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#1 CopyBass

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Posted 23 May 2005 - 10:47 AM

Would have done more but I don't have much time :(

The [Stun Launcher] is an especially useful piece of alien technology, both for them and for us. It allows for the capture of live aliens without the need for melee Stun Batons, it also has a fairly large area for stunning, great for fighting aliens that attack in packs. The Stunning capabilities are much more powerful than that of our Stun Batons, as the raw energy cased inside the ammunition is powerful enough to take down the greatest of foe, most likely used by the aliens to stun large animals for their research or for food.

An interesting feature on the [Stun Launcher] is that depending on the size of the creature targeted, the power of the stun will increase or decrease as to not cause major harm to the target. Once a target has been found and the trigger has been pulled, the raw energy encased inside the Alien Alloys of the Stun Bomb is released and moves towards the unfortunate victim at alarming speeds. Although we do not fully understand how it works, we believe the energy targets the nervous system, shutting it down.

“After our… Misfortune during our first encounter with the Stun Launcher, we finally got it working. In the test we fired it at a single sectoid. One short spasm and he was out like a light. Maybe I should X-Corps Manufacturers to make one of these for me when my wife want me to do something at home” – One of the many Scientists on the [Stun Launcher] project



Hope you like it :)

Edited by CopyBass, 23 May 2005 - 10:48 AM.

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#2 dan2

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Posted 23 May 2005 - 01:32 PM

I was under the impression that "Stun Launcher" and "Stun Bomb" come together, but I seem to be wrong. Hmm, how did I miss this?
Are you sure there's no other text on this "Stun Launcher" already?

#3 CopyBass

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Posted 23 May 2005 - 01:34 PM

I checked with Azrael, he said it was open...
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#4 dan2

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Posted 23 May 2005 - 01:40 PM

I checked with Azrael, he said it was open...

<{POST_SNAPBACK}>

Cool, then there's plenty of work to do for you. :)
Make sure you include a standard heading, description of some visible parts, comparison between stun baton and stun launcher efectiveness, accuracy.
Well, I'm sure you'll make it nice.
Have fun

#5 dipstick

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Posted 23 May 2005 - 01:54 PM

*cough*

I must say, (purely from a moderator's point of view, naturally :idea: ) that I would check a certain thread:

Highly important and relevant link

Just as a word of advice - at least do a cursory search for the relevant topic before you open yet another - these forums need a clean as it is.... ;)
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#6 dan2

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Posted 23 May 2005 - 02:09 PM

I must say, (purely from a moderator's point of view, naturally  :idea: ) that I would check a certain thread:
Highly important and relevant link
Just as a word of advice - at least do a cursory search for the relevant topic before you open yet another - these forums need a clean as it is....  ;)

<{POST_SNAPBACK}>

I checked it too, but it talks mainly about "Stun Bomb" effects and not really about the "Stun Launcher" in itself. That's why I even said earlier I thought they come together.
Well, I hope Copybass will talk about the launcher and leave the bomb text as a separate text, the way it should have been all along. Even the "Stun Bomb" needs a few touches, I guess

#7 CopyBass

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Posted 23 May 2005 - 02:23 PM

In the description of the Stun Bomb it seems to imply that it is a Grenade... also I checked the site a while ago and couldnt find it...

Edited by CopyBass, 23 May 2005 - 02:29 PM.

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#8 dan2

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Posted 23 May 2005 - 02:29 PM

In the description of the Stun Bomb it seems to imply that it is a Grenade.

<{POST_SNAPBACK}>

No matter how you call it, "Bomb", "Grenade", "Ammo", since you're supposed to research it separately from the "Launcher", separate texts are required for each, thus, you'll be writing about the "Launcher" itself in this thread.
Unless there's another thread for it, which I couldn't find yet :unsure:

Edited by dan2, 23 May 2005 - 02:31 PM.


#9 Astyanax

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Posted 23 May 2005 - 02:37 PM

It's a good start, CopyBass. Let's see... comments...

At the moment, there is a text that covers both the Stun Bomb and the Stun Bomb Launcher (see dipstick's post for the link). However, we are aiming for two separate texts. As far as I can tell, the current text is more suitable for the Stun Bomb CT since it describes the modus operandi of the weapon; the Stun Launcher is a relatively simple piece of equipment, designed solely for delivering Stun Bombs. Imho, dipstick's text should be pared down slightly to remove mentioning the launcher to make room for the new text, but that's a decision that's ultimately up to Azrael.

