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#1 McBob

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Posted 23 April 2003 - 01:57 PM

so lets do some alien :alientalk:

i drawed my first ideas about an alien having an armor or plates.

replies are welkom (don't hesitate to critisice) :D

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#2 Raven Squad

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Posted 23 April 2003 - 02:08 PM

Looking good, but what it would look if it had and little computer in his arm. Like predator haves. Maybe it would fit mutons better, as grey ones has psionic ability. And i have to ask, does it have one nibble in the middle of the chest? Looks umm... diffrent ;) . Little odd to look at grey with some clothes on as they run butt naked on X-Com :D
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#3 Guest_drewid_*

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Posted 23 April 2003 - 02:25 PM

This makes me grin big style- :D Got my happy artist face on again.

Greys having clothes fits with "real" ufo sightings. They ofter wear silver suits.
Our guys could have the iridescent shiny stuff that the ships will use as an outer skin, which would look great.

#4 Breunor

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Posted 23 April 2003 - 04:16 PM

"For the more modest Grey, we have many clothing styles to choose from that complement any terran invasion..." :P

I think having a flight suit makes the most sense, with various types of armor depending on the unit. Aliens in scout craft would have just the suit, while aliens from a battleship would have heavier armor. While aliens may not be embarassed by their nudity, they would probably wear some protective garment on earth. If they're from mars, the sun's intensity would possibly be a problem, or maybe they're very allergic to mold or spores we have here that don't exist on their planet, etc. Maybe Greys have small eyes, but wear large goggles to look cool when they're cruisin' for prey!

#5 Guest_drewid_*

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Posted 23 April 2003 - 11:55 PM

So those big black eyes are actually not eyes but custom Oakleys? :D

#6 Deimos

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Posted 24 April 2003 - 01:12 AM

So those big black eyes are actually not eyes but custom Oakleys? :D

Complete with UV A,B and C protection. Comes with extra stick bluetackium to ensure a better fit and no slippage :D

#7 Guest_drewid_*

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Posted 24 April 2003 - 01:34 AM

"For the more modest Grey, we have many clothing styles to choose from that complement any terran invasion..."  :P

I think having a flight suit makes the most sense, with various types of armor depending on the unit. Aliens in scout craft would have just the suit, while aliens from a battleship would have heavier armor. While aliens may not be embarassed by their nudity, they would probably wear some protective garment on earth. If they're from mars, the sun's intensity would possibly be a problem, or maybe they're very allergic to mold or spores we have here that don't exist on their planet, etc. Maybe Greys have small eyes, but wear large goggles to look cool when they're cruisin' for prey!

Greys being what they are I would think the different professions would be bred for it.
a battleship fighter guy is bred as that, and can't do anything else.

That being the case I wonder if the armour is "clothing" as such. Maybe it is actually grafted onto the skin and is part of the body Borg style.

#8 Deimos

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Posted 24 April 2003 - 01:48 AM

Grafted on armour would make sense, especially with the greys.

Maybe snakemen should have a 'bone' type armour?

I like the idea of 'arians' as a replacement for mutons. Still make them as hard as black box material but have them looking tall and with long blond hair, maybe with no visible pupil just the white of their eyes and very pale skin would look cool. Their armour could be more 'chrome' like than the other races, maybe even a 'chrome' like form fitting body suit that shows off their musclature or has plates over the main muscle groups to enhance the 'tough' look?

Floaters, how about a retro type look for them. I haven't got much inspriation for them as they aren't really my favourite race.

Etherals would look very cool if they kept the full body cloaks but had a 'red imperial guard' (from starwars) type helm. Long and slender but very menacing.

#9 McBob

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Posted 24 April 2003 - 04:48 AM

i think we should make different armor types for all alien races

:idea: like:

grey workers: (suit or naked? only on aliencraft)
grey soldiers: (as above?)
grey technics: (suit and a laptop)
grey commander:
(maybe a bit more armor or a sign on the chest)

#10 mikker

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Posted 24 April 2003 - 06:57 AM

I think soldiers would be the ones to acturly have armor. It doesn't make sence as a commander to send units out without armor. Look at starwars. Does the soldiers (AKA storm troopers) have armor? Does the officers have armor?

