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CTD - Repeater Cannon


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So you'll have to add a source of oxygen. Shouldn't be a big deal. E.g. you could use Sr(NO3)2 (Strontiumnitrate) (Sr(NO3)2--> N2 + O2 + SrO). Plus, as stated before the Marsregolith contains a lot of oxygen too. A very effective O2 source is KMnO4 (Kaliumpermanganate) wich is used in Thermite to trigger the reaction.
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without an internal source of oxygen it won't work in snow/ice or in space

or at least not well enough to do anything

 

hmmmm....

Yours seem to be good, but i believe potassium chlorate is probably easier to get ahold of and make, although it may burn perhaps too violently for use... then again it will be in a gel so it won't be too concentrated

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First of all, do not worry about objects burning/catching fire when deciding on an IC method. See, in the original X-COM, ice never remained on fire for more than 3 turns anyway. (Neither did metal floors, sand, Martian soil, exploded ground, mountainous terrain, etc). Fires remain lit when the objects (or the tiles) are combustible in nature. (Grass, wheat, flowers, trees, stumps, wood, etc). Every tile or object in X-COM has a flammability rating which would indicate if it could catch fire, and if it could, for how long the fire would burn until the object is consumed. PX should use this same method for fire mechanics and spreading.

 

Here was my point: Thermate affects a very small area. The size of the blaze created by WP can be adjusted by the amount of the substance in the warhead. A smaller blaze would only need a little bit of WP + some sort of small explosion to disperse the compound, while larger blazes need more WP and a larger explosion to spread the stuff. WP is also primarily used as an anti-personnel device, which would explain what we are doing. We aren't using IC to start fires - we are using it to injure combatants; fires are a side effect. Sure there are some problems with using WP on Mars since there is very little oxygen present. But it is still present, so WP should still work for a little while (say 3 turns, ahem). ;)

 

- Zombie

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is there anyway to send oxygen with the WP though?

 

edit: i ask, because i'm sure there is a way somehow, i just don't know it

Edited by Blehm 98
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is there anyway to send oxygen with the WP though?

 

edit: i ask, because i'm sure there is a way somehow, i just don't know it

you could encapsulate let's say KMnO4 into a gel like substance melting as soon as the WP ignites.

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KMnO4 spontaneously break down?  If it does, then i can see that working just fine

Not spontaniously. But if in contact with fire it will. The thing is: There will always be smallest quantaties of oxygen around. That is sufficient to break down the KMnO4 et voilá! :)

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well, even a little bit of oxygen in its own bubble, which will be ruptured by the explosion could also start up the breakdown of that stuff as well. Alright, i shall fix up the text later tonight :)
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Potassium permangenate (KMnO4) is a powerful oxidizer and needs little prodding to get it to work. In the process of oxidization it also gives off heat, and if the BP of the substance in question is low enough, it could spontaneously combust (gasoline does this). I never tried this with WP though. Should work.

 

I look forward to your next installment, Blehm. :)

 

- Zombie

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REPEATER CANNON - RC-110

X-Net://Pegasus.net/Weapons/Repeater Cannon

 

First appearing as part of several modular weapon concepts at the beginning of the 21st century, the design and prototypes of the Repeater Cannon were then shelved due to weight and size considerations. When technology finally caught up with the designer's ambition, several prototypes were quickly built, tested and introduced into combat through numerous small classified engagements and found to be eminently suitable for an anti-extraterrestrial role in X-Corps.

 

The AR-110 Repeater Cannon is an automatic, man-portable assault/support weapon designed for maximum firepower and portability. Each magazine holds 14 rounds of 20mm ammunition to minimize weight and have still enough ammunition to allow the weapon to function for some time without reload. The weapon itself is constructed using a high density polymer, intended to keep the cost of manufacture as low as possible and reduce weight similarly. Unfortunately it remains extremely heavy due to the amount of materials needed to construct a weapon of its size, and the weight of the individual rounds. Only the strongest and most qualified heavy weapons specialists should use this weapon.

