These are just base view but if possible I would like to use them for battlescape as well.
Some sections(modules) are 2 stories one being the Radar that I just completed. However when the walls are popped up to 2 stories it has a bad tendency to obscure portions of the modules next to it.
to fix this I'm leaving the walls at one story and any equiptment that would extend two stories does. (eg looks at the height of the radar array)
I am not sure I follow you about the lower story being corridors and the upper being gadgets. it would seem unnecessary to have a ton of mazelike corridors below the rooms not to mention a hastle to properly connect them to the upper portion.
basically I am making each module to be linked together by the 1 meter wide corridors containing the doors. What I was hoping to do was have the engine automatically insert the connection corridors on the exits of the module if these corridors are not present.
|=| is a corrodor
ok this is the existing module with the corridors placed automatically by the engine. because no other modules are connected in battlescape the engine would tag these doors as permanently locked and will not open them
when we add another module the corridors added would look like this id connected to the right side of the existing module.
the engine would then tag the right door as unlocked and would either open if the player got close enough or if the player told one of the soldiers to open it.
The final combinations would look like this
= + =
the plus indicates an unlocked door.
Since all the modules are linked by these corridors there isn't any need for a maze structure of corridors on another level.