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#11 Guest_drewid_*

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Posted 24 April 2003 - 07:22 AM

so commanders have silver suits. grunts have armour.

social comment as well as looking good. :D

#12 McBob

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Posted 25 April 2003 - 04:44 AM

my foult (brains got to be somewhere else)
but i got that now and i'm working on it

#13 Breunor

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Posted 25 April 2003 - 07:54 AM

I thought floaters were inspired a little by Call of Cthuhlu, tentacles on the head type stuff. They could have little wings that aren't strong enough for our gravity, so they have the mechanical device to provide extra lift. HP Lovecraft would definitely fit with a retro feel.

#14 Mindblighter

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Posted 27 April 2003 - 02:08 AM

I thought the long thingys on floaters were some kind of tusks or horns. Don't remember anything about the autopsy/interrogation though so if they said tentacles, tentacles they are :D

#15 Guest_drewid_*

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Posted 27 April 2003 - 02:22 AM

I like the proportions on that there "Grey" McBob.
How about trying a chryssallid?

How about something more like "alien" or the spikey "etherial" genesis version?

#16 Cubik

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Posted 06 June 2003 - 08:18 AM

I'm working on a version of the Sectoid right now, based on concept art from a classmate who seems very interested in this project. I'm trying to get him to make more, since I think that it's great stuff. Oh, he did made another sketch for Ion to model from, who, by the way, is yet another classmate.

Ah, the advantages of studying game creation :P .

Edited by Cubik, 06 June 2003 - 08:25 AM.


#17 Cubik

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Posted 28 July 2003 - 02:33 PM

Here's my first draft of the Sectoid (who shouldn't be called Sectoid :P ).
2332 polygons, so there is room for improment. Vast improvements.
And two more things:

1.The face looks.....
2.I'm no character modeller. This is my first serious attempt ever.

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Edited by j'ordos, 23 August 2003 - 05:36 PM.


#18 Puasonen

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Posted 29 July 2003 - 05:10 AM

Cubik, that "sectoid" looks pretty nice but it shouldn't have so big breasts or muscles in that area :D Also try to make the face a little bit less flat.

Edited by j'ordos, 22 August 2003 - 09:00 AM.

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#19 miceless

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Posted 29 July 2003 - 05:39 AM

Hehe, the sectoid looks like it ran into a wall at high velocity. Its gone *splat*
:D

I agree with Nyyperoid.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#20 Aosar

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Posted 29 July 2003 - 09:32 AM

The eyes need improving too, they don't have that cool alien look. They are too bulging, too human to be alien. IMO you should go for the classical "flat" eye shape.
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#21 Guest_Jim69_*

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Posted 29 July 2003 - 09:44 AM

Maybe if the feet were like a block instead of modelling toes then u could use the extra polys to flesh out the face a little.

#22 Cubik

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Posted 13 August 2003 - 06:08 AM

Due to public demand, the Sectoid model has undergone quite alot of modification, it's now 2378 polygons, has a smoother face, less weird chest area and still quite a lot of smoothing problems:

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Edited by j'ordos, 23 August 2003 - 05:36 PM.


#23 miceless

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Posted 13 August 2003 - 06:25 AM

Its looking better though. Looks evil with those eye sockets.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#24 mikker

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Posted 13 August 2003 - 07:08 AM

yeah, looks like he can shoot plasma beams out of 'em! Good work though.

Also, the legs should be a bit shorter.

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#25 Breunor

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Posted 13 August 2003 - 07:22 AM

If you haven't already, I suggest making the fingers and toes a solid mass, and we can texture the individual finger lines in there. Most of the time they'll be holding a weapon, and even at max zoom (which I expect will be smaller than these pics) you really can't see that detial anyway. It's your call, but might save you a good number of polys.

That model looks awesome! I agree that the legs should be scaled down to match the arms a little more.

#26 miceless

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Posted 13 August 2003 - 08:21 AM

I was going to say that the fingers and toes looked a bit weird, but i figured people probably wouldnt notice and also you may not have gotten that far.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#27 Aosar

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Posted 13 August 2003 - 09:51 AM

Otherwize exellent Cubik, but the eyes look a bit off still, IMO they are too round, make them more elliptic(sp?)...
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#28 Cubik

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Posted 13 August 2003 - 09:53 AM

OK, the toes are no problem, those can quickly be redone as a sold mass. The fingers are another thing entirely. Since this model is meant to be used as ufopedia model I think that all fingers should be modeled for added realism. For Battlescape.... I'm not sure. Can we really get away with a solid mass instead of fingers? Maybe a solid mesh for three finger + the tumb?

