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How To: Cityscape Map Changing!


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#1 Exo2000

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Posted 19 March 2008 - 01:44 PM

I just remembered this old trick I used to know that allowed me to play different city maps on difficulty levels, so I'll post it here for reference (as if anyone still plays Apoc :rolleyes: )

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In your X-COM Apocalypse folder, there will be a folder named "Ufodata".

Open up this folder and scroll down until you see a series of files named "Citymap#" and "Citymap#.bld".

Citymap1 is Rookie
Citymap2 is Easy
Citymap3 is Normal
Citymap4 is Hard
Citymap5 is Superhuman

The next step is easy;

Take the original difficulty map file (say, Citymap3 and Citymap3.bld) and rename them to something else (like CitymapNormal & CitymapNormal.bld) and then rename the version you want to take it's place (say, Citymap 5 and Citymap5.bld) to their name.

So in this case;

Citymap3 becomes CitymapNormal
Citymap3.bld becomes CitymapNormal.bld
Citymap5 becomes Citymap3
Citymap5.bld becomes Citymap3.bld

Et voila, you should now be presented with the Superhuman map when you try to play Normal mode.

Take in mind that Apocalypse will probably crash if you try to run Superhuman after that, because it'll have no corresponding map files unless you renamed the original Citymap3 to Citymap5 after replacing it. :D

It is also important to rename the corresponding .bld file, as I believe this tells the game which buildings belong to who, and so on and so forth.

Note that this will not change the difficulty level - just the map you play on. The game should work fine after this assuming you did it right, and it's nice for a change of scenery.

If you're feeling adventurous you can also edit the maps using XME although this isn't adviseable and may cause errors. EDIT by j'ordos: XME cannot save changes. There is an option for it in the program but it doesn't work! Best to know that before wasting hours on a new map.

Edited by j'ordos, 06 November 2009 - 07:17 AM.

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#2 NRN_R_Sumo1

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Posted 20 March 2008 - 05:57 PM

A neat trick I use for file replace ment is a large series of self installing mods made out of Zip files. ^^'..
A backup, and the "Mod" 's

Id explain it but Im in a bit of a rush atm, Ill update this post later
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#3 Slip de Garcon

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Posted 09 April 2012 - 06:29 AM

I'm going to try this today, having just finished normal again...

...yep, that works!

Edited by Slip de Garcon, 09 April 2012 - 06:38 AM.