From a practical viewpoint, your Stun Bomb Launcher text should be consistent with the existing text. It'll simplify things in the future: we won't have writers butting heads and make proofreading and consistency checking an easier task. To be frank, the "raw energy" aspect is pretty vague; dipstick's text is much more detailed. Perhaps substituting "stun devices", "stun components", or "stun mechanisms" would be better? (On the other hand, the word "stun" is already used quite often...)

You don't necessarily have to go into as much detail as dipstick does in his text (he has to explain how it stuns creatures, while you only have to mention that the launcher fires stun bombs), but you can add more detail if you want.

I like the fluff text, CopyBass. :)

Edited by Astyanax, 23 May 2005 - 02:40 PM.

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#10 CopyBass

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Posted 23 May 2005 - 02:39 PM

K, I'll start working on that right now.
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#11 dan2

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Posted 23 May 2005 - 02:46 PM

But I have a question: "Who has the writing priority for Stun Launcher?". If it is Dipstick, then I wouldn't think it would be a good idea not to ask him first about what he thinks

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Posted 23 May 2005 - 02:48 PM

*cough*

I must say, (purely from a moderator's point of view, naturally  :idea: ) that I would check a certain thread:

Highly important and relevant link

Just as a word of advice - at least do a cursory search for the relevant topic before you open yet another - these forums need a clean as it is....  ;)

<{POST_SNAPBACK}>


*Coughs more*

CTD Forums are clean enough, thank you very much! That thread is the bomb (which is not finished, and in no condition to be near completed, so any takers?), this is the launcher. The thread is where it has to be :Leek:

But I have a question: "Who has the writing priority for Stun Launcher?". If it is Dipstick, then I wouldn't think it would be a good idea not to ask him first about what he thinks


Dipstick has resigned as CTD Project Member, the text is open for anyone who'd like to take a crack at it. Please feel free.

Edited by Azrael, 23 May 2005 - 02:49 PM.


#13 CopyBass

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Posted 23 May 2005 - 02:50 PM

If it is Dipstick, then I wouldn't think it would be a good idea not to ask him first about what he thinks

<{POST_SNAPBACK}>



Could you make that more confusing? LOL
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#14 Guest_Azrael_*

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Posted 23 May 2005 - 02:54 PM

And, please note that "Stun Launcher" and "Stun Bomb" are final names, remove all brackets on your next draft, edited title.

#15 CopyBass

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Posted 23 May 2005 - 02:55 PM

I dont know why I had them there in the first place...
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#16 dan2

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Posted 23 May 2005 - 02:56 PM

Sorry for my poor choice of words.
You see, I didn't know Dipstick resigned from CTD entirely, and here if a person is still active and has a text to write, nobody else can write it.
And I see Dipstick is still belonging to the CTD department, it might be that Stewart didn't have a final thought on his resignation

Edited by dan2, 23 May 2005 - 03:24 PM.


#17 CopyBass

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Posted 23 May 2005 - 03:30 PM

Stun Launcher X-Net Entry

X-Net://Pegasus.Net/Weapons/AlienWeapons/StunLauncher

The Stun Launcher is an especially useful piece of alien technology, both for them and for us. It allows for the capture of live aliens without the need for melee Stun Batons, it also has a fairly large area for stunning, great for fighting aliens that attack in packs. The Stunning capabilities are much more powerful than that of our Stun Batons, with the Stun Baton having to be used multiple times for larger targets. It is also powerful enough to take down the greatest of foe -- most likely used by the aliens to stun large animals for their research or for food.

An interesting feature on the Stun Launcher is that depending on the size of the creature targeted, the power of the stun will increase or decrease as to not cause major harm to the target. Once a target has been found and the trigger has been pulled, the Stun bomb is fired and moves towards the unfortunate victim at alarming speeds.

Inside the Stun Launcher are various components to house the Stun Bomb ammo as to not have it go off accidentally and stun our units. One is the inner shell that seems to cancel out all of the stunning capabilities of the Stun Bomb. Another is a gelatinous substance that makes sure the Stun Bomb won’t move when the gun is shaken. The Stun Bomb itself is cradled in the large bulb at the front of the gun. The gun is quite heavy, but if you’re after live aliens you won’t need other weapons or equipment.