They look a little weird because they are foursided. I can quickly add a segment under the fingers to get that halfcircle profile that fingers actually has.

#29 Cubik

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Posted 13 August 2003 - 09:54 AM

Less height, you mean? Squash them a little more?

#30 Aosar

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Posted 13 August 2003 - 09:58 AM

Less height, you mean? Squash them a little more?


Exactly! Like in the xenocide title shot... And the smilies...
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#31 Cubik

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Posted 13 August 2003 - 10:06 AM

Ok, hold 20 min.

#32 Cubik

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Posted 13 August 2003 - 10:27 AM

Ack, now everyone can see the smoothing problems :P.

Ok,

A is one version. The problem (?) with this one is that it looks constantly pissed of. I don't konw if that is a good or bad thing. I have always pictured the Sectiod as calm and unmoveable.

B is the original.

C is a more asianlooking version. Removed the "pissed-off" expression.

These are just quick renders to check whichever your guys like the best.

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Edited by Cubik, 13 August 2003 - 10:27 AM.


#33 Aosar

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Posted 13 August 2003 - 10:50 AM

IMO C, the asian look is the classic!
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#34 miceless

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Posted 13 August 2003 - 10:52 AM

I dont like A. B isnt too bad, but C is too much. Can you do a half asian? :)
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Posted 13 August 2003 - 10:55 AM

I like A

#36 jwj442

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Posted 13 August 2003 - 02:20 PM

I prefer B.

Edited by jwj442, 13 August 2003 - 03:01 PM.


#37 Breunor

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Posted 13 August 2003 - 02:23 PM

I'm torn between a and c. I think I'd go for the more evil looking a however. Consider it a sneer, looking down on the pitiful humans...

#38 j'ordos

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Posted 13 August 2003 - 02:36 PM

I agree, A looks cool. But then again, I agree with Cubik about those sectoids being more or less emotionless :wacko:

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#39 miceless

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Posted 13 August 2003 - 02:58 PM

I think it should not be A for the same reasons as Cubik. I feel the eyes are a tad too big on B so i would go with a B / C hybrid.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#40 Vaaish

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Posted 13 August 2003 - 03:00 PM

C looks good IMO though B is also a good choice.

#41 Breunor

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Posted 21 August 2003 - 08:45 AM

I've put Cubik in the assetlist for the Sectoid concept at this point. Once the refined model is done I'll post a pic. If anybody else is creating a concept post some shots and I'll include them as well.

#42 Guest_Jim69_*

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Posted 21 August 2003 - 02:33 PM

Hmm, I really like A but I also agree with the Sectoids being gormless. But then I really like A, a ffs I've always h8ed decisions :)

#43 Cubik

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Posted 22 August 2003 - 05:09 PM

Ok, this is two pieces of conecpt art I have been using a guide when I did my version of the sectoid. These where done by one of my classmates in under 45 min time, so they aren't completly correct when it comes to scale and placement:

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#44 Cubik

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Posted 22 August 2003 - 05:11 PM

Side view:

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#45 Guest_Jim69_*

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Posted 22 August 2003 - 05:53 PM

I think the face looks a little too human IMO, I prefer the ones u did but since u worked from these I guess that it aint a problem. The body looks pretty alien and what I expected it to look like tho.

#46 Cpt. Boxershorts

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Posted 22 August 2003 - 08:41 PM

What if you get rid of the nose...just have the nasal passages, without the protuberance. It would make it look more skull-like, and maybe more menacing.

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#47 revenant4

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Posted 22 August 2003 - 09:47 PM

W/ the choices of the different eyes...I'd say C is the best...and the last pic of the sectoid model there should be no nose and the head does look a bit too human...awesome body structure though

#48 Deimos

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Posted 06 September 2003 - 10:09 AM

Cubik, good work as usual. I like the concept work. Is there any possiblity of getting a bit more malice into the face? Poor ikle sectiod looks a bit sorry for himself in that pic :) I'll post a pic later on tonight with what I mean.

#49 mikker

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Posted 07 September 2003 - 02:11 PM

What about some more dymatry in his back head? like elven ears and skull attached horns?

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#50 Cpl. Facehugger

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Posted 07 September 2003 - 02:52 PM

I don't think greys should have any ornamentation on their head. I mean, it would conflict with what people tend to think of when they think of an alien.
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