 

I have to say there are a few things I didn’t exactly like about zombies break down:

1) he said casing immediately after a sentence discussing the ammunition of the weapon. Not a good idea. The weapon itself is made of high density polymer, not the casing of the shell. So I fixed it and added a little bit, I think it looks nice.

2) Also, I don’t think we should say ‘manufacturing difficulties,’ as that makes the weapon sound like the factory can’t make it. Manufacturing difficulties should affect cost and build time.

 

The AR-110 has 3 different types of ammunition, Armor Piercing (AP), High Explosive (HE), and Incendiary (IC). The AP rounds are standard ammunition and are to be used in most combat situations. The HE rounds are of course explosive and unsuitable for close quarters or engagement of nearby enemies, but against groups of enemies and cover, the HE rounds are immensely effective. IC rounds are essentially a White Phosphorus (WP) grenade. Upon detonation, a cloud of noxious fumes and hundreds of WP shards are sprayed in a 5 meter range, although maximum effective range is 3 meters.* The shards of

WP, upon contact with oxygen, burst into flame, causing a very hot fire, which will burn until all of the WP is gone, or until the oxygen source has disappeared. WP shards on contact with flesh, if allowed to, will burn down to the bone until smothered in flesh and blood. IC rounds also contain an amount of Potassium permangenate, which begins breaking down almost immediately after impact, and travels with the WP shards, providing oxygen for the WP to burn even in the most hostile and inflammable environments.

 

*Of course there will always be a stray shard or too, it doesn’t need to be implemented into the game but it should be stated for realism.

I rewrote the beginning and end of this paragraph, hopefully its better now

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Reads good! :)

Please remember you'll have to write four independent CTs: one for the weapons and one for each type of magazine.

REPEATER CANNON - RC-110

X-Net://Pegasus.net/Weapons/Repeater Cannon

 

First appearing as part of several modular weapon concepts at the beginning of the 21st century, the design and prototypes of the Repeater Cannon were then shelved due to weight and size considerations. When technology finally caught up with the designer's ambition, several prototypes were quickly built, tested and introduced into combat through numerous small classified engagements and found to be eminently suitable for an anti-extraterrestrial role in X-Corps.

 

The AR-110 Repeater Cannon is an automatic, man-portable assault/support weapon designed for maximum firepower and portability.  Each magazine holds 14 rounds of 20mm ammunition to minimize weight and still has enough ammunition to allow the weapon to function for some time without reload. proposed rephrasing to avoid repeated "to": and still has enough ammunition to allow continious firing without reload for xxx seconds (Zombie?! How many seconds?) The weapon itself is constructed using a high density polymer, intended to keep the cost of manufacture manufacturing costs? as low as possible and reduce weight similarly and similary reduce weight?. Unfortunately it remains extremely heavy due to the amount of materials needed to construct a weapon of its size, and the weight of the individual rounds.  Only the strongest and most qualified heavy weapons specialists should use this weapon.

 

The AR-110 has 3 different types of ammunition, Armor Piercing (AP), High Explosive (HE), and Incendiary (IC).  The AP rounds are standard ammunition and are to be used in most combat situations. The HE rounds are of course explosive and unsuitable for close quarters or engagement of nearby enemies, but against groups of enemies and cover, the HE rounds are immensely effective. IC rounds are essentially a White Phosphorus (WP) grenade.  Upon detonation, a cloud of noxious fumes and hundreds of WP shards are is (the cloud) sprayed in a 5 meter range, although maximum effective range is 3 meters.  The shards of

WP, upon contact with oxygen, burst into flame, causing a very hot fire, which will burn until all of the WP is gone, or until the oxygen source has disappeared.  WP shards on contact with flesh, if allowed to, will burn down to the bone until smothered in flesh and blood.  IC rounds also contain an amount of Potassium permangenate, which begins breaking down almost immediately after impact, and travels with the WP shards, providing oxygen for the WP to burn even in the most hostile and inflammable environments.

