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#101 mikker

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Posted 07 February 2004 - 11:08 AM

I've scaled the back part up a bit, so it ain't so front heavy. I've taken it fromt the side to demonstrate the scale better, thanks brenour.

POLYCOUNT: 1250

i've also done a low poly mode of it with a little more then 600 polys. I doubt it will be used though, i only wanted to test how low i could get it down.

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Edited by mikker, 07 February 2004 - 12:24 PM.

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#102 Vaaish

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Posted 07 February 2004 - 12:59 PM

seems to me that that barrel is unnaturally long , maybe make it a little shorter? looking good though,

#103 Foozball

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Posted 07 February 2004 - 01:21 PM

And that knob at the bottom of the grip, it's always looked kinda odd to me. Weird shape and all. 'Squaring' it perhaps would shup me up. (Not necessarily *a* square, but... you know). Kinda like what Deimos' pic a little higher up has got.
Unless, of course, everyone else has got no complaints about it.
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#104 Puasonen

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Posted 07 February 2004 - 01:55 PM

It looks much better now, I like it! New grip works for me.
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#105 mikker

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Posted 07 February 2004 - 04:15 PM

ok, yeah i prolonged the barrel or else it looked too stuffed. i will see what i can doo to help it.

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#106 hippyjon

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Posted 13 February 2004 - 09:07 AM

i like the extended barrel.

there should be something to make it stand out more from an ordinary pistol, and i think thats it.
...or something

#107 mikker

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Posted 13 February 2004 - 09:17 AM

there should be something to make it stand out more from an ordinary pistol, and i think thats it.

don't worry about standing out that much. it have a diffrent texture set when its done.

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#108 mikker

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Posted 29 March 2004 - 11:34 AM

:devillaugh: PAW!

polycount: 1011 (proberly more, guessing of 1500 because of editable POLY)

texturing: 50% (bugs, front piece needed)

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Edited by mikker, 29 March 2004 - 11:36 AM.

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#109 Robo Dojo 58

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Posted 29 March 2004 - 12:05 PM

Wow. That gun is really coming along. The texture reminds me of ceramic plates, for some reason. :)

One thing looks pretty odd. The screw near the front of the barrel looks like it wraps around a hard corner. It gives a pretty odd look to the texture.

--Edit: My mistake. I didn't look at the trigger from enough angles.--

Edited by Robo Dojo 58, 29 March 2004 - 12:53 PM.

Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

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#110 mikker

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Posted 29 March 2004 - 12:10 PM

Also, the sharpness of detail on the trigger makes it stand out. A lower quality texture would help it fit in with the rest of the gun, IMO.

what do you mean?

yeah, i'll fix the screw thingy.

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#111 Robo Dojo 58

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Posted 29 March 2004 - 01:03 PM

Oops, my mistake. The dark spots on the trigger looked like a texture when I saw it. I thought it looked like a super-hi def texture, which would've looked odd on only one part of the gun.

Sorry for any confusion. I'll try to be more careful in the future.
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#112 Breunor

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Posted 29 March 2004 - 03:44 PM

Hmm, I wouldn't try to use the concept pic as a texture, they are really 2 different things. It's good for reference, but the texture would have a different layout to work better. It does show where the faces don't line up like the pic does, where you can see deformations. That might be an aid to help you adjust verts to line things up.

The front of the gun is looking good, can we see another side shot of the model in flat shade mode? There's just something not working where the barrel and grip come together, and it should stand out the most in flat shade. Maybe I'm wrong, but the grip on Deimos' concept looks flat down the sides, there is no increase in thickness from left to right, which is what I'm perceiving in your model. i wonder if that is affecting it?

#113 mikker

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Posted 30 March 2004 - 09:33 AM

I am in the middle of edditing the concept pic to make it capable of being used as a texture.

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#114 Deimos

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Posted 30 March 2004 - 06:37 PM

I know its not a 3ds tutorial but here's a rather complete tut on how to model and skin a gun, Mikker.

To be honest the concept pic is a really bad resource to use if you want to map the gun. The reason for that is because I used differing shades and highlights to make up the varying parts. You want to use flat textures with no distortions if you can really help it. Things like the mounting points and the large screw at the front of the barrel were drawn with the perspective of the gun in mind rather than applying them to a model so no matter what they'll look skewed and the light sourcing will be wrong when looking at certain angles.

