SAM

Posted 30 October 2003 - 09:25 PM
Posted 30 October 2003 - 10:13 PM
Posted 31 October 2003 - 02:49 PM
Posted 11 November 2003 - 09:35 AM
Posted 11 November 2003 - 12:27 PM
Posted 12 November 2003 - 05:34 PM
Posted 12 November 2003 - 08:04 PM
Posted 13 November 2003 - 08:45 AM
Posted 13 November 2003 - 10:59 PM
This certainly would help people appreciate why their soldiers are so inacurate when it seems like they have plenty of time to shoot.The thread mentioning the first person view when an alien is spotted was mentioned, not sure if they talked about aiming with crosshairs or something like that. Imagine having some type of moving cursor to simulate a pumped-up soldier in combat holding the weapon, and you have X seconds to fire or you miss the chance. So you have to time the shot for when the fidgeting cursor is on the target. The higher the soldier's accuracy, the less the crosshairs randomly move. That could be a fun option for v1+.
Edited by Ancalagon, 13 November 2003 - 11:52 PM.
Posted 15 November 2003 - 04:44 PM
Posted 15 November 2003 - 05:59 PM
Posted 15 November 2003 - 06:18 PM
Posted 16 November 2003 - 08:18 AM
Posted 22 July 2004 - 08:59 PM
Posted 28 July 2004 - 07:31 AM
I agree, I prefer the "classic" TBS, but a 1st person cam can be awesome for cinematics...Well, as I stated, I ok with 1st person view for cinematic effect, but I don't really like the idea of incorporating it into game play. I'm kinda purist to believe that the game should stay strategic.