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#51 gu35s

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Posted 23 August 2006 - 03:18 PM

um.

Sorry, an error occurred. If you are unsure on how to use a feature, or don't know why you got this error message, try looking through the help files for more information.

The error returned was:
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for both links....
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#52 Guest_Azrael_*

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Posted 23 August 2006 - 04:33 PM

um.


Sorry, an error occurred. If you are unsure on how to use a feature, or don't know why you got this error message, try looking through the help files for more information.

The error returned was:
Sorry, the link that brought you to this page seems to be out of date or broken.


for both links....

Sorry, I was wondering whether you could see those topics or not.
They are in a forum that was made public once, and apparently it's private again, so non-xeno members cannot see it :(. But, for your convenience:
-------

LASER PISTOL
X-Net://Pegasus.net/Weapons/Laser Pistol

The XLW-01 Laser Pistol is the first of X-Corps' newly developed portable laser weaponry. Despite the fact that heavier conventional weaponry offers both greater accuracy and damage capacity than the laser pistol, the XLW-01 should not be discounted as a sidearm. Field tests indicate that the Laser Pistol's primary advantages over our current standard firearm are its extremely fast auto-fire speed, its increased damage potential, and its almost unlimited firing capacity. Unlike conventional pistols, which require soldiers to keep track of their remaining ammunition, this weapon can last the duration of a sustained firefight on a single charge. Preliminary field trials demonstrate the high combat effectiveness of the Laser Pistol, and we recommend that standard issue handguns be replaced by it.

The Laser Pistol can be broken down into four main components: the primary capacitor, located in the handle; the laser core, located in the anterior half of the barrel; the firing mechanism, located behind the core and includes the trigger and secondary capacitor; and the cooling system, encasing both the secondary capacitor and the laser core and extending into the heat exhanger along the underside of the barrel.

Early rate of fire issues were solved by the addition of the secondary capacitor. This addition enhances the safety of the Laser Pistol, buffering the user in case of accidental discharge of the primary capacitor, which acts as the magazine-equivalent for the XLW-01, holding the full power charge. The secondary capacitor functions similarly to the chamber of a mundane pistol, only charging when the weapon is about to be fired. This secondary charging occurs when the shooter's finger rests on the trigger. Full compression of the trigger is still required to activate the pistol, and the secondary charge will dissipate a short while after the finger is removed from the trigger.

Despite being able to achieve a maximum rate of fire nearly twice that of a standard Pistol, the Laser Pistol cannot sustain this a rate of fire indefinitely due to inadequate heat dissipation of the core. Tests have shown that extreme temperatures can result in severe degradation of core material, reducing both the effectiveness and the life span of the laser core by as much as eighty percent, and in some cases, causing the catastrophic failure of the primary capacitor. As a result, the XLW-01 has been limited to three shots in this rapid fire mode, after which an automatic safety mechanism will prevent further firing until the laser core has sufficiently cooled.

Agents MUST be warned that attempts to override the three shot limitation or bypass the secondary capacitor are likely to result in severe injury or even death.

"We'd been sweeping through a disheveled group of Greys from a downed Recon UFO for a minute or two. We were down to the last few bugs; we had them pinpointed and were closing fast. After a brief firefight, there was only one left, firing out of some bushes. We hadn't taken any casualties yet, so I was feeling pretty good. I let the soldiers exchange fire with the last Alien, figuring we had better cover and could outlast it. Unfortunately, one of my soldiers, Ensign Sam "Grizzly" Mugalla, got tired of being shot at, and, you know, had a little shell shock going. He bolted straight at the target with a nice, steady grip on the trigger of his Laser Pistol, something R&D had just cooked up. Unfortunately, those things overload pretty easily, especially when you strip the safety catch.

He scared that little bug-eyed freak to death, and then shot it some more just for good measure. I kept calling him back to formation, but I figured he'd shoot until he was good and ready to come back. Then the pistol overloaded right in his hand. That put him in the medical bay for a few weeks. Now they have a tamper-proof, fully-integrated safety mechanism. They call it the Grizzly Circuit."
- Captain Sandra Campori


"TORCH" LASER RIFLE
X-Net://Pegasus.net/Weapons/Laser Rifle

The Laser Rifle, nicknamed as the "Torch", is a revolutionary weapon capable of dealing with a majority of known Alien species with greater effectiveness than our conventional weaponry. It features the firepower to pierce tough Alien hide and a significantly higher ammunition capacity than standard firearms.