If it'd help, I can draw up some flat maps for your textures based on the concept and you can map those on.

#115 mikker

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Posted 31 March 2004 - 07:33 AM

ok deimos, do it if you want to.

I think its hard to map in 3Dsmax :(

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#116 cd12

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Posted 31 March 2004 - 02:48 PM

That metal plating on the gun, should't it look slightly more lined up or at least these curves could have some sense, since this way it looks to me like melted gun , not something capable of shooting...

That's how I see it... And btw, great designs!

#117 Deimos

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Posted 31 March 2004 - 08:23 PM

Mikker you want to het hold of UVmapper or a similar freeware uv mapping tool. http://www.unwrap3d.com/ or http://www.uvmapper.com/

I personally like UVmapper better :)

Those will make your mapping much easier than using 3ds' mapping options. You're not the only one that doesn't get on with it ;)

I'll get those textures done and uploaded asap for you.

#118 mikker

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Posted 01 April 2004 - 06:28 AM

Mikker you want to het hold of UVmapper or a similar freeware uv mapping tool. http://www.unwrap3d.com/ or http://www.uvmapper.com/

I personally like UVmapper better :)

Those will make your mapping much easier than using 3ds' mapping options. You're not the only one that doesn't get on with it ;)

I'll get those textures done and uploaded asap for you.

heh, thanks :D

gonna play arround with this baby...

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#119 Deimos

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Posted 02 April 2004 - 06:29 AM

Mikker here's a jpg of the texture. I've not placed the pieces in any particuar order, nor have I sized them correctly to the gun. This is because I don't have it as a reference so you'll have to resize stuff to fit. Those texture pieces are 256x256 each apart from the screws which I figured you wouldn't need them as large.

I have the psd if you want the original to move stuff around and resize it. Just give me a shout and I'll upload it.

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#120 mikker

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Posted 02 April 2004 - 06:35 AM

looks nice. I'll see what i can do with it. :)

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#121 mikker

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Posted 12 June 2004 - 02:38 PM

I need to get the design done before i can texture it. Is this just me, or does this one look like a hair drier?

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#122 Puasonen

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Posted 12 June 2004 - 03:12 PM

Is this just me, or does this one look like a hair drier?

:LOL: It's just you, IMO it looks great and ready for texturing..
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#123 FabGuy

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Posted 12 June 2004 - 03:39 PM

If there was no trigger... you might actually fool the aliens into using that baby to dry there... wait a minute... they don't have any hair! O_O

Actually I like it a lot :)

#124 fux0r666

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Posted 12 June 2004 - 11:28 PM

I think the hair drierness comes from the fact that the barrel is skinnier than the body of the weapon. Since the laser rifle's barrel is the same width I would consider making the body the same width and that would blend the two together and make it look less like a machine with a ported tube coming out the front.

Also, make the trigger fill the entire trigger guard. As it is, the trigger would be stabbing you in the mid finger with the point it has there.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#125 Vaaish

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Posted 13 June 2004 - 12:30 PM

pay no mind the the chunk on the bottom that got pretty messed up but maybe more like this?

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#126 Zipperhead

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Posted 14 June 2004 - 06:31 AM

no resize the barrel back, and make the handle bigger

#127 Breunor

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Posted 14 June 2004 - 09:11 AM

I agree with having a thinner barrel, since it consists of the focusing mirrors mostly. Having the proportions differ from a standard firearm is a good thing IMO, shows there's something else going on in there.

#128 Robo Dojo 58

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Posted 14 June 2004 - 12:47 PM

Is this just me, or does this one look like a hair drier?

Well, you can dry your hair with a laser, can't you? You can't do that with a gun. :wink:
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#129 fux0r666

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Posted 14 June 2004 - 05:38 PM

Personally, the only thing I really think the thing needs is a longer trigger. It should be at least as wide as someone's finger with a glove on. The trigger guard is a good size but the trigger is too short.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#130 mikker

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Posted 15 June 2004 - 09:01 AM

Yes. The weapons in the xnet should look freashly out of the workshop. We might even make it spark a bit and

*crash*

What the....TOMMY! WHAT THE HECK ARE YOU DOING IN THE WORKSHOP?!

