Another two days or something (didn't really keep track) for the guns and a lot of time for the ammo. Or maybe the building weapons just felt like a long time because of how many Alien Activity Alerts I got and the UFO incursions. But for the "test run"--I'd never used ToxiGuns before--I built ten guns, one for each agent, and twenty mags, one for the weapon and one spare. Plus all my guys have a coupla grenades of each type, a medi-kit and a motion scanner. I have two hybrids with mind benders (they don't have scanners) and an android who wields my heavy weapon, a minilauncher, but he has a ToxiGun for a sidearm.
This whole time, from building the base to the last mag, I didn't shoot down a single UFO or go to a single Alert thing. And my score has increased the last three weeks. What the heck?
As a side note, ToxiGuns are the single most effective weapon I've ever seen in any X-COM game with the notable exception of the heavy plasmas of 1999, nearly a century ago (game time). :uzzi:
But now that I've got the firepower to take those bugs down, I'm going to every alert thing, but for some reason my score is now dropping!
