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Creative Text Department Asset List


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#1 GreatGold

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Posted 30 June 2003 - 04:41 PM

The following link takes you to the creative text asset list, which shows all of the texts needed for the game to date. The page has a paragraph explaining what it all means. If you find an entry that has not been assigned and you wish to work on it, double check this forum for a thread about it, remembering there is more than 1 page of threads and an entry might have sat dormant for a while. If you don't see a thread, create a new one and use our current name for the item. Names from the original xcom series are not allowed in the final draft, but if there's no replacement put it in [brackets] as a temporary option.

Once you have created a rough draft, create a new topic in this forum, following previous formats. For the first post, just paste the text into the post, and after making changes based on member input, just edit the original post for convenience. ***When referring to names in the text that haven't been finalized, use [brackets] around the name so we can quickly find it later when changing it to the final name.

Once the text is finished, it should be attached as a rtf file attachment so that word wrap makes it easier to read. :D Thanks! - Breunor

http://www.projectxe...eativetext.html

Edited by Breunor, 27 February 2004 - 11:45 AM.

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#2 Breunor

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Posted 27 February 2004 - 12:15 PM

To the best of my knowledge, the asset list is up to date for Feb 27, 2004. I'm trying something new as well, I'm starting to put links for each entry that point to the discussion thread. That way if a text file is not linked yet, the person can jump right to the thread and join the discussion that way.

You'll also note I've removed the member names from the list, the main purpose of that was to know who was working on a text if they had not already posted in a thread. We now require that to happen, so the name isn't needed here. We're all working on all the texts in a group effort.

Due to the evolving nature of these text entries, you'll also note I've removed the green "done" option, in reality it's never done. I don't think that option was appropriate in any case.

As always, if you see something missing or out of date, feel free to PM me so I can update it. Thanks!

#3 Guest_Azrael_*

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Posted 26 September 2004 - 09:36 AM

Hey everyone,

I will be filling in for Breunor in the CTD Asset List, the List will be updated when necessary, it will contain all final names we will be using in V1, please check for the names when you're writing a CT. The Breunor link has been changed, please email me any submissions you may want to be added to the Asset List.
The list will be updated to the best of my abilities

Az

CREATIVE TEXT DEPARTMENT ASSET LIST

Edited by Azrael, 15 October 2004 - 07:36 PM.


#4 RustedSoul

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Posted 02 November 2004 - 12:52 PM

Azrael has updated the asset list. (November)


Thanks m8! ^_^

#5 RustedSoul

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Posted 06 November 2004 - 09:44 AM

Right! After some review I've changed the format for the asset list a little. It is not completely up to date as yet.. but I'm slaving away on it and aiming to have it practically done by the 14th.

Best regards
-The Rusty one

#6 dipstick

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Posted 07 November 2004 - 12:52 PM

Long live the rusty one

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#7 RustedSoul

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Posted 16 November 2004 - 07:26 PM

OK, The asset list has'nt been updated yet.. I've been having trouble uploading it
I'll find a work around if I have too :LOL:

Anyway.. The main texts that still haven't been started yet are as follows.

[Alien Autopsies]
Spawn
Raptor
Silabrate

[UFO Components]
Alien Surgery
Alien Reproduction

Edited by RustedSoul, 17 November 2004 - 06:29 AM.


#8 dipstick

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Posted 17 November 2004 - 02:28 PM

I'll take a crack at the autopsies, if you can tell me what they are in 'old' alien terms please :hammer: :rolleyes:
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#9 Guest_Azrael_*

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Posted 17 November 2004 - 04:36 PM

Spawn --> Chryssalid
Raptor --> Reaper
Silabrate --> Silacoid

#10 Guest_Azrael_*

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Posted 19 November 2004 - 10:50 PM

OK, The asset list has'nt been updated yet.. I've been having trouble uploading it
I'll find a work around if I have too  :LOL:

Have you spoken with Micah about it?

#11 RustedSoul

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Posted 20 November 2004 - 10:28 AM

nope, he knows all and sees all :)

now bow down to the overlords!

#12 Guest_Azrael_*

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Posted 20 November 2004 - 08:33 PM

:master:

#13 dipstick

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Posted 26 December 2004 - 01:50 PM

Azrael, could you update the CTD Asset List please?


I would recommend changing the 'completed' to make it easier for me to see what is going on, and then I can take control of the situation.

How about all those currently marked as completed be marked as 'unproofread'. Then introduce two other categories: 'being proofread' and 'proofread'

That way, we know roughly what is going on. :D

I will be creating threads for your aid. =b

Edited by dipstick, 26 December 2004 - 01:53 PM.