Ehm....i was just....

MY LASER PISTOL?! WHAT THE HECK HAVE YOU DONE TO IT?!

it fell on the floor and it broke...

BROKE?! MY LASER PISTOL PROTOTYPE?!

Yeah....but why don't we just use the...

TOMMY! GET THE BLODDY heck OUT OF MY WORKSHOP!

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the truth about scientology

#131 Cpl. Facehugger

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Posted 15 June 2004 - 01:40 PM

Also, to add onto Fux0r's point, the trigger guard has to fit the combat powersuit's larger hands since all weapons in the original were usable by troopers inside powersuits.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

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#132 fux0r666

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Posted 15 June 2004 - 06:06 PM

Just to draw your attention to anyone who can't identify the above pic, it is a skin template for the laser pistol. I think it would better serve us in the laser pistol thread. Feel free to kill this post.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#133 j'ordos

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Posted 16 June 2004 - 02:42 AM

I think this one WILL fit better in the laser weapons thread too :)

Mikker, what were you thinking?? ^_^
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GRRGH RGGHH SNORRTT GHACKHGG

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#134 mikker

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Posted 16 June 2004 - 10:01 AM

Just to draw your attention to anyone who can't identify the above pic, it is a skin template for the laser pistol.  I think it would better serve us in the laser pistol thread.  Feel free to kill this post.

:unsure: wasn't it where i posted it?

As for the powersuit: the laserpistol design may very well be researched before the laser pistol. They just have to change the powersuit design, by not having that much armor at the fingertips.

Edited by mikker, 16 June 2004 - 10:02 AM.

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#135 mikker

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Posted 16 June 2004 - 10:30 AM

oh. my. god. I just noticed that when i split open an instance copy, it will also split open the original. So now i have nothing. -_-

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#136 j'ordos

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Posted 16 June 2004 - 11:56 AM

:unsure: wasn't it where i posted it?

Uhmmm... no, you posted it with the craft weapons :P

oh. my. god. I just noticed that when i split open an instance copy, it will also split open the original. So now i have nothing.

How do you mean? If you're referring to the skinning job according to that tutorial, you're supposed to cut up the original one, then instance those parts and arrange the instanced parts so they fit in the box. Then, when you've added the UVW modifier to those instanced parts (by acquiring it 'absolute' from the reference rectangle), they are also added to the original parts, making the map you've just created perfectly to fit on it. The last step is simply to select one of the original parts (it is very important to leave those parts in the exact position they were, or you'll have to figure out exactly how to place it again :) ) and convert it to an editable mesh. Then you can just select 'Attach' or 'Attach List' to select the other parts of the model, so they all recombine into one mesh again, but the UVW modifier will still be placed correctly for the individual parts (which are now part of the single mesh)...if I'm making any sense here :)
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SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#137 mikker

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Posted 16 June 2004 - 12:08 PM

How do you mean? If you're referring to the skinning job according to that tutorial, you're supposed to cut up the original one, then instance those parts and arrange the instanced parts so they fit in the box. Then, when you've added the UVW modifier to those instanced parts (by acquiring it 'absolute' from the reference rectangle), they are also added to the original parts, making the map you've just created perfectly to fit on it. The last step is simply to select one of the original parts (it is very important to leave those parts in the exact position they were, or you'll have to figure out exactly how to place it again :) ) and convert it to an editable mesh. Then you can just select 'Attach' or 'Attach List' to select the other parts of the model, so they all recombine into one mesh again, but the UVW modifier will still be placed correctly for the individual parts (which are now part of the single mesh)...if I'm making any sense here :)

Thats the problem. I didn't cut it up, i just took a instance copy of the model.

Must've misread the tutorial.....

Back to the drawing board i guess :cussing:

...either that, or i could force Tommy to glue it back together... :LOL:

Edited by mikker, 16 June 2004 - 12:08 PM.

