red knight Posted March 24, 2007 Report Share Posted March 24, 2007 Author: dteviot Date: 23/03/2007 11:01:40 p.m. Message: 1. Game state is now saved/loaded to save game files.2. Camera movments in geoscape scaled based on camera's distance from planet. (Thanks to UnFleshedOne)3. Mousewheel zooms camera in geoscape. Again, thanks to UnFleshedOne.4. Swapping screens deferred until start of update() cycles. Changed Paths: Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptCraftState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartAeroscapeGeoEvent.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\ResearchTask.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolMission.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MissionState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ResearchMission.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\GeoEvent.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\HumanBase\HumanBase.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.csModify: \xna\trunk\Xenocide\Source\UI\Screens\LoadSaveGameScreen.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\InvasionTask.csModify: \xna\trunk\Xenocide\Source\UI\Scenes\Geoscape\GeoscapeScene.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\StartBattlescapeGeoEvent.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InterceptMission.csModify: \xna\trunk\Xenocide\Source\Model\GameState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\NoOrdersMission.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoEvents\TrackingLostGeoEvent.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.csModify: \xna\trunk\Xenocide\Source\UI\Screens\StartScreen.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\InBaseState.csModify: \xna\trunk\docs\Roadmap.htmlModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoPosition.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\PatrolState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoTime.csModify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.csModify: \xna\trunk\Xenocide\Source\Xenocide.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Ufo.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.csModify: \xna\trunk\docs\ToDoList.htmlModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\ReturnToBaseState.csModify: \xna\trunk\Xenocide\Source\Utils\Util.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\WaitState.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.csModify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\MoveToPositionState.csModify: \xna\trunk\docs\CodebaseTour.htmlModify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\Overmind.csModify: \xna\trunk\Xenocide\Source\UI\Screens\ScreenManager.cs Link to comment Share on other sites More sharing options...
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