 

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proposed rephrasing to avoid repeated "to": and still has enough ammunition to allow continious firing without reload for xxx seconds (Zombie?! How many seconds?)

Do we really need the "xxx seconds" part in there? It doesn't say how fast it fires in the original game and just makes a comparison between it and the Heavy Cannon:

The auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate.

Time is variable in the battlescape because each soldier has a different number of TU to play around with each turn. Sure, in real life the ROF is probably the same for each soldier as the weapon is the limiting factor. One thing is a fact though: a soldier using an auto-shot from this weapon costs 40% of the starting TU. If a round is assumed to last one minute per soldier, the time per projectile is 8 seconds.

 

- Zombie

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proposed rephrasing to avoid repeated "to": and still has enough ammunition to allow continious firing without reload for xxx seconds (Zombie?! How many seconds?)

Do we really need the "xxx seconds" part in there? It doesn't say how fast it fires in the original game and just makes a comparison between it and the Heavy Cannon:

The auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate.

Time is variable in the battlescape because each soldier has a different number of TU to play around with each turn. Sure, in real life the ROF is probably the same for each soldier as the weapon is the limiting factor. One thing is a fact though: a soldier using an auto-shot from this weapon costs 40% of the starting TU. If a round is assumed to last one minute per soldier, the time per projectile is 8 seconds.

 

- Zombie

No, it's not really needed, it was more or less just to rephrase it better.

Regarding the TU: I always thought it works this way: A Soldier has a certain amount of TU. Firing the weapon will cost a certain percentage of his TU. So he is faster when running or reloading, but firing a weapon always takes the same time (more or less).

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Regarding the TU: I always thought it works this way: A Soldier has a certain amount of TU. Firing the weapon will cost a certain percentage of his TU. So he is faster when running or reloading, but firing a weapon always takes the same time (more or less).

As a fixed percentage basis, yes this is true. But when you factor in how many TU are necessary to fire once the outlook is a bit different.

Min TU = 50. 40% of 50 is 20 TU for one auto-shot.

Max TU = 81. 40% of 81 is 32 TU for one auto-shot.

Pretty big difference between 20 and 32 TU, especially if the length of a round is dependant upon total TU.

 

Besides that, if a soldiers weapon skills increase due to use, the %cost should decrease because of proficiency. Always wondered why cost to fire was a fixed percentage constant and not a variable based on soldier skills/rank. Maybe this will be a v1.0+ feature of Xenocide. ^_^

 

- Zombie

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As a fixed percentage basis, yes this is true. But when you factor in how many TU are necessary to fire once the outlook is a bit different.

Min TU = 50. 40% of 50 is 20 TU for one auto-shot.

Max TU = 81. 40% of 81 is 32 TU for one auto-shot.

Pretty big difference between 20 and 32 TU, especially if the length of a round is dependant upon total TU.

 

Besides that, if a soldiers weapon skills increase due to use, the %cost should decrease because of proficiency. Always wondered why cost to fire was a fixed percentage constant and not a variable based on soldier skills/rank. Maybe this will be a v1.0+ feature of Xenocide. ^_^

I see. I never calculated it. Was just a feeling in my gut. :)

And well, I think the percentage based system was chosen because of one reason: simplicity. <_>

So I really hope this will change after v1 for Xenocide. :)

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well, comparing the stats of the MK-19 with the stats of soldiers... is tough

 

it can fire in short bursts between 400-600 rounds per minute, but usually it sticks with 40-60 rounds per minute. So if it uses 40% for an autoshot, i guess we could go with a turn lasting 7.5 seconds or so.

 

and don't forget, the time it takes to fire is not how long it takes the gun to shoot, but how long it takes to ready the gun for firing. A fast soldier will be able to aim the gun, and fire before a slow soldier, who may have slower reactions and be slower

 

so essentially, a turn will take about 10 seconds to do...