"Your new "Torch" Laser Rifle is a powerful weapon, and like a well-bred pet, it requires very little attention to keep it out of trouble. All you have to do is wipe the weapon’s external heat sinks before use; the rest of the rifle is sealed airtight and requires no maintenance. What could be simpler? Keep your "Torch" happy and it will keep you alive!" –"The Care and Feeding of Energy Weapons", excerpt from the X-Corps Training Manual.

The "Torch" is the second generation of laser weaponry and a definite step up from the earlier pistol design. Its main advantages over the laser pistol are vastly increased damage, accuracy and maximum effective range. It is our first genuinely adequate tool for engaging Aliens in prolonged medium-range ground combat situations.

The laser core runs along the length of the rifle's barrel. Its increased barrel length has allowed us to fit in a larger semiconductive diamond core, consequently multiplying the laser’s intensity. When the Laser Rifle's trigger is pressed, a bank of high density capacitors discharge an electrical impulse within the laser core, where the energy is transformed into photons, amplified virtually instantaneously, and released in short and intense laser pulses. As soon as the Laser Rifle fires, its banks of capacitors begin recharging and the laser core disperses the heat generated, resulting in a moderately fast, sustainable rate of fire.

Due to its lack of moving parts, the Laser Rifle requires little field maintenance. In fact, if the weapon’s case remains sealed, the weapon's estimated lifespan is 2 years of sustained use before needing a laser core replacement.

Overall, the Laser Rifle has proven itself admirably, and should be issued as a replacement to our standard rifles despite its greater cost. Its increased damage and range may allow our troops to gain the edge with the Aliens.

"When I saw this baby in action, I knew I had to get one. Our old rifles could barely penetrate even the thin hides of the little bug-eye Aliens; this 'Laser' rifle cuts through just about anything instantly. When I first tested this weapon, we set up an Alien dummy, you know, one of the grey ones. I fired a single shot, and it burned a hole clean through the dummy and half-way though the reinforced wall behind it. I can’t wait to zap a Grey with it!" -Cpl. Alex Dupont



#53 kafros

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Posted 23 August 2006 - 04:59 PM

Only recruits and full members can enter the workshop

#54 Vaaish

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Posted 23 August 2006 - 05:07 PM

While I love Stargate, the ancient's tech probably isn't the bst place to look when you are trying for alien. Its too similar ro a very advance human tech feel because ancients for all intents and purposes are humans.

I'm like that pad idea wthere the user puts his hand on it and the screen floats but the overall feel is still too human.

#55 gu35s

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Posted 23 August 2006 - 05:32 PM

Should I mention that I have a hard time even to simply follow you?

Is it that hard to understand?

Concerning the alien navigation, why would the pilot need visuals anyway? Could you try a matrix-style chair? Direct input to the brain and the pilot's output causes the ship to react accordingly. Imagine: Cables at the base of the chair and at its "neck", visible "alien curcuits" inside the chair, maybe a life support system for optimal pilot performance, ........

I thought it was psionic link? Well, I can try it though.

Only recruits and full members can enter the workshop

Actually, I can enter, read, and search, but I can't post. I looked for the laser tech in there and only found laser cannon in both completed and active task. Though I can't get into the warehouse if that is still in use.

Sorry, I was wondering whether you could see those topics or not.
They are in a forum that was made public once, and apparently it's private again, so non-xeno members cannot see it sad.gif. But, for your convenience:
...

Thanks :D I'll read it carefully :) Oh and in the X-net Entry: Psionic Amplifier (completed task) I found a "[color] Psionic Amplifier [color]" in the text. Just so you know...

While I love Stargate, the ancient's tech probably isn't the bst place to look when you are trying for alien. Its too similar ro a very advance human tech feel because ancients for all intents and purposes are humans.

I'm like that pad idea wthere the user puts his hand on it and the screen floats but the overall feel is still too human.

Actually I never referencing anywhere when I sketch ideas. All and all came from meshing multiple things in my brain :) The less detail means I can make more stuff up than looking at existing pictures.

As for the pad, I was thinking it looks like a weight scale with a palm scanner attached beside it :P I wonder. Maybe I can take out teh pad entirely.... Anyway, back to drawing :D
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#56 gu35s

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Posted 23 August 2006 - 06:02 PM

LASER PISTOL
... portable laser weaponry. Despite the fact that heavier conventional weaponry offers both greater accuracy and damage capacity than the laser pistol, the XLW-01 should not be discounted as a sidearm...

"TORCH" LASER RIFLE
...<paragraph3> The "Torch" is the second generation of laser weaponry and a definite step up from the earlier pistol design. Its main advantages over the laser pistol are vastly increased damage, accuracy and maximum effective range. It is our first genuinely adequate tool for engaging Aliens in prolonged medium-range ground combat situations....


Shouldn't those be Laser Pistol to keep consistency? Just asking.

/me thinks I need anti-anty shot....
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#57 gu35s

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Posted 23 August 2006 - 07:42 PM

Alrighty. Here's some ideas for the console. Very Rough sketches.

Alien Console Rough Sketch 1
Alien Console Rough Sketch 2

And here's some navi seat.

Navi Sys Seat Sketches 1
Navi Sys Seat Sketches 2

How are they?

Edited by gu35s, 28 August 2006 - 04:35 AM.

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#58 Metalfrenchtoast

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Posted 23 August 2006 - 08:00 PM

I think the nav chair on the far right is pretty cool, lots of nice smooth lines. Also, for holo-emitters, why not try something where the operators stand withing a certain designated area and a 3d image is projected around them, giving them all sorts of neato information about the UFO's surroundings. Maybe some cables coming up from the floor or down from the ceiling with some kind of rigging to screw into the backs of their heads? Or maybe the cables could come from sort of a central hub on the pad. Just a few ideas. By the way, I really dig your drawings.

Edit: Also, maybe we shouldn't be so afraid of making some of these things at least slightly human(ish). I mean, in most stories you hear of Greys, they're pretty much just us in 5 million years, right? Also, take into account that there are several universal "Concepts" that tend to stick in nature, such as the wing, which manifests itself through mammals, reptiles, birds, insects, and even some fish. Not to mention that the idea of flying around inside a hollow vessel, as far as we know, is absolutely and purely a human idea. Just my perspective.

Edited by Metalfrenchtoast, 23 August 2006 - 08:08 PM.

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#59 gu35s

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Posted 23 August 2006 - 09:37 PM

Thanks :D Well, about the cables. I am wondering about that. Should there be cables? I mean if everything is control via psionic wave, then what are the cables for? Cables to back of head could be the direct psionic tapper, or whatnot. Anway, I'll try some with cables later. I also had an idea about the control chair raise from the floor and then a 3D sphere holoscreen enveloped around the chair showing the surroundings. Though I am not sure if that fit into Xenocide's alien tech since.

Edit: Also, maybe we shouldn't be so afraid of making some of these things at least slightly human(ish)....

Hmm. have to ask Vaaish about that one...

Anyway, here's a rough 3D version of the touchpad Holo station.

View 1
View 2
View 3

Please ignore the dummy :P

Edited by gu35s, 28 August 2006 - 04:33 AM.

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#60 Vaaish

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Posted 23 August 2006 - 10:13 PM

kinda a quick 3d rough of having "grown" crystal stuff. Still a little too human and the orange ish stuff iare placeholders for holopanels.

I would see nav as just a place to stand and then have an the user "float" suspended abouve the pad in a sitting amner with the holopanels around them or something to indicate the field.

I would prefer to stray as far from human as possible to emphasize the alien mindset. starting with the assumtpion that because we humans do it this way it must be a universal constant limits what we can come up with. I think the best compliment we could get with the alien side is seeing people look at it the first time and wonder where the heck they are inside the ship and how on earth can anything in here work. Thats how much of a break I want from human.

Attached Files

  • Attached File  test.jpg   78.51K   127 downloads

Edited by Vaaish, 23 August 2006 - 10:19 PM.