Probably the least desired part about the Stun Launcher is the extreme inability to aim, for reasons unbeknownst to us. We believe it may have to do with the workings of the Stun Bomb. Other than that, the Stun Launcher is a very valuable weapon, and it will be very useful on the front.

“After our… Misfortune during our first encounter with the Stun Launcher, we finally got it working. In the test we fired it at a single sectoid. One short spasm and he was out like a light. Maybe I should get X-Corps Manufacturers to make one of these for me when my wife wants me to do something at home” – One of the many Scientists on the Stun Launcher project
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#18 dan2

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Posted 23 May 2005 - 04:25 PM

Well, the text is pretty nice so far.
But I have a few questions. I'm not sure about this variable power, are you sure it's a good idea to mention it?
How the inner shell cancel out the stunning effect?
This gelatinous substance, if it is needed for replication, what is it made of?
Is any amount of alien alloy required for manufacture?
I'm not quite sure about how precise is the weapon, it's not that bad, even on snapshots.
How is the weapon reloaded?
Well, I hardly wait to hear more :)

#19 CopyBass

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Posted 23 May 2005 - 04:35 PM

I'm going by the original stats, don't know if they're going to be the same tho
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#20 dan2

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Posted 23 May 2005 - 04:38 PM

I'm going by the original stats, don't know if they're going to be the same tho

<{POST_SNAPBACK}>

On the page
http://www.xcomufo.c.../artifacts.html
the "Small launcher" has 65% on snap and 110% on aimed. Why would you think is it that bad?

Probably the least desired part about the Stun Launcher is the extreme inability to aim, for reasons unbeknownst to us. We believe it may have to do with the workings of the Stun Bomb.



#21 CopyBass

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Posted 23 May 2005 - 05:07 PM

0.o, Ok then, No aiming difficulties >.< It's wierd though, I remember em to be horrible

Edited by CopyBass, 24 May 2005 - 06:46 AM.

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#22 dan2

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Posted 23 May 2005 - 05:34 PM

0.o, Ok then, No aiming difficulties >.< It's wierd though, I rmember em to be horrible

<{POST_SNAPBACK}>

Probably your soldiers were pretty new, too (with low accuracy).
Anyway, don't forget, when you have time, think about all the other questions

Edited by dan2, 24 May 2005 - 08:41 AM.


#23 CopyBass

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Posted 23 May 2005 - 05:42 PM

I'll get to work on it tomorrow, no time right now
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#24 CopyBass

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Posted 24 May 2005 - 11:27 AM

I could never see how that gun could be reloaded.... anyone have any ideas? Please?
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#25 dan2

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Posted 24 May 2005 - 11:39 AM

I could never see how that gun could be reloaded.... anyone have any ideas? Please?

<{POST_SNAPBACK}>

Since you mentioned that jelly material, I imagine the alien taking a blob (the ammo) and slowly push it through the jelly, with a plunger noise when he's extracting the hand from it :D yuck!
I don't know, there're many ways, maybe there's a button that opens the weapon (check to see if the art dept already made a drawing for it yet) or is plugged through the front, like a propelled grenade... well, we'll see.
I'm more interested in those materials shielding from the stun effect, how they prevent it. But don't worry, there's no rush, whenever you have the time

Edited by dan2, 24 May 2005 - 11:40 AM.


#26 Astyanax

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Posted 24 May 2005 - 11:52 AM

I've seen the idea of muzzle-loading for single-shot weapons around the forums, but if you can think of another way, that's fine, too.

As for the way the weapon and ammo look, I found the AWD (ArtWork Department) models in this thread.

Ideas for the ammo are in posts #5, 59, and 78, and a rough draft of the launcher is in post #55.

These are rough models, though; they haven't been finalized yet. I highly recommend taking a look at them because the CTD generally has to defer to the other departments when there is an inconsistency (text is easier to change than code, sound, or art). Then again, we can always offer our input when the AWD is working on their design. :) But don't worry too much about this for now. As long as you don't write something that's completely different than what has been modelled, you'll be just fine.

-Asty

Edit- maybe you could mention the launcher's bulky ammunition as an alternative to paragraph 4's inability to aim drawback?

Edited by Astyanax, 24 May 2005 - 11:59 AM.

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#27 CopyBass

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Posted 24 May 2005 - 02:34 PM

Stun Launcher X-Net Entry

X-Net://Pegasus.Net/Weapons/AlienWeapons/StunLauncher

The Stun Launcher is an especially useful piece of alien technology, both for them and for us. It allows for the capture of live aliens without the need for melee Stun Batons, it also has a fairly large area for stunning, great for fighting aliens that attack in packs. The Stunning capabilities are much more powerful than that of our Stun Batons, with the Stun Baton having to be used multiple times for larger targets. It is also powerful enough to take down the greatest of foe -- most likely used by the aliens to stun large animals for their research or for food.

An interesting feature on the Stun Launcher is that depending on the size of the creature targeted, the power of the stun will increase or decrease as to not cause major harm to the target. Once a target has been found and the trigger has been pulled, the Stun Bomb is fired and moves towards the unfortunate victim at alarming speeds.

Inside the Stun Launcher are various components to house the Stun Bomb ammo as to not have it go off accidentally and stun our units. One is the inner shell that seems to cancel out all of the stunning capabilities of the Stun Bomb, creating a sound at a pitch that negates the stunning effect of the bomb, and with alien alloys that won’t be harmed by the toxin inside. Another is a gelatinous substance, unknown to us, which makes sure the Stun Bomb won’t move when the gun is shaken. We have found that, even though the gel itself isn’t from this earth, it can be replicated with simple ballistics gel, which works similarly. The Stun Bomb itself is cradled in the large bulb at the front of the gun, where a locking mechanism imbedded in the ballistic gel holds it in place. When fired, the gel seems to break away and the locking mechanism falls, allowing the Stun Bomb through. The gun is quite heavy, but if you’re after live aliens you won’t need other weapons or equipment.

The Stun Launcher is reloaded by holding down the trigger (Only if the gun is empty, of course) to unlatch the locking mechanism and allowing the bottom of the gun to be detached. From there another Stun Bomb is loaded into the cradle mechanism and the stun negating sound vibration will resume. It takes a fair amount of time but the action is quickly memorized.

Materials for the Stun Launcher are fairly expensive, but definitely worth it. The amount of aliens you capture and the technology they reveal is much more valuable.

After our… Misfortune during our first encounter with the Stun Launcher, we finally got it working. In the test we fired it at a single sectoid. One short spasm and he was out like a light. Maybe I should get X-Corps Manufacturers to make one of these for me when my wife wants me to do something at home” – One of the many Scientists on the Stun Launcher project


Phew, That's hard work ^_^ Hope you like it!
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#28 CopyBass

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Posted 24 May 2005 - 03:28 PM

By the way, I put the part about variable stunning in because if the gun is able to take down a reaper, wouldn't it kill a sectoid?
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#29 dan2

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Posted 24 May 2005 - 03:36 PM

By the way, I put the part about variable stunning in because if the gun is able to take down a reaper, wouldn't it kill a sectoid?

<{POST_SNAPBACK}>

Well, you see, it's a not a damage effect, but a stun effect.
When you crack a crystall or burn it, you modify it, but if you freeze it and later let it warm up, it's unchanged. I know proteins in our body can coagulate irreversibly, but a little bit of frost and some electricity can stun without much side effects.
And larger units will have larger exposing areas, so the effect will be about the same.
I personally leave out the variable stun effect, in order to prevent confusion, but with good arguments you can convince me otherwise

#30 CopyBass

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Posted 24 May 2005 - 03:39 PM

Well, I'll leave that out next time.... What do you think of the newest draft though?
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#31 dan2

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Posted 24 May 2005 - 04:05 PM

Well, I'll leave that out next time.... What do you think of the newest draft though?

<{POST_SNAPBACK}>

Oh, the text is written nicely, there should be no complain there.
But there are some points in its description I'm not quite happy with. Like that jelly material. You know, they're sticky, which would imply a continuous loss of it (taken by ejecting ammo), and that must be addressed. I'll think of more... but I'm not saying this to discourage you, but rather to make you think more about this weapon. Don't think of it like it's a science-fiction weapon, but of something real, with parts and textures, with a logical way of functioning. Think of it like you're supposed to make a real thing, how would you make it? Then you can incorporate the science-fiction in it, making sure it fits with the other texts

Edited by dan2, 24 May 2005 - 04:57 PM.


#32 CopyBass

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Posted 24 May 2005 - 07:23 PM

I always thought that Balistics gel was the exact opposite when set... If not, back to the drawing board ^_^
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#33 mikker

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Posted 25 May 2005 - 01:22 PM

Only major deletions noted.

Stun Launcher X-Net Entry

X-Net://Pegasus.Net/Weapons/AlienWeapons/StunLauncher

The Stun Launcher is a useful piece of alien technology, for both sides of the conflict. In our case, it allows for capturing living aliens at a range, and thus effectively eliminates the melee requirements of the Stun Baton. It's ability to stun is not limited to a single target, but is spread out in a large area. This ability enables it to be used ageanst large packs of aliens, and still preserve it's stun effect. The Stunning capabilities are much more powerful than that of our Stun Batons, but due to the spread, targets further away from the center of the blast may still be standing after a hit. However, in a direct hit, it is powerful enough to take down the greatest of our foes .

An interesting feature on the Stun Launcher is that depending on the size of the creature targeted, the power of the stun will increase or decrease as to not cause major harm to the target. This should be discussed, and should anyway be in the stun bomb tekst. Once a target has been found and the trigger has been pulled, the Stun Bomb is fired and moves towards the unfortunate victim at alarming speeds. No need for this. A 'trigger pulled' might not even be right.

Inside the Stun Launcher are various components to house the Stun Bomb, designed to prevent an accident that would stun the user. One is the inner shell that seems to cancel out all of the stunning capabilities of the Stun Bomb, creating a sound at a pitch that negates the stunning effect of the bomb, and with alien alloys that won’t be harmed by the toxin inside. Again, quite a bit of this would be unknown as you have to think that the scientists havn't researched the actual bomb. And the effect of the bomb is still up for discussion. One of such components is a gelatinous substance that makes sure the Stun Bomb won’t move when the gun is shaken. We have not been able to reproduce this substance, but we found out that it's structually very similar to ballistics gel. As such, it can easily be replicated without any side effects. The Stun Bomb itself is cradled in the large bulb at the art not made yet front part of the gun, where a locking mechanism, imbedded in the gel, keeps it in place. When fired, the mechanism, along with the gel, slides back into a small chamber, allowing the Stun Bomb through.

The Stun Launcher is reloaded by holding down the trigger to unlatch the locking mechanism, as when fireing the gun. From there, another Stun Bomb is loaded into the muzzle and the stun negating sound vibration will resume. It takes little time, and the gel structure at the back of the chamber will prevent any accidental releases.

Materials for the Stun Launcher are fairly expensive, but definitely worth it. The amount of aliens you capture and the technology they reveal is much more valuable. Really, too short and uncalled for.

After our… Misfortune during our first encounter with the Stun Launcher, we finally got it working. In the test we fired it at a single sectoid. One short spasm and he was out like a light. Maybe I should get X-Corps Manufacturers to make one of these for me when my wife wants me to do something at home” – One of the many Scientists on the Stun Launcher project

" 'It was an accidental stun bomb discharge' has become one of the most common explainations from the scientists I've caught sleeping on the job. At the beginning I belived them, but when I hear them snore from outside the room, I get my doubts..." ~ Joan De Melan, X-Corps inner-relations team.

:) These changes might need a professional CTD artist to look at :)

Hey, I got a question. Should the two teksts be combined (researched seperately, but put into the same text, which otherwise would contain a placeholder: "bla bla bla would require a seperate study"), or still be diffrent teksts? (perhaps with slight changes, from "...bla bla seperate study" to "bla bla is described at the Stun Bomb tekst")

Edited by mikker, 25 May 2005 - 01:28 PM.

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#34 dan2

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Posted 25 May 2005 - 01:33 PM

If the two texts you're talking about are "Launcher" and "Bomb", then yes, there must be two texts. They're two distinct things, researched individually.
About the colors you used, wow, even young Astyanax was more merciful. I hope Copybass will be able to decrypt it.
Do you have a special note on the colors you used? Like which color for what?

#35 mikker

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Posted 25 May 2005 - 01:35 PM

If the two texts you're talking about are "Launcher" and "Bomb", then yes, there must be two texts. They're two distinct things, researched individually.
About the colors you used, wow, even young Astyanax was more merciful. I hope Copybass will be able to decrypt it.
Do you have a special note on the colors you used? Like which color for what?

<{POST_SNAPBACK}>


oh, sorry. Forgot that :P

Yeah, the usual: red for aditions, yellow for deletions, green for comments. I thought that was obvious, sorry.


Stun Launcher X-Net Entry

X-Net://Pegasus.Net/Weapons/AlienWeapons/StunLauncher

The Stun Launcher is a useful piece of alien technology, for both sides of the conflict. In our case, it allows for capturing living aliens at a range, and thus effectively eliminates the melee requirements of the Stun Baton. It's ability to stun is not limited to a single target, but is spread out in a large area. This ability enables it to be used ageanst large packs of aliens, and still preserve it's stun effect. The Stunning capabilities are much more powerful than that of our Stun Batons, but due to the spread, targets further away from the center of the blast may still be standing after a hit. However, in a direct hit, it is powerful enough to take down the greatest of our foes.

Inside the Stun Launcher are various components to house the Stun Bomb, designed to prevent an accident that would stun the user. One of such components is a gelatinous substance that makes sure the Stun Bomb won’t move when the gun is shaken. We have not been able to reproduce this substance, but we found out that it's structually very similar to ballistics gel. As such, it can easily be replicated without any side effects. The Stun Bomb itself is cradled in the front part of the gun, where a locking mechanism, imbedded in the gel, keeps it in place. When fired, the mechanism, along with the gel, slides back into a small chamber, allowing the Stun Bomb through.

The Stun Launcher is reloaded by holding down the trigger to unlatch the locking mechanism, as when fireing the gun. From there, another Stun Bomb is loaded into the muzzle. It takes little time, and the gel structure at the back of the chamber will prevent any accidental releases.

" 'It was an accidental stun bomb discharge' has become one of the most common explainations from the scientists I've caught sleeping on the job. At the beginning I belived them, but when I hear them snore from outside the room, I get my doubts..." ~ Joan De Melan, X-Corps inner-relations team.

Edited by mikker, 25 May 2005 - 01:39 PM.

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#36 dan2

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Posted 25 May 2005 - 01:42 PM

Oh, no, everybody was using another set of colors, and without this short note, it was taking a while to figure it out. I would personally edit the first message to add it there, to prevent further comments about it.
Why do you call it tekst?

Edited by dan2, 25 May 2005 - 02:11 PM.


#37 mikker

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Posted 25 May 2005 - 01:43 PM

wait....arght, sorry. Text.... tekst is danish for text. :P

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#38 Guest_Azrael_*

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Posted 25 May 2005 - 02:34 PM

Please tone down the additions, CopyBass is writing the text, and suggesting entire paragraphs can seriouly limit one's creativeness. Please only limit to justified deletions (as mikker did), grammar, spelling corrections if you feel like it (will always speed up proofreading at the end), and general suggestions, please :)

#39 CopyBass

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Posted 25 May 2005 - 02:35 PM

*Twitch* He just tore that apart, didn't he :P
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#40 dan2

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Posted 25 May 2005 - 02:48 PM

*Twitch* He just tore that apart, didn't he :P

<{POST_SNAPBACK}>

Initially I got scared when I saw how Astyanax completely colored my texts, but I realized they're just recommendations. I wouldn't worry, keep what you like, remove the rest. Consider it like a friendly advice, even if it doesn't seem so in the beginning :)

#41 dan2

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Posted 25 May 2005 - 02:50 PM

Please tone down the additions, CopyBass is writing the text, and suggesting entire paragraphs can seriouly limit one's creativeness. Please only limit to justified deletions (as mikker did), grammar, spelling corrections if you feel like it (will always speed up proofreading at the end), and general suggestions, please :)

<{POST_SNAPBACK}>

I don't get it, you are against what mikker did (too many additions) or you're for what he did? :unsure:

Edited by dan2, 25 May 2005 - 03:53 PM.


#42 Guest_Azrael_*

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Posted 25 May 2005 - 02:56 PM


<{POST_SNAPBACK}>

I don't get it, you against what mikker did (too many additions) or you're for what he did? :unsure:

<{POST_SNAPBACK}>

Please tone down the additions, CopyBass is writing the text, and suggesting entire paragraphs can seriouly limit one's creativeness. Please only limit to justified deletions (as mikker did), grammar, spelling corrections if you feel like it (will always speed up proofreading at the end), and general suggestions, please :)

I'm against excessive additions (like writing entire paragraphs), I'm for his justified deletions.