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#14 Guest_Azrael_*

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Posted 26 December 2004 - 02:32 PM

Azrael, could you update the CTD Asset List please?


I would recommend changing the 'completed' to make it easier for me to see what is going on, and then I can take control of the situation.

How about all those currently marked as completed be marked as 'unproofread'.  Then introduce two other categories: 'being proofread' and 'proofread'

That way, we know roughly what is going on. :D

I will be creating threads for your aid. =b

<{POST_SNAPBACK}>


Sorry, no can do, that's not part of my current duties :)
RustedSoul's organisation is good a is it, I think, but it needs to be updated to reflect the current work of the Proofreading Taskforce.

#15 dipstick

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Posted 26 December 2004 - 02:49 PM

Azrael, could you update the CTD Asset List please?


I would recommend changing the 'completed' to make it easier for me to see what is going on, and then I can take control of the situation.

How about all those currently marked as completed be marked as 'unproofread'.  Then introduce two other categories: 'being proofread' and 'proofread'

That way, we know roughly what is going on. :D

I will be creating threads for your aid. =b

<{POST_SNAPBACK}>


Sorry, no can do, that's not part of my current duties :)
RustedSoul's organisation is good a is it, I think, but it needs to be updated to reflect the current work of the Proofreading Taskforce.

<{POST_SNAPBACK}>



Did I not just say that?? Anyhow, I am doing it now :)
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#16 Guest_Azrael_*

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Posted 26 December 2004 - 03:04 PM

Hmm, no, that's not what you said, you said something about introducing more categories.

#17 kafros

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Posted 31 December 2004 - 09:47 AM

Pleeeeease, some1 update the CTD asset list!
:order:
:crying1:

#18 dipstick

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Posted 31 December 2004 - 04:01 PM

When RS comes on again, I will be redoing it - I have asked him for the excel version of the Asset List!

That SHOULD enable me to do it.... :blink2: LOL
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#19 Guest_Azrael_*

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Posted 31 December 2004 - 04:24 PM

I can update it, in January, and I have a sort of asset list in excel, if you want it.

#20 dipstick

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Posted 31 December 2004 - 04:29 PM

Send me whatever you have please - lukewilliams789@gmail.com

Thanks

That excel thing is what Red Knight told me to get from RS, so.... :hmmm:
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#21 Guest_Azrael_*

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Posted 12 January 2005 - 07:24 PM

The Asset List has been updated, January 11.

#22 Guest_Azrael_*

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Posted 13 January 2005 - 05:32 PM

I've updated the List once again, added three new CTs: Alien Base, Alien Terror and Alien Harvest, all of them were not previously in the list and have not been started or even contemplated, so they are there ready for anyone wanting to write.
Enjoy :)

#23 Guest_Azrael_*

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Posted 22 January 2005 - 02:49 PM

I've updated the Asset List, January 22, and made many modifications. Final names which have been voted recently have been added and now green texts (finished) can be downloaded from the asset list directly, previously the texts were often outdated, now I'll upload the new texts as they are proofread, so green means completed, proofread and downloadable, other texts may very possibly be outdated.
I'll keep it updated as texts are proofread. As I've made many changes to the code, some links might be broken (hopefully none of them will ;) ), if you try to download a file and it gives an error, PM me so I can fix it, thanks.

#24 Guest_Azrael_*

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Posted 01 February 2005 - 08:17 PM

Updated, added Psionic Lab (which Astyanax was the only one of us who saw that it was missing :)) and Alien Infiltration.

#25 Astyanax

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Posted 02 February 2005 - 06:13 PM

Didn't see Laser Weapons Systems in the Asset List, but there's a CT thread for it in this forum.

This is research item that precedes the "laser pistol," and the CT would presumably contain the bulk of the details about how lasers work.
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#26 Guest_Azrael_*

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Posted 02 February 2005 - 06:52 PM

It's there, look under "Weapon Systems".

#27 Astyanax

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Posted 02 February 2005 - 07:06 PM

Oops, sorry, sorry. :unsure: I need to sharpen my observation skills!
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#28 mikker

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Posted 15 February 2005 - 05:39 PM

i just saw that "alien scouting mission" arn't there.

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

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#29 Guest_Azrael_*

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Posted 15 February 2005 - 05:43 PM

Alien Scouting?, I don't remember that mission... was it on X-com?

#30 mikker

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Posted 15 February 2005 - 05:44 PM

eh..... the scouts that came before terror missions and such. I can't remember if they got a topic for that, but i think that we might as well have. :Coffee:

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#31 Guest_Azrael_*

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Posted 15 February 2005 - 05:47 PM

Yes, in X-Com 2 there was the "Alien Probe Mission", it was also the "Alien Interdiction" in which they patrolled the areas they were interested in with strong subs. :hmmm: I'll ask JakeDrake about which missions are going to be in the AI document.

