and fan holes on the side so I dont think the side will remain that plain. Edit: The resolution of the server is currently 512x512 and I think that might be a little too detailed compared to the actual walls which are 1024x1024. Edited February 13, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted February 13, 2006 Author Report Share Posted February 13, 2006 the server looks ok, Id just add a few vents and make the texture lighter... maybe the casing more whitish nd the racks about 30% black Link to comment Share on other sites More sharing options...
red knight Posted February 13, 2006 Report Share Posted February 13, 2006 (edited) Buddy those facilities are looking awesome, 120% professional work there... definitly they deserves a huge frontpage entry in the soon revamped web site. Shinzon rules GreetingsRed Knight Edited February 13, 2006 by red knight Link to comment Share on other sites More sharing options...
Shinzon Posted February 14, 2006 Report Share Posted February 14, 2006 Update -Made the server texture a bit lighter-Added some vents and random decals to the side Thanks RK, though I will be the first to disagree Still a very long way to go and learn. I guess the server is now more or less done, I will move on to the microscope station; unless someone doesn't like something about the server, feel free to post anything you feel is worth mentioning. Link to comment Share on other sites More sharing options...
Vaaish Posted February 14, 2006 Author Report Share Posted February 14, 2006 I think that works better, itsn't nearly as forboding sitting in the corner I would just recommed replacing the fan with a few more vents. the fan is making hte whole unit look tiny. but that is quite minor. Link to comment Share on other sites More sharing options...
Darkhomb Posted February 15, 2006 Report Share Posted February 15, 2006 I think that works better, itsn't nearly as forboding sitting in the corner I would just recommed replacing the fan with a few more vents. the fan is making hte whole unit look tiny. but that is quite minor. That or just making the fan smaller? The ratio of the fan kind makes me see it as a desktop computer. But everything looks great, Good job Link to comment Share on other sites More sharing options...
Shinzon Posted February 16, 2006 Report Share Posted February 16, 2006 (edited) Small Update:-Tweaked the server texture I tried making the fan smaller, but it ended up looking like a ribbit instead. One problem that I just noticed is that the chalkboards are actualy huge compared to the scale of a person, so there is now way they can reach the top, even the middle of the chalkboard is a long reach, originaly they were giant computer monitors, featuring ressearch data and such, and beacuse of this scaling problem I am thinking of coming back to the monitor Idea... Edited February 16, 2006 by Shinzon Link to comment Share on other sites More sharing options...
[dteviot] Posted February 17, 2006 Report Share Posted February 17, 2006 Small Update:-Tweaked the server texture I tried making the fan smaller, but it ended up looking like a ribbit instead. One problem that I just noticed is that the chalkboards are actualy huge compared to the scale of a person, so there is now way they can reach the top, even the middle of the chalkboard is a long reach, originaly they were giant computer monitors, featuring ressearch data and such, and beacuse of this scaling problem I am thinking of coming back to the monitor Idea...Really big chalkboards exist. They're a bit like treadmills, with a motor that moves the writing surface Link to comment Share on other sites More sharing options...
Vaaish Posted February 17, 2006 Author Report Share Posted February 17, 2006 Small Update:-Tweaked the server texture I tried making the fan smaller, but it ended up looking like a ribbit instead. One problem that I just noticed is that the chalkboards are actualy huge compared to the scale of a person, so there is now way they can reach the top, even the middle of the chalkboard is a long reach, originaly they were giant computer monitors, featuring ressearch data and such, and beacuse of this scaling problem I am thinking of coming back to the monitor Idea...Really big chalkboards exist. They're a bit like treadmills, with a motor that moves the writing surface I think the chalkboards need to be large... these are some complex mathmatics they are working with... and if algebra can take up an entire normal sized chalkboard imagine what the equasions they are playing with would take up. Easiest solution would be to add a stool or small ladder as a prop so they couls stand on it to write. Link to comment Share on other sites More sharing options...
[dteviot] Posted February 22, 2006 Report Share Posted February 22, 2006 Small Update:-Tweaked the server texture I tried making the fan smaller, but it ended up looking like a ribbit instead. One problem that I just noticed is that the chalkboards are actualy huge compared to the scale of a person, so there is now way they can reach the top, even the middle of the chalkboard is a long reach, originaly they were giant computer monitors, featuring ressearch data and such, and beacuse of this scaling problem I am thinking of coming back to the monitor Idea...Probably too late in the day, but here's what some real supercomputers look like: The Cray family are very distinctive.http://images.google.co.nz/images?q=cray&h...G=Search+Images And heres some more:http://images.google.co.nz/images?svnum=10...ter&btnG=Search Link to comment Share on other sites More sharing options...
Shinzon Posted April 28, 2006 Report Share Posted April 28, 2006 (edited) Good Call, I think I will remove that box... and add something a little more spicy... The chalkboard was bothering me too much so I changed it to a computer screen Edited April 28, 2006 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted April 29, 2006 Author Report Share Posted April 29, 2006 looks good. I think originally it was a screen. Link to comment Share on other sites More sharing options...
Moriarty Posted April 29, 2006 Report Share Posted April 29, 2006 incidentally, the text in the CTD department also mentions a computer screen (). perhaps you could take a quick look at that text and tell us if it fits your ideas for the research facility? Link to comment Share on other sites More sharing options...
red knight Posted April 29, 2006 Report Share Posted April 29, 2006 What a great snapshot... BTW Shinzon, how everything went? GreetingsRed Knight Link to comment Share on other sites More sharing options...
Shinzon Posted August 13, 2006 Report Share Posted August 13, 2006 Here is the microcope station that is in the corner... if anyone wants to they can texture it While I will re-make the server...Microscope.rar Link to comment Share on other sites More sharing options...
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