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XCOMUFO & Xenocide

Scoring


Chris StarShade

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It has been said that X-COM scores points and the aliens score points, but if this is the way it works you never see your 'real' score on the funding screen.

 

Thus, I am going to say it like this: X-COM score plus-points and the aliens score minus-points.

 

Here is the full list of all scoring:

 

+points:

UFO Crash Lands

Small Scout: 50

Medium Scout: 75

Large Scout: 125

Harvester: 250

Abductor: 250

Terror Ship: 500

Battleship: 700

Supply Ship: 400

 

UFO Destroyed (includes battleships destroyed by base defenses)

Small Scout: 100

Medium Scout: 150

Large Scout: 250

Harvester: 500

Abductor: 500

Terror Ship: 1000

Battleship: 1400

Supply Ship: 800

 

Aliens Killed:

Floater Soldier: 12

Floater Navigator: 14

Floater Medic: 16

Floater Engineer: 18

Floater Leader: 25

Floater Commander: 35

Sectoid Soldier: 10

Sectoid Navigator: 12

Sectoid Medic: 14

Sectoid Engineer: 16

Sectoid Leader: 20

Sectoid Commander: 25

Snakeman Soldier: 15

Snakeman Navigator: 17

Snakeman Engineer: 20

Snakeman Leader: 28

Snakeman Commander: 36

Ethereal Soldier: 20

Ethereal Leader: 30

Ethereal Commander: 40

Muton Soldier: 15

Muton Navigator: 17

Muton Engineer: 19

Reaper: 25

Chrysallid: 25

Silacoid: 20

Celatid: 20

Sectopod: 30

Cyberdisc: 20

Zombie: 18

 

Aliens Captured:

Floater Soldier: 24

Floater Navigator: 28

Floater Medic: 32

Floater Engineer: 36

Floater Leader: 50

Floater Commander: 70

Sectoid Soldier: 20

Sectoid Navigator: 24

Sectoid Medic: 28

Sectoid Engineer: 32

Sectoid Leader: 40

Sectoid Commander: 50

Snakeman Soldier: 30

Snakeman Navigator: 34

Snakeman Engineer: 40

Snakeman Leader: 56

Snakeman Commander: 72

Ethereal Soldier: 40

Ethereal Leader: 60

Ethereal Commander: 80

Muton Soldier: 30

Muton Navigator: 34

Muton Engineer: 38

Reaper: 50

Chrysallid: 50

Silacoid: 40

Celatid: 40

Sectopod: 60

Cyberdisc: 40

 

UFO Recovery:

Alien Alloys: 1

Elerium-115: 5 (per 50 units)

UFO Power Source: 20

UFO Navigation: 5

Alien Food: 2

Alien Reproduction: 2

Alien Entertainment: 2

Alien Surgery: 2

Examination Room: 2

 

Alien Artifacts Recovered:

(Artifacts that have been researched do not count)

Heavy Plasma: 5

Plasma Rifle: 4

Plasma Pistol: 3

Blaster Launcher: 5

Small Launcher: 4

Alien Grenade: 1

Mind Probe: 1

Ammunition: 1

 

Alien Corpses Recovered:

Sentient Race: 5

Terrorist Race: 3

 

Alien Base Destroyed: 500

Civilian Saved at Terror Missions: 30

 

Research Projects:

In ascending Order

(*Points are scored for adding entries to UFOpedia, not all that is listed can be researched per se*)

Plasma Pistol Clip: 5

Plasma Rifle Clip: 6

Heavy Plasma Clip: 7

Laser Weapons: 10

Stun Bomb: 10

Laser Pistol: 10

Laser Rifle: 10

Heavy Laser: 10

Laser Cannon: 10

Laser Defenses: 15

Tank/Laser Cannon: 15

Motion Scanner: 20

Medi-Kit: 20

Psi-Amp: 20

Plasma Pistol: 20

Alien Grenade: 20

Personal Armor: 20

Power Suit: 20

Flying Suit: 20

Plasma Rifle: 25

Mind Probe: 25

Plasma Cannon: 25

Fusion Ball Cannon: 25

Plasma Defenses: 25

Fusion Defenses: 25

Grav Shield: 25

Mind Shield: 25

Psi-Lab: 25

Hyper-Wave Decoder: 25

Hovertank/Plasma: 25

Hovertank/Launcher: 25

Heavy Plasma: 30

Small Launcher: 30

UFO Power Source: 30

UFO Navigation: 30

UFO Construction: 30

Alien Food: 30

Alien Reproduction: 30

Alien Entertainment: 30

Alien Surgery: 30

Examination Room: 30

Alien Alloys: 30

New Fighter Craft(Firestorm): 30

New Fighter-Transporter(Lightning): 30

The Ultimate Craft (Avenger): 30

Blaster Launcher: 40

Elerium-115: 40

Alien Autopsy: 50 apiece

Alien Interrogation: 50 apiece (points awarded are based on number of UFOpedia entries unlocked, if you unlock two entries with one interrogation that is 100 points, if you unlock none that is 0 points)

Alien Origins: 60

The Martian Solution: 60

Cydonia or Bust: 60

 

-Points:

Craft Lost:

Skyranger: -200

Interceptor: -250

Firestorm: -250

Lightning: -300

Avenger: -400

 

 

X-COM Soldier Killed/MIA: -20

HWP Destroyed: -20

Civilian Killed by Aliens: -30

Civilian Killed by X-COM: -50

 

UFO Flies over Earth: -1

UFO lands: -2

Alien Base Built: -50

Each Day Alien Base Operates on Earth (per base) -5

Terror Site Ignored by X-COM: -1000

Country withdraws from project: -150

Alien Harvest Mission Successful: -30

Alien Abduction Mission Successful: -50

 

 

That is a fairly exhaustive list of all scoring considerations. You should note that there are exploits that can aid against some of the real point-takers, such as ignoring a terror site. If you land and then immediately take-off from a Terror Site, you generally lose between 270 and 400 points instead of 1000 because the game only counts the 'Civilians Killed by Aliens' in that case.

 

In general, score affects your overall funding. The higher your score, the better. Do note, however, that if you score is below -900(Beginner), -800(Experienced), -700(Veteran), -600(Genius), or -500(Superhuman) for two months in a row you automatically lose the game. (Not to mention your funds will have really sunk by then).

 

Speaking of which, could someone confirm whether or not the project is cancelled if all the funding nations withdraw from the project?

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wow, biiig list there.

 

Speaking of which, could someone confirm whether or not the project is cancelled if all the funding nations withdraw from the project?

i can confirm it. if all countries widthraw from the project, it's obvious that the project has been cancelled (no matter how much we can live without their funding) :P

 

edit: btw, in the research projects list, you're missing the Blaster Bomb (ammo for Blaster Launcher).

Edited by SupSuper
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Are you sure, though?  As in, have you tested it in the game?

 

It might meet the requirements of common sense that the project is cancelled if all funding nations withdraw.  However, computers are hardly known for common sense.

LOL. yes, i've tested it ^_^
Seems this dispells the myth that killing aliens is better for your score than capturing.

but killing is more fun. it makes them scream! :P Edited by SupSuper
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I got it from the OSG, and yes I have noticed at least one discrepency.

 

<_<

It seems the game has a tendency to not be able to decide what the score deduction for losing HWPs should be. On occasion I have seen it double the penalty and I have also seen it deduct nothing for losing 3 HWPs in one mission. It is probably a glitch.

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  • 5 weeks later...

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