#61 dteviot

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Posted 23 August 2006 - 11:55 PM

kinda a quick 3d rough of having "grown" crystal stuff. Still a little too human and the orange ish stuff iare placeholders for holopanels.

I would see nav as just a place to stand and then have an the user "float" suspended abouve the pad in a sitting amner with the holopanels around them or something to indicate the field.

I would prefer to stray as far from human as possible to emphasize the alien mindset. starting with the assumtpion that because we humans do it this way it must be a universal constant limits what we can come up with. I think the best compliment we could get with the alien side is seeing people look at it the first time and wonder where the heck they are inside the ship and how on earth can anything in here work. Thats how much of a break I want from human.

Well, if you want something a bit different, how about the pilot is in a tube of oxygenated flurocaron, with catheters to provide food and waste removal. (Idea is to provide some protection from G-stress, and the pilot is going to be in there for days.) Thus, the pilot's "chair" would look like one of those "dead alien in specimen cylinders" you see in sci-fi.
(Also, providing a chair might be a bit awkward with different alien anatomies.)
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#62 gu35s

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Posted 24 August 2006 - 03:19 AM

...
I would see nav as just a place to stand and then have an the user "float" suspended abouve the pad in a sitting amner with the holopanels around them or something to indicate the field.
...

Here's the idea I said about having the chair raise/hover inside holoshpere. And the other version is just the navigator floating. Although I also think that maybe just a holosphere cover the entire pad instead of navi floating in it might be plausible.

Alien Navigation System Pads/Stations Sketches

Well, if you want something a bit different, how about the pilot is in a tube of oxygenated flurocaron, with catheters to provide food and waste removal. (Idea is to provide some protection from G-stress, and the pilot is going to be in there for days.) Thus, the pilot's "chair" would look like one of those "dead alien in specimen cylinders" you see in sci-fi.
(Also, providing a chair might be a bit awkward with different alien anatomies.)

Exactly what I was thinking while I was designing the navi system, which was why most of the sketches are pad instead of seats.

Navigating for days... maybe the alien have an auto-pilot?

According to this (mind you that this is a Completed X-net Entry), it said that the navi takes 5 aliens and the other 4 are virtually comatose in duration of the link. Where do the other 4 sits? That means if minimum 5 aliens required in a ship, imagine an escort ship with 5 aliens in it. And only one is active in the flying time, which assume is days, and a malfunction happened to the navi chair. Who are to take care of the navi?

Anyway, here's another pics of "chairs", and the most right is one idea that fits the "dead alien cylinder" as a navi console.

Sketches

The navi steps in, the outer shell came up/down, and fluid floods in. The input/output cables are on one side of both top and bottom pad. And a side holostation to monitor the health of navi. The rest are just other ideas, which includes no-back chair for easy access of a viper who can't really "sit".

Edit: Here's a quick 3D no-back seat with some holoscreen around it.

Alien Navi Sys Seat

Edited by gu35s, 28 August 2006 - 04:32 AM.

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#63 gu35s

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Posted 24 August 2006 - 01:08 PM

Posted Image

FLASHPOD
X-Net://Pegasus.net/Equipment/Flashpod

With the Flashpod, our soldiers are able to efficiently illuminate selected areas. This battlefield lighting is important during nighttime missions, as it makes it easier for our soldiers to spot enemies while advancing towards the target. It also allows them to create a defense perimeter to prevent surprise attacks by enemies lurking in the shadows.

Like its predecessors, this area illumination device uses phosphorus as its most important component. Unlike them, however, the system uses electrical stimulation to create a similar effect. This is a considerable improvement, as it means that the device is not only reusable, but also does not exhibit the exothermic side-effects involved in the use of the previous versions.

"Well, this was long overdue. Those old flare-thingies kept burning holes in my pockets." - Rookie Thomas "Firebutt" Richter

Based on the new principle called Phospho-Electro-Luminescence (PEL), the Flashpod is composed of just two parts: accumulator and PEL screen.

The accumulator resides in the center of the round device and can be recharged quickly through the Flashpod's integrated power socket. The factory-default accumulator is rated for 30Ah at operating current, and is capable of sustaining a light output of 1900 ANSI lumen for over a day.