Edited by Blehm 98
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well, comparing the stats of the MK-19 with the stats of soldiers...  is tough

 

it can fire in short bursts between 400-600 rounds per minute, but usually it sticks with 40-60 rounds per minute.  So if it uses 40% for an autoshot, i guess we could go with a turn lasting 7.5 seconds or so. 

 

and don't forget, the time it takes to fire is not how long it takes the gun to shoot, but how long it takes to ready the gun for firing.  A fast soldier will be able to aim the gun, and fire before a slow soldier, who may have slower reactions and be slower

 

so essentially, a turn will take about 10 seconds to do...

Don't think about it. I though it might be nice to have sth like: "if you press the trigger a constant fire of xxx seconds is possible until the ammo is depleted." But it's not necessary. work your way around it, but please rephrase the sentence somehow to avoid the doubble "to" and compare the VAHC with the Repeater cannon. somehow. :)

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  • 2 weeks later...

REPEATER CANNON - RC-110

X-Net://Pegasus.net/Weapons/Repeater Cannon

 

First appearing as part of several modular weapon concepts at the beginning of the 21st century, the design and prototypes of the Repeater Cannon were then shelved due to weight and size considerations. When technology finally caught up with the designer's ambition, several prototypes were quickly built, tested and introduced into combat through numerous small classified engagements and found to be eminently suitable for an anti-extraterrestrial role in X-Corps.

 

The AR-110 Repeater Cannon is an automatic, man-portable assault/support weapon designed for maximum firepower and portability. Each magazine holds 14 rounds of 20mm ammunition to minimize weight and maximize the amount of time the weapon may function in combat without reload*. The weapon itself is constructed using a high density polymer, intended to keep the manufacturing costs as low as possible and to reduce weight at the same time**. Unfortunately it remains extremely heavy due to the amount of materials needed to construct a weapon of its size, and the weight of the individual rounds. Only the strongest and most qualified heavy weapons specialists should use this weapon.

 

you like the change? I tried to solve the problem in one stab, and do another rephrasing

** thats a tough one, i need some help there, it looks alright, but i want to know if you guys think its alright

 

The AR-110 has 3 different types of ammunition, Armor Piercing (AP), High Explosive (HE), and Incendiary (IC). The AP rounds are standard ammunition and are to be used in most combat situations. The HE rounds are of course explosive and unsuitable for close quarters or engagement of nearby enemies, but against groups of enemies and cover, the HE rounds are immensely effective. IC rounds are essentially a White Phosphorus (WP) grenade. Upon detonation, a cloud of noxious fumes and hundreds of WP shards are is (the cloud) sprayed in a 5 meter range, although maximum effective range is 3 meters. The shards of

WP, upon contact with oxygen, burst into flame, causing a very hot fire, which will burn until all of the WP is gone, or until the oxygen source has disappeared. WP shards on contact with flesh, if allowed to, will burn down to the bone until smothered in flesh and blood. IC rounds also contain an amount of Potassium permangenate, which begins breaking down almost immediately after impact, and travels with the WP shards, providing oxygen for the WP to burn even in the most hostile and inflammable environments.

 

____________________________________________________________________

am i supposed to break these off, or do i write three other CTs that are just slightly more indepth or what

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am i supposed to break these off, or do i write three other CTs that are just slightly more indepth or what

for the separate amunition CTs take what you've written so far and go a bit more in depth.

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  • 1 month later...
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This one is open for everyone now

REPEATER CANNON - RC-110

X-Net://Pegasus.net/Weapons/Repeater Cannon

 

First appearing as part of several modular weapon concepts at the beginning of the 21st century, the design and prototypes of the Repeater Cannon were then shelved due to weight and size considerations. When technology finally caught up with the designer's ambition, several prototypes were quickly built, tested and introduced into combat through numerous small classified engagements and found to be eminently suitable for an anti-extraterrestrial role in X-Corps.

