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XCOMUFO & Xenocide

Facilities Objects


Beetle

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Hi
I’m currently working on baseview. Since it’s getting more complex every week I think that we can start to introduce more facilities to our latest SVN version of Xenocide. IMHO we could add even not completed version of objects (even without texture) into SVN. Doing like this artist can check how their work looks in game (which help in work and is somehow motivating). I can make a page on wiki with all uploaded facilities meshes/texture names, version, authors and notes. I will also provide needed version of compiled Xenocide if current public release version will be outdated.

What do you think?? ??

Greetings,
Beetle
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[quote name='Beetle' date='Apr 22 2005, 06:57 AM']Hi
  I’m currently working on baseview. Since it’s getting more complex every week I think that we can start to introduce more facilities to our latest SVN version of Xenocide.  IMHO we could add even not completed version of objects (even without texture) into SVN. Doing like this artist can check how their work looks in game (which help in work and is somehow motivating). I can make a page on wiki with all uploaded facilities meshes/texture names, version, authors and notes. I will also provide needed version of compiled Xenocide if current public release version will be outdated.

What do you think?? ??

Greetings,
Beetle
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I can send you obj files of all the base facilities tonight, we just don't thave them textured.
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ok attached is a zip file that should have all the buildings in obj format. (if not all thn most, and I have the rest in maya)
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Hi


When i open barracks facility in maya, everything is textured, but objects are connected into one big object with "initial shader" as major material. Then ogre exporter thinks that it's right material and use only it for whole mesh. In ogre there could be only one material per mesh (however it can have mulitiple textures). (correct if i'm wrong). Can you help me and say how can i split that biug mesh into objects with they own materials? (i was fighting with maya for several hours yesterday, first with compiling exporter for 6.0 version (and when i did it, someone uploaded it into ogre website just few minutes after) and after that with that materials :Brickwall: :Brickwall:

Greetings,
Beetle

P.S. Do you know that there is "find menu" option in maya menu ROTFL LOL LOL :laugh:
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IIRC under polygons there is a split option that should break the model back into the original pieces, however if you are opening the objects in maya I might as well just send you the original maya files, they aren't textured but they are grouped right.
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Beetle: here are the original MAYA versions. when you get into them there is a hidden(usually) "cap" or roof that you might have to delete. Also some folders have multiple modules in them (radar, shields) And usually the higher number is the latest version (barracks2.mb)

about max to maya: no way other than exporting as 3ds or obj and importing to maya.
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