The PEL screen has been made possible by recent advances in nanotechnology, allowing us to use a marvelous semiconductive polymer that is cheap to produce, moldable into any shape, lightweight, and capable of electricity-to-light conversion with unprecedented efficiency. The screen is composed of macromolecules that can be doped with various elements, each creating a unique spectrum of emitted wavelengths. After experimenting with several different combinations, a mixture of chromium, iridium and yttrium was chosen for its superior ability to produce a spectrum of emitted light which does not impair the night-vision of our soldiers. This is achieved by suppressing those wavelengths that trigger the human eye's light-adaptation. The resulting crimson glow is still more than sufficient to illuminate the surrounding area, allowing early spotting and identification of enemies.

The PEL screen is integrated into the translucent envelope of the device. This tough, shatter-proof and fire-resistant polymer casing makes the Flashpod impervious to standard environmental conditions. In fact, every reported case of "spontaneous loss of function" later was found to involve improper use of explosives.

For easy de-activation, each Flashpod's casing has three concealed buttons situated at intervals easily accessible to human hands. When all three buttons are pressed simultaneously, the device is switched off until rethrown, allowing the same Flashpod to be used several times over the course of a mission as needed without revealing the position of the carrier to enemy fire.

"Hey guys, check this out, I can make my face glow!" - Rookie Recruit Brian Malone, recently deceased from asphyxiation.
Note: The original size of the casing was slightly enlarged to reduce the choking hazard.


Additional Image

P.S. Sorry for copying the X-net Entry without asking.

Please give feedback on this one.

Edited by gu35s, 28 August 2006 - 04:29 AM.

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#64 Guest_Azrael_*

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Posted 24 August 2006 - 04:35 PM

I like it, good job on all the concepts and general artwork, I like your stuff =b keep them coming.

#65 kafros

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Posted 24 August 2006 - 05:09 PM

In addition, you are in the community news section in the wiki :P. Check it in the link at my sig if you want. This newsletter issue is a bit poor though... :(

#66 gu35s

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Posted 24 August 2006 - 05:14 PM

In addition, you are in the community news section in the wiki :P. Check it in the link at my sig if you want. This newsletter issue is a bit poor though... :(


LOL Who would have thought? I guess I better increase production then :P

I like it, good job on all the concepts and general artwork, I like your stuff ThumbUp.gif keep them coming.


Thanks :D Although with all the compliments, input and feedback is nice too :)
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#67 gu35s

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Posted 24 August 2006 - 06:59 PM

X-net Entry: Alien Breeding.

Posted Image

//

Alien Composite Sketches

Edited by gu35s, 28 August 2006 - 04:28 AM.

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#68 gu35s

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Posted 24 August 2006 - 10:07 PM

Posted Image

ALIEN COMPOSITES
X-Net://Pegasus.net/Alien/Craft/Components/Composites

The mystery of the unusual composite our operatives have brought back from the field has at last been solved. It seems it is not a true composite at all, but rather a number of discrete layers of metal, ceramic, and unusual hydrocarbons, each layer being just under 0.15 picometers thick. All but the outermost layer have a fine network of Alien organic tissue spread throughout, almost like a circulatory system. These 'capillaries' seem to center on uneven indentations on the interior of the material.

While many of the Alien devices are made of this substance, our analysis has focused on the scavenged hulls of captured Alien craft.
Early studies indicated that the outer shell of an Alien Composite-hull is manufactured to extremely fine tolerances, but minute variances in the internal layers show a more organic look. The external layer is a complex compound made up of Niobium, Osmium, Tungsten and Molybdenum mixed with traces of Platinum. The proportions must be precise, or the composite will not form. Within this composite is a complex molecular mesh of what appear to be reinforced silicon picotubes, supporting and surrounding molecules of buckminsterfullerene.

This combination gives the shell an incredible strength, unmatched by any earthly armor, as well as a distinctive oily sheen. Amazingly, the external surface of this husk is virtually frictionless, a side effect of the closely spaced buckminsterfullerene molecules. The internal metallic layers are made of the same compound, but with simpler reinforcement; a hexagonal network of carbon picotubes provides it both with strength and flexibility. While complex in both makeup and design, this layer is well within our engineers' capabilities.

