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Ideia For Multiplayer Campain


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#1 samsam

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Posted 25 October 2003 - 09:58 PM

HI.Has one more Fan of X-com enemy unknown, i dŽlike to express some
concepts that will never see the daylight .This is my perfect ideia of a full multiplayer game using xcom1, like ufo2000 is beeing made, and played by me...
The ideia is simple and is based on two forces that try to control each other planet;
each player has a geoscape that serves the purpose of controling theirs bases and their attack/defence ufo/interceptor thing.Remeber the interface on ufo, similar on both sides but each sides with diferent goals.
Of course beeing the aliens you had some things that humans dont have, like
telepatic projections, control objects at distance (beeing able to take weapons from enemies hands from far), etc etc, even new aliens whoŽd jump long distances and walk on walks...
Well for my delusion of gameplay ill make some screenshots for showing
the concept a bit better and latter present them in this forum.
Thanks

SAMSAM

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#2 dipstick

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Posted 26 October 2003 - 04:30 AM

Um, why don't you just have a liiiiittle peek at the forums. That should answer a few questions that you may have....
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#3 Cpl. Facehugger

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Posted 26 October 2003 - 07:52 AM

Yeah, especially the discussions in the lab.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#4 samsam

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Posted 27 October 2003 - 06:04 PM

HI.
Somehow i cant put this is the workshop as a reply or new topic, but
here it is.A first sketch of my demented vision after i researched the forums
for 2d, and 3d images that are beeing made by other fans.
Id like to know your opinion about it, and latter on ill explain my ideia of gameplay
into it.
Thanks



SAM

samoes29@hotmail.com

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#5 Cpl. Facehugger

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Posted 27 October 2003 - 08:01 PM

Well, it is intresting. Lets see some more.

The reason that you can't post in the workshops is that you are not working on the project. Only project members and project member recruits are allowed to post in the workshops. This should go in the lab anyway, if you mean to have one of the senior devs see if it could be implemented in xenocide. If you want to work on the project, post in the "recruitment center" portion of the lobby and tell us about yourself.

Edited by Cpl. Facehugger, 27 October 2003 - 08:01 PM.

I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#6 Breunor

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Posted 27 October 2003 - 08:16 PM

I agree with that, if you're interested in doing graphics for the game you should post in the appropriate recruitment center threads. I would wait until you've done that and once you're a project recruit, you can look within the workshop forum to see what's been worked on to date.

It's an interesting screen you have, and would certainly work, but our current UI is taking a different approach IRT the tone of the screens. Take a look at the sample screens posted off the home page for an idea of what the current UI is heading towards. We appreciate any suggestions that maintain the general gameplay of the original.