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the truth about scientology

#138 j'ordos

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Posted 16 June 2004 - 12:16 PM

Wait, so you instanced the model, and then detached parts of that instanced model, right? Isn't the original model cut up in just the same manner then? And as long as you didn't move the parts from one of those models you can still attach those together again. Or does the 'Detach' command not get carried over across instances? :unsure:
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

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#139 exio82

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Posted 16 June 2004 - 12:58 PM

I have just looked at the model and I was thinking... laser gun hasn't the kickback!! Can't we do a gun designed in a different way? For example a stick to be applied on the wrist?
:plasma:
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#140 Puasonen

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Posted 16 June 2004 - 01:43 PM

I have just looked at the model and I was thinking... laser gun hasn't the kickback!! Can't we do a gun designed in a different way? For example a stick to be applied on the wrist?
:plasma:

!!
You're right! It could be almost in whatever shape.. That's some challenge to art people :D
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#141 fux0r666

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Posted 16 June 2004 - 02:32 PM

I believe that we want the weapons to be recognizable as weapons and realistic representations of what they might look like. No matter what technology weapon developers impliment, the handheld prototype usually takes the shape of a conventional small arm.

From a logistics point of view, designing weapon classes that are similar in size and shape means we can have an economic use of model animations.

And from an 'as if this was real' point of view that's sort of in line with the previous point, any new military weapon will most likely have handles on the bottom and sites on the top to facilitate easy cross training between conventional weapons and newer weapons.

exio82, I don't know what you mean by kickback. If you mean slide, the laser would need no slide because it would need no moving parts.

Do you mean emotional kickback? Do you find the aesthetic design lacking in some way?

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#142 j'ordos

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Posted 16 June 2004 - 03:47 PM

I'd say he means a normal firearm suffers from recoil, while the laser pistol does not. Hence, a lighter weapon would be possible, as well as easier handling when compared to a regular pistol
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#143 fux0r666

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Posted 16 June 2004 - 04:50 PM

Heh, Duh. Thanks J'ordos.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#144 exio82

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Posted 17 June 2004 - 04:21 AM

exio82, I don't know what you mean by kickback.  If you mean slide, the laser would need no slide because it would need no moving parts

The model is ok and looks very cool; thanks j'ordos for the explanation :-)
fux0r666: I agree with you that the weapon should look like a classical weapon, but soldiers with special training could use a ligher or more powerful weapon..
It can be used for stealth soldiers that must hide their weapon. For example infiltrators or body-guards... I imagine a stealth laser gun like a pencil applied on a wrist with a single-shot or a small fiber optic cable connected to a laser generator in the back-pack
You cannot teach something to someone. You can only help it to discover it within of himself - Galileo Galilei

#145 Breunor

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Posted 17 June 2004 - 07:02 AM

Having custom sized weapons like that would be handy for covert ops, but since these guys are effectively dropping into a war zone that's really not a worry. Also the weapon's size is partly due to heat dissipation, while there's no recoil the material used helps protect the user from burns and all that. So the weapon is likely made from composites and ceramic rather than steel, and would weigh less because of that. The barrel is thick because there are focusing crystals inside to make a really tight beam IIRC.

#146 Guest_drewid_*

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Posted 17 June 2004 - 02:51 PM

also because big guns look cooler than lil ones

#147 mikker

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Posted 19 June 2004 - 12:42 PM

Tommy have partially clued it together, and the texture is comming along nicely.

BUT: I just put on half of the model back on, then max crashes, leaving me with almost nothing. -_- I hate this. Why doesn't it ever work for me :(

edit: god praise autobackup :master: it saved right before it crashed :D

Edited by mikker, 19 June 2004 - 12:45 PM.

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#148 j'ordos

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Posted 19 June 2004 - 01:03 PM

Gotta love autobackup, that saved me a lot of work too when MAX decides it'd be fun to crash just when trying to save :hammer:

Glad to hear it's going good now :beer:
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#149 bountyhunter2211

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Posted 03 July 2004 - 07:29 PM

On the lines of a different design for the laser. You could try a wrist grip with a bar that runs through the closed hand, turn the hand sideways and add two "cannon" thingys "barrels" maybe. ANyway just an idea.

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#150 mikker

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Posted 04 July 2004 - 04:15 AM

On the lines of a different design for the laser.  You could try a wrist grip with a bar that runs through the closed hand, turn the hand sideways and add two "cannon" thingys "barrels" maybe.  ANyway just an idea.

bountyhunter2211

a picture would be nice, i don't fully understand what you are saying there.

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology