Hello all. Only found this site today and I have to say I am over the moon! It all looks fantastic so far...
Anyway, perhaps this has already been brought up and apologies if it has, but how about givin the enemy a research tree too?
Their research would be based on the human equipment they manage to get hold of, eg from raiding bases (quick snatch and run jobs as well as full on assaults), taking bodies of dead soldiers from the battle field, etc.
I am not sure if this is too much programming etc, so ignore me if it is Their research tree would obviously be automatic but could only progress provided they had the right gear. E.g., they might be able to design a fairly inefective defence against projectile weaponry after gaining battlefield experience of being shot by bullets. However, they could develop far superior armour against bullets if they ever managed to get hold of a pistol with a full clip...
It would certainly add flavour to the game and make it more dynamic. The aliens would become tougher as the game progressed but it wouldn't be as it is in so many other games, i.e., where you get a big gun and shortly after, the enemy gets better armour for absolutely no logical reason, kinda defeating the purpose of having the gun!
This way you could hold technological 'superiority' not just by researching but by also defending your own technology and research too. (Opens up opportunities for a base add on which self destructs labs etc if remotely triggered - you might lose a lot of research etc but at least the aliens might not get hold of that valuable plasma resistant armour you are developing)
Anyway, just an idea!
Edited by Miklatov, 15 July 2004 - 11:01 AM.