#43 mikker

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Posted 26 May 2005 - 04:04 AM

hey, most of it was just rewording, I'm very aware whos writeing the tekst :)

I removed the things that would've been needed to be removed anyway. Doing it now or later wouldn't change the fact that it would be needed to be changed.

If you've felt that i've destroyed your text, don't worry. It's your tekst, and you don't have to use my additons. :) I only changed stuff I felt would sound better in another way, I havn't added any additional paragraphs, or radically change the tekst. Ignore my changes if you like, it's your choice.

edit: Azrael, I didn't add entire paragraphs - just small rewording after each other again and again. It's the same text though. The only thing that I heavilty changed was the reloading part - it was extremly complicated, and would require art dev. to base on. I simplyfied it greatly, as I've felt it needed. It really wasn't THAT big a suggestion. Right? :P

Edited by mikker, 26 May 2005 - 04:25 AM.

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#44 Guest_Azrael_*

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Posted 26 May 2005 - 04:57 AM

edit: Azrael, I didn't add entire paragraphs - just small rewording after each other again and again. It's the same text though. The only thing that I heavilty changed was the reloading part - it was extremly complicated, and would require art dev. to base on. I simplyfied it greatly, as I've felt it needed. It really wasn't THAT big a suggestion. Right? :P

<{POST_SNAPBACK}>

Don't get me wrong, your help is very appreciated, as always (and so are your fluffs :D ), just reminding everyone in this opportunity, as, well, it happens, better try to avoid it so we allow the writers to use their complete creativeness. :Leek:

#45 CopyBass

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Posted 26 May 2005 - 06:48 AM

I won't be able to work on it for until Monday, most likely. I'll get to work as soon as I get back
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#46 Kikanaide

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Posted 08 June 2006 - 08:57 PM

Ok, so, again with the non-plasma CTD work. And again with the questions (the again refers to my post in Stun Bomb, which you'll read second but I wrote first).

1) CopyBass, you still around?

2) any spectacular additions required? I'm thinking about mix-and-matching the revised versions but trying to keep around as many of CB's ideas as I can.

This one doesn't seem to be altogether that complicated to me. I just need to make the thing not go off in its container and shoot out the end, right? Reminds me of a potato gun...
Kikanaide - "What does it mean? Don't ask."

#47 Zombie

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Posted 08 June 2006 - 09:41 PM

Ok, so, again with the non-plasma CTD work.  And again with the questions (the again refers to my post in Stun Bomb, which you'll read second but I wrote first).

1) CopyBass, you still around?

2) any spectacular additions required?  I'm thinking about mix-and-matching the revised versions but trying to keep around as many of CB's ideas as I can. 

<{POST_SNAPBACK}>

CopyBass is around, but is not a member of Project Xenocide anymore. Just assume control of the text and make whatever changes you feel are necessary. We will be around to offer suggestions and help. I think that covers everything. :)

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They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#48 Mad

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Posted 09 June 2006 - 07:50 AM

This one doesn't seem to be altogether that complicated to me.  I just need to make the thing not go off in its container and shoot out the end, right?  Reminds me of a potato gun...

<{POST_SNAPBACK}>

which would nicely give another reason for the xenium. maybe a modified version of the GDL/GAIA/Blaster (we've got so many names for this baby... ;) )
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#49 Kikanaide

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Posted 11 June 2006 - 09:24 AM

This is what I've got. Added some stuff, simplified some stuff. Actually went through all the crazy texts (Viper thread...and artwork) and looked to see what was already out there. Hence the changes to the loading mechanism.

Note - to avoid "goo loss" from firing, I made there be a classic chamber, but free-floating is that gunk. Let me know what you think.

Stun Launcher X-Net Entry

X-Net://Pegasus.Net/Weapons/AlienWeapons/StunLauncher

The Stun Launcher is a useful piece of technology, for both sides of the war. In our case, it allows for capturing living aliens at range, and thus effectively eliminates the melee requirements of the Stun Baton. Also, as an area-of-effect weapon, it can be used to incapacitate groups of aliens. The effect is strongest near the siteof impact. Note that individual creature and environmental variations allow that a bomb dropped between two members of the same species may result in the incapacitation of one but barely affect the other.