The second layer is an unusual ceramic compound that exhibits superconductive properties even at room temperature. The effect of this layer on the Alien Composites is to enable them to disperse the blast of any energy attack throughout the entire skin of the device, allowing the heat of a laser or plasma burst to radiate away. It also serves to thoroughly insulate a craft from electromagnetic radiation. At extremely high temperatures, the ceramic begins to break down to a molecular level, losing its superconductive properties. Oddly enough, samples that have been tested to destruction seem to regain their superconductivity after a few days, with the damaged ceramic being completely regenerated. With access to our new low pressure calcination chamber, replicating this layer is child's play.

The third layer closely resembles terrestrial plastic, being hydrocarbon based. However, it contains several unusual molecular structures and a number of previously unknown enzymes, which can be easily reproduced in our laboratories. This plastic layer gives the entire structure a high level of resiliency, allowing it to flex and absorb kinetic energy quite effectively.

This sequence of layers is repeated hundreds to thousands of times, depending on the item in question. Whether it is the thin wall of a plasma-reaction chamber, or the impenetrable hull of an UFO, it is simply a matter of how many layers are added.

The most intriguing part of the Alien Composites is its organic portion. The tissue itself seems to be silicon-based, but altered immensely at the genetic level. The capillaries infiltrate each layer completely, with the outermost shell alone immune to its spread.

Incredibly, the organic segment seems to direct the placement and bonding of the other layers, with each layer somehow absorbed from a reservoir into the organic layer, transported molecule by molecule to the proper place, to be bonded with the existing region. Amazingly, this allows anything made of these composites to be essentially self-repairing as long as the external husk is intact and a sufficient source of the appropriate material is available. A controllable culture of this organic component is obviously the key to replicating this substance.

While early experiments to reproduce the Alien Composites had disastrous results, we have managed to control the Alien tissue to the point of effective usage. With Composites manufactured by X-Corps’ engineers, there is no limit to what we can create.

"Gregor was working on that stuff all night. He just kept saying that the Aliens would be unstoppable if we couldn't find a weakness in their equipment. "They put all their eggs in one basket", he kept saying, "we only have to find a way to destroy these Composites, and we can halt the invasion in its tracks!" We were already worried about him, but we came in the next morning, and...I dunno, he must have fallen asleep. It was like the stuff knew, or something, like it knew he was trying to destroy it. I still can't get that image out of my mind. It's in my dreams now. His face..."
- James Sanchez, PhD


Additional Image

Edited by gu35s, 28 August 2006 - 04:27 AM.

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#69 kafros

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Posted 25 August 2006 - 01:15 AM

Nice work as always :)

But really, could you please do the boring chore of changing the [IMG] tags into pure HTML links? The page takes a lot to load even with broadband

#70 gu35s

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Posted 25 August 2006 - 03:04 AM

Haha. Quite true :) Here it is then :)

Motion Sensor v.2

2 Buttons on right are suppose to be Zoom In/Out and the roller on left raise or lower height (floor). Though it could be the other way around :P

Edit: When the device is turned on and the grids appear on screen, it is a debateable DragonBall Sensor MkII :P

Edited by gu35s, 25 August 2006 - 03:08 AM.

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#71 gu35s

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Posted 25 August 2006 - 11:12 AM

So how was it?

Here's some more quick 3D for alien navi sys.

Alein Navigation System _5 Aliens_ rnd01
Alein Navigation System _5 Aliens_ rnd02
Alein Navigation System _5 Aliens_ rnd03
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#72 Metalfrenchtoast

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Posted 25 August 2006 - 01:24 PM

I really like the way that's set up. I'd definately be crapping myself if I was hunting aliens in that sort of an environment.
Ya gotta scrub them, scrub them, dirty toes,
Ya gotta warsh them, warsh them, filthy clothes,
Ya gotta blow that, blow that, runny nose,
And then God knows, Ya might get clean

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#73 gu35s

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Posted 25 August 2006 - 09:52 PM

Try these ones :D

AlienNavSys Navigator Station
AlienNavSys Sub Pilot Pods
AlienNavSys View Sequence 1
AlienNavSys View Sequence 2
AlienNavSys View Sequence 3

Do give comments. Anyone at all! :D

Edited by gu35s, 25 August 2006 - 09:52 PM.