 

The AR-110 Repeater Cannon is an automatic, man-portable assault/support weapon designed for maximum firepower and portability. Each magazine holds 14 rounds of 20mm ammunition to minimize weight and maximize the amount of time the weapon may function in combat without reload. The weapon itself is constructed using a high density polymer, intended to keep manufacturing costs as low as possible and to reduce weight at the same time. Unfortunately it still remains extremely heavy due to the amount of materials needed to construct a weapon of its size, and the weight of the individual rounds. Only the strongest and most qualified heavy weapons specialists should use this weapon.

 

The AR-110 has 3 different types of ammunition, Armor Piercing (AP), High Explosive (HE), and Incendiary (IC). The AP rounds are standard ammunition and are to be used in most combat situations. The HE rounds are of course explosive and unsuitable for close quarters or engagement of nearby enemies, but against groups of enemies and cover, the HE rounds are immensely effective. IC rounds are essentially a White Phosphorus (WP) grenade. Upon detonation, a cloud of noxious fumes and hundreds of WP shards are is (the cloud) sprayed in a 5 meter range, although maximum effective range is 3 meters. The shards of

WP, upon contact with oxygen, burst into flame, causing a very hot fire, which will burn until all of the WP is gone, or until the oxygen source has disappeared. WP shards on contact with flesh, if allowed to, will burn down to the bone until smothered in flesh and blood. IC rounds also contain an amount of Potassium permangenate, which begins breaking down almost immediately after impact, and travels with the WP shards, providing oxygen for the WP to burn even in the most hostile and inflammable environments.

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FWAC-M9A4 "Auto Cannon:" Following the M9A1 Heavy Cannon's success, this rotary-barrel variant was pushed into service following years of co-development. Gas-operated and liquid-cooled, the M9A4 more resembles a conventional squad-level weapon than the decidedly unconventional recoilless rifle on which it was based, but by and large, it shares a great deal in common with its predeccessor, despite some fundamental alterations to design principles. With a reworked feed mechanism and a multi-barrel system, the Auto Cannon has been refitted to support continuous fire options. However, to achieve this end, some corners were cut. In order to accomodate a larger magazine capacity, the weapon was chambered for a smaller, less-powerful 20mm round. Not only that, but the barrel assembly contributes to the weapon's overall weight, making the system even heavier, if that were even possible. However, most proponents swear the tradeoffs are worth the capacity for sustained fire. After a slight spin-up delay, the M9A4 can empty a 14-round magazine in a little under four seconds. Using high-explosive or incendiary rounds, this is a particularly nasty piece of trivia. At a moment's notice, the Auto Cannon can cover entire areas with your choice of earth-shaking detonations or raging flame and smoke - a frightening instrument, indeed. Care should be used, though, to ensure friendlies aren't on the recieving end.

 

Note: recent field tests have revealed that the FWAC-M9A4 weapons system suffers from considerable stability problems under continued fire. Whereas the original Heavy Cannon took measures to control recoil, harmonic destabilization in the Auto Cannon's case is practically unfettered. In the right hands, recoil can be controlled in single-shot mode, but compensation problems may become apparent in repeat-fire, where accuracy is very likely to suffer. This subject must be broached during AC orientation so as to reduce the occurrance of stray-shot casualties.

 

 

This segment or portions thereof may be (or not ^_^ ) added to the going CT at the team's discretion. While I was off in Heavy-Cannon Land, I had some thoughts about the Auto Cannon.

 

Man, I've been gone too long. I'd forgotten the weapon designation. Oh well, just replace M9A4 with RC-110, and there you go. :P

Edited by The Master Maniac
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I very much like the idea of the VARC-M9A4 as a successor of the VAHC. I think these ideas are too good to just let them drop under the table - would you like to finish this CT MasterManiac?

 

VARC-M9A4 "AUTO CANNON

X-Net://Pegasus.net/Weapons/Auto Cannon

 

VARC-M9A4 "Auto Cannon:" [...]

 

Note: recent field tests have revealed that the VARC-M9A4 [...]

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