Inside the Stun Launcher are various components to house the Stun Bomb, designed to prevent accidental discharge. One such component is the chamber itself, which is housed in a gelatinous substance that acts to dampen vibration. We have not been able to reproduce this substance, but we found out that it's structually very similar to ballistics gel. As such, it can easily be replicated without any side effects.

The Stun Launcher is reloaded through a port on the top of the weapon.  Judging by the shape of the loading port, it appears as though a protective shell or coating is removed from the loaded bomb.  Apparently, once this protective layer is removed, the projectile becomes much more volatile. The interior of the weapon shows a marked contrast between pre- and post-removal. All protective measure (vibration dampening, carefully polished tubing, etc.) are present only after the casing is removed.

The actual firing mechanism appears to be gravity-based. Unlike Terran weaponry, no propellant of any type is used. The result of this firing scheme is an incredibly smooth acceleration with minimal impulse applied to the projectile.  Also, since the force is applied, effectively, from inside the projectile itself, firing will not trigger the Stun Bomb to explode.  Additionally, the launch produces no muzzle flash or other visible sign. Apparently, the substance known as Xenium is critical to the procedure. Initial tests have confirmed that if a faux projectile that does not contain Xenium is loaded into the weapon, the weapon will not fire.

As the Stun Launcher has no clip or magazine, X-Corps operatives should take care to avoid situations where more than a one or two shots are required.  Reloading, while not prohibitively cumbersome or lengthy, is best done outside of the heat of battle.

" 'It was an accidental stun bomb discharge' has become one of the most common explainations from the scientists I've caught sleeping on the job. At the beginning I belived them, but when I hear them snore from outside the room, I get my doubts..." ~ Joan De Melan, X-Corps inner-relations team.


Edited by Kikanaide, 11 June 2006 - 09:26 AM.

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#50 kafros

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Posted 11 June 2006 - 12:02 PM

Very nice Kika. Sry for "tearing" it apart... a bit :P. What do you think?


STUN LAUNCHER
X-Net://Pegasus.Net/Weapons/Alien Weapons/Stun Launcher

The Stun Launcher is a new technology that fulfils both human and alien objectives alike. It provides our soldiers an alternative method of capturing living Aliens at range, effectively eliminating the melee requirements of the Stun Baton. Additionally, due to its wide area-of-effect, it can be used to incapacitate a group of Aliens. The effect is greater the closer the organism is near the site of impact. Due to dissimilar environmental conditions and individual physiologies, different organisms of even the same species may be affected in a different manner if attacked with a Stun Bomb.


Inside the Stun Launcher are various components to house the Stun Bomb, designed to prevent accidental discharge. One such component is the chamber itself, which is housed in a gelatinous substance that acts to dampen vibration. We have not been able to reproduce this substance, but we found out that it is structurally very similar to ballistics gel. As such, it can easily be replicated without any side effects.

The Stun Launcher is reloaded through a flap on the top of the weapon. Judging by its shape, it appears as though a protective shell or coating is removed from the loaded bomb. Apparently, once this protective layer is removed, the projectile becomes much more volatile. The interior of the weapon shows a marked contrast between pre- and post-removal. All protective measure (vibration dampening, carefully polished tubing, etc.) are present operating? only after the casing is removed.

The actual firing mechanism appears to be gravity-based gravitational. Unlike Terran weaponry, no propellant of any type is used. The result of this firing scheme is an incredibly smooth acceleration with minimal impulse applied to the projectile. In addition, since the force is applied, effectively, from inside the projectile itself, firing will not trigger the Stun Bomb to explode. The launch produces no muzzle flash or other visible sign. Apparently, the substance known as Xenium is critical to the procedure. Initial tests have confirmed that if a faux projectile that does not contain Xenium is loaded into the weapon, the weapon will not fire.

As the Stun Launcher has no clip or magazine, X-Corps operatives should take care to avoid situations where more than one or two shots are required. Reloading, while not prohibitively cumbersome or lengthy, is best done outside of the heat of battle.

Aren't they the same?


“It was an accidental stun bomb discharge’ has become one of the most common explanations from the scientists I've caught sleeping on the job. In the beginning, I believed them, but when I hear them snore from outside the room, I get my doubts...
~ Joan De Melan, X-Corps inner-relations.