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#74 kafros

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Posted 26 August 2006 - 02:40 AM

I like the last image, looks cool :)

You could try something alternative... Put a fixed "psionic amplifier"-thingy on top of these (or some new) booths... Speculating that these amplifiers are the means of establishing psionic contact with the ship.

Or, a hex-base as you've drew before which can hold up to 5 people and one main psionic linker in the center...

How does that sound?



And, for the motion detector, you could try to put symmetrical handles on the left and right parts of the device, a circular device will be harder to handle and will probably temp the soldiers (or the aliens) to use it as a freesbie :P (how is "freesbie" spelled anyway? <_<)

#75 gu35s

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Posted 26 August 2006 - 04:17 AM

Hmm. I think I just got another idea. 4 amplifier (sub pilots) in seperate area than the main navi. Say:

____N___
_/______\_ <- elevation
/__SSSS__\ <- subpilot under it.

Though I am not sure how that would fit into smaller ships.

For motion detector. Does is still use one square only? cause if I put handle it would look kind of like this |=O=| . Or maybe shorter one huh? |O| ? I was replaying X-com and just realize the motion detector don't have buttons :P

Anyway, "freesbie" > FRISBEE :)

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Soldier1: What the heck is this? *Looking and circular thing on his belt*
*Tempted he threw the motion detector like a frisbee*
*BONK*
*Down goes a Grey*
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^ I guess it can be used like that too :P ^

Oh btw, Is there a chance that the player can change the orientation of objects? I always ran out of space because of orientation problems :\

Edited by gu35s, 26 August 2006 - 04:19 AM.

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#76 Blue.Shark

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Posted 26 August 2006 - 07:57 AM

I like the third and the last image of nav. system (i know they are the same :) ). Looks really cool B)

#77 kafros

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Posted 26 August 2006 - 10:03 AM

Concerning the Motion sensor, this is what I had in mind :)

Ph34r mY ub3r-1337 dr4vv1ng sk!!1z

just don't think I can't draw a thing, at least I try :P

Edited by kafros, 26 August 2006 - 10:07 AM.


#78 gu35s

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Posted 26 August 2006 - 03:02 PM

Are you sure the link is right?

I tried it 10+ times and it kept giving me a broken image icon.

Edit: Never mind. after restarting my com, i could see that you simply wanted a frisbee with grip on 2 sides :P JK

Edited by gu35s, 26 August 2006 - 03:41 PM.

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#79 gu35s

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Posted 27 August 2006 - 03:40 AM

Here's the navigation system idea mention above.

View 1
View 2
Breakdown (Sorry for using such offensive colors)

Comments?
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#80 Vaaish

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Posted 27 August 2006 - 08:17 AM

how does that fit in a single story tall ship? and I'm still unlcear as to why it takes so many aliens to pilot the ship... I mean we are talking almost the entire crew on smaller vessels.

I'm also not fond of the single spire thing, I think it looked better with the two cysral haves that slid open.

Edited by Vaaish, 27 August 2006 - 08:18 AM.


#81 gu35s

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Posted 27 August 2006 - 01:13 PM

That is what I have been asking from the first! According to the completed CT for alien nav sys, it took 5 to fly any ship. So I think revision the CT is better than 5 aliens flying a small ship.

Spire is out then. So with the crystal, think it needs holoscreen inside? Now I am thinking that there's a platform, organic looking like the outside of a ship, with a console. When the navigator use the console, the platform will raise and the sphere holoscreen appears.
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#82 Guest_Azrael_*

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Posted 27 August 2006 - 02:14 PM

That is what I have been asking from the first! According to the completed CT for alien nav sys, it took 5 to fly any ship. So I think revision the CT is better than 5 aliens flying a small ship.

Actually...

This psychotronic device appears to be some sort of gestalt network, linking up to five individuals of the same species to a massive psionic amplifier

Five is a maximum, not a minumum.