#32 Guest_Azrael_*

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Posted 18 February 2005 - 03:37 PM

Astyanax has updated the Asset List.
Added section "Unsorted Documents" which include our X-Corps Organisation Scheme, my Final Entry, Astyanax's Psionic Theory and tzuchan's Backstory. Added threads to the new topics such as Alien Infiltration, added Tech Tree thread. Updated the Proofreading Taskforce's progress, green texts are available for download :)

CTD Asset List

#33 Moriarty

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Posted 12 March 2005 - 12:39 PM

I took the liberty of designing an asset list "backbone" in the xenocide docs wiki. you can find it here.

...I just thougt that would make life a bit easier, because it is easily changeable, being a wiki. I don't have too much experience with wikis, so I'd be glad if you could look at it and tell me if it's done the correct way :) especially the "internal links"... is there a way to make the link target different from the link name? because if not, there is no way to differentiate between for example the pistol text wiki and the pistol art wiki, as both would probably just be named "http://docs.projectx...dex.php/pistol"
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#34 Astyanax

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Posted 12 March 2005 - 12:52 PM

Impressive, Moriarty. If you want the URL's you can find them in the Asset List html code... but since Azrael is currently translating the Asset List (and/or Tech tree :huh?: ) into XML, I'm not sure where this would fall.

About differentiating names from their URL's, edit the Wiki Sandbox at the very bottom of the Main Page to see how it's done.
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#35 Moriarty

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Posted 12 March 2005 - 01:00 PM

I just found out by looking at the code of the main page. simple, really... should have been looking before crying for help :P

I'm updating it right now, and perhaps we can fill it with life over the next few days/weeks/however-long-it-will-take. then again, it's a wiki. it is never finished :)
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#36 Moriarty

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Posted 12 March 2005 - 01:49 PM

updated the links to have unique names, starting with "ctd". included links to the corresponding threads... at least for the first fourty or so entries. now I'm stopping for today :)

I did not yet create any new wiki pages for the "finished" ctd entries. I'll start doing that as soon as you say the structure of the subpage-names is alright. and I thought that only those texts should go in there that really are finished. and the files linked by the old asset list appear to be somewhat outdated, at least some of them.
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#37 Astyanax

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Posted 12 March 2005 - 09:50 PM

I knew I saw something while I was proofreading the Wiki: http://docs.projectx...mentation:About

There is a line that says, "No recruit should modify this site."

This is just so you know, Moriarty. You've been doing a fine job, so I'm sure the higher-ups will overlook it. :P I know for a fact that that dipstick is very happy about your work on the wiki. :)

Edited by Astyanax, 12 March 2005 - 09:51 PM.

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#38 Moriarty

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Posted 13 March 2005 - 12:29 AM

:sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry: :sorry:

well, I thought that as long as I don't delete anything, it can't be too bad. :blush1:

uh...now that I've started it, may I continue with it?
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#39 Guest_Azrael_*

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Posted 13 March 2005 - 09:31 AM

:sorry:  :sorry:  :sorry:  :sorry:  :sorry:  :sorry:  :sorry:  :sorry:  :sorry:  :sorry:  :sorry:  :sorry:

well, I thought that as long as I don't delete anything, it can't be too bad.  :blush1:

uh...now that I've started it, may I continue with it?

<{POST_SNAPBACK}>


Please do, I was thinking of doing what you are now, but my time table wouldn't allow it, especially now with the XML tech tree.

#40 Moriarty

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Posted 13 March 2005 - 10:03 AM

I included all the links to the threads - except for the two or three that don't seem to have any thread yet.

I would start creating pages for the finished texts, but I have trouble finding out which texts are in what stage of completion. the "old" asset list is no real help, a lot of the linked rtf files are obviously outdated, and some don't even exist (or the links are broken... there are no text files for the XCAPs, but dipstick assured me they exist).

I know that dipstick is currently working on an excel file to list the status of each text. I'm just wondering: is there any text that is considered "absolutely finished"? I mean, finished, proofread, and not likely to change? :blink:
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#41 Guest_Azrael_*

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Posted 13 March 2005 - 10:14 AM

I included all the links to the threads - except for the two or three that don't seem to have any thread yet.

I would start creating pages for the finished texts, but I have trouble finding out which texts are in what stage of completion. the "old" asset list is no real help, a lot of the linked rtf files are obviously outdated, and some don't even exist (or the links are broken... there are no text files for the XCAPs, but dipstick assured me they exist).

