I do not have a way to assign pivot points to "parts" in lightwave only "layers" and the .3ds exporter will only export one layer... I am researching this more but have found no answers. If you can assign pivot points in max for me that would be great...
The models are finished (that is if you like the laser weapon)
So here are the .3ds files (with only one pivot point) please let me know if you have any problems importing/manipulating them in Max.
we can definately assign them in max. and how you exportedthat test one came through perfect.
the laser cannon on there looks much better. when I pulled the files up I noiced a couple minor problems though.
The the curgs on the front and back of th treads needs to be more rounded. these things are diven by wheel like sprockets so it needs to look like there is a wheel there that its lying on. simple fix, just make a cylinder in the side view to use a guide to make the radii on the front and back of the tracks match up to a circle.
the last tweak is that the back of the laser cannon mount is a little longer than I expected... pull it in a bit more so that the back is about 1/2 the lenth of the barrel and front of the mount. everything else looked great.
Edited by Vaaish, 29 November 2005 - 09:20 PM.