I know that dipstick is currently working on an excel file to list the status of each text. I'm just wondering: is there any text that is considered "absolutely finished"? I mean, finished, proofread, and not likely to change?  :blink:

<{POST_SNAPBACK}>


No. If you want to track any texts, ask me, I do know where all (or nearly all) of them are.

#42 dan2

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Posted 13 March 2005 - 10:18 AM

I included all the links to the threads - except for the two or three that don't seem to have any thread yet.

I would start creating pages for the finished texts, but I have trouble finding out which texts are in what stage of completion. the "old" asset list is no real help, a lot of the linked rtf files are obviously outdated, and some don't even exist (or the links are broken... there are no text files for the XCAPs, but dipstick assured me they exist).

I know that dipstick is currently working on an excel file to list the status of each text. I'm just wondering: is there any text that is considered "absolutely finished"? I mean, finished, proofread, and not likely to change?  :blink:

<{POST_SNAPBACK}>

If you're trying to update the page
http://www.projectxe...eativetext.html
then, congratulations to you, this page really needs it. And indeed, some texts don't seem to be there :(

#43 Guest_Azrael_*

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Posted 13 March 2005 - 10:23 AM

I included all the links to the threads - except for the two or three that don't seem to have any thread yet.

I would start creating pages for the finished texts, but I have trouble finding out which texts are in what stage of completion. the "old" asset list is no real help, a lot of the linked rtf files are obviously outdated, and some don't even exist (or the links are broken... there are no text files for the XCAPs, but dipstick assured me they exist).

I know that dipstick is currently working on an excel file to list the status of each text. I'm just wondering: is there any text that is considered "absolutely finished"? I mean, finished, proofread, and not likely to change?  :blink:

<{POST_SNAPBACK}>

If you're trying to update the page
http://www.projectxe...eativetext.html
then, congratulations to you, this page really needs it. And indeed, some texts don't seem to be there :(

<{POST_SNAPBACK}>

The page is not that outdated you can track all texts to their threads, except the XCAPS which are stored in CTASSETS and will look into them later, the page is still useful.

Edited by Azrael, 13 March 2005 - 12:20 PM.


#44 Moriarty

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Posted 13 March 2005 - 10:43 AM

:) yes, the page is useful. I just thought that a wiki version of the page might be even more useful, because it can be easily updated.

if you tell me what you want on the wiki asset list, I'll try to make it. :Hyper: I just have too much energy.
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#45 dipstick

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Posted 13 March 2005 - 03:23 PM

there are no text files for the XCAPs, but dipstick assured me they exist).

<{POST_SNAPBACK}>


I did? My mind isn't that bad - it can't be!! But I don't remember you asking me about that one...

I know that dipstick is currently working on an excel file to list the status of each text. I'm just wondering: is there any text that is considered "absolutely finished"? I mean, finished, proofread, and not likely to change?  :blink:

<{POST_SNAPBACK}>



Atm, there are NO texts signed off by Phase Two, and after that its translation, so it will be a task to do this, but I feel it needs doing.

Additionally, I think that the Asset List should be transferred to wiki as much as possible, but the two lists should be done in parallel, so could you both do what you can please?
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#46 Moriarty

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Posted 14 March 2005 - 11:33 AM

I have started re-checking all the links to the threads, and tracing them to the forum they are in. Added "being written" or "being proofed", depending on where I found them. Some links were outdated, and some issues have arisen during checking, which I noted in green color. perhaps you want to take a look.
:)
now back to learning for my exam tomorrow...
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#47 Moriarty

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Posted 14 March 2005 - 02:22 PM

couldn't help it, I finished checking the thread links and noting the status of the texts :)

...now what is it with those XCAPs? are there any texts for those yet? is anybody working on it? or is it considered low priority?
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#48 Astyanax

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Posted 14 March 2005 - 02:54 PM

Um, didn't I already mention that despite being a bit out-of-date, the XCAPS CTs do exist? :huh?: If you wanted to know where they were, you should've asked in the first place. :P Go to the HTML CTD Asset List directory here, the XCAPS texts are there. At the moment, our priorities lie elsewhere, but I'm sure the XCAPS CTs will be addressed fairly soon.

By the way, I have absolutely no problems with your Wiki Asset List. Please continue. :P

And good luck on your exam. :)

Edited by Astyanax, 14 March 2005 - 03:39 PM.

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#49 Moriarty

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Posted 15 March 2005 - 01:07 AM

ah, so it was you who told me about the XCAP texts :) if I only had a brain...

so they do exist. the links on the "old" asset list page were just wrong. I see.

:)
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#50 dipstick

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Posted 15 March 2005 - 02:39 PM

I will be compiling an overall status via excel, which I may pass on to you moriaty, for addition to the wiki if you so desire.
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