#83 gu35s

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Posted 27 August 2006 - 02:44 PM

................................. duh.................................. SORRY! >_<
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#84 gu35s

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Posted 27 August 2006 - 07:49 PM

Navigator Pod
View 1
View 2

Currently I have no idea how the door works yet. I am thinking it would rotate into the main body, but from the shape, it may be impossible. Next idea is opening sideways or up like a fridge door.

Ideas?
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#85 Metalfrenchtoast

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Posted 27 August 2006 - 08:10 PM

Maybe the door turn into some kind of goopey membrane they can just walk through when the unit detects a pilot approaching. Or, if you change the shape of the entire unit to more of a crystaline shape that's pointed at the top, and facetted so that the front is more-or-less a cylinder, you could easily have the entire door rotate back into the unit. Here's an example, it's a little sketchy but I think you'll get what I'm saying. Personally I like the membrane idea more.

Attached Files


Edited by Metalfrenchtoast, 27 August 2006 - 08:12 PM.

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#86 gu35s

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Posted 28 August 2006 - 04:26 AM

So can this be used?

Posted Image

The door, as Metalfrenchtoast said, would be dual layer of soft tissue membrane which allow navi to simply step in and out. And the spires on top are to connect the navi with the ship or other navis. Tubes for nutrients and such.

Again, as I always said. Comments, Comments, Comments. Thanks :)

Edited by gu35s, 28 August 2006 - 04:37 AM.

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#87 gu35s

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Posted 29 August 2006 - 02:00 AM

No comments?

Anyway, here's a couple of fanart updates.

Psionic Power
Terror Zone (+selfportrait?) :P

These are drawn from memory and I tried hard to match the original art. Though I am very sure my memory is not the best :)

Edit: I ran out of page in my sketch book, I guess updates would be slowed to 3D models till I get another one :\

Edited by gu35s, 29 August 2006 - 02:08 AM.

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#88 gu35s

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Posted 29 August 2006 - 05:14 AM

OOOkay. Here's a different approach to Alien Navigator System.

Full View
Usage Sequence
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#89 dteviot

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Posted 29 August 2006 - 01:38 PM

So can this be used?

The door, as Metalfrenchtoast said, would be dual layer of soft tissue membrane which allow navi to simply step in and out. And the spires on top are to connect the navi with the ship or other navis. Tubes for nutrients and such.

Again, as I always said. Comments, Comments, Comments. Thanks :)

I like it, but then I'm biased. The pods were my idea.
However, I'd be tempted to have the pods facing each other, rather than facing outwards.

Edited by dteviot, 29 August 2006 - 01:38 PM.

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#90 Vaaish

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Posted 29 August 2006 - 02:10 PM

guess why are their things that look like wiring going to the pods.

second one I like a little better but its pretty rough. maybe not have the plate actually rise or do something else with it

#91 gu35s

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Posted 29 August 2006 - 02:33 PM

well, based on dteviot's idea there should be cycle of fresh nutrients coming in and waste going out of the pod itself. Well even with that excuse, the cables could go away. I am going out right now, but when I come back I will take the cables out and realign the pods facing each other and see how it looks.

As for the second one, I will think of other ideas to use the plate. Any ideas input for it will be gladly appriciated.
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#92 gu35s

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Posted 30 August 2006 - 03:11 AM

After a bunch of thinking, I had the idea of:
1. Plate will become jelly like and cover the navi. (bad idea)
2. Plate will glow the same color as the hologram (not too bad idea)
3. Plate do nothing (....)
4. Plate stay and navi float instead (hmm...)
5. Center of plate would rise up instead of the whole (... plate erection??)
6. I have no idea...

Can't think of much use of it for the time being, but i thought the spikes might do some interesting thing.

Edit: Here's a side view.

Edited by gu35s, 30 August 2006 - 03:21 AM.

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#93 Vaaish

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Posted 30 August 2006 - 05:49 AM

stay away from one and 5 definately

#94 gu35s

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Posted 31 August 2006 - 03:02 AM

Well then. Here's the edited version of the pad. Very similar to the first one, except for usage option. Any other ideas I can try with it?

Sequence View
Close-up View
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#95 j'ordos

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Posted 31 August 2006 - 09:48 AM

I just thought of this: will we actually need to know how the working console looks like? Chances are we are not going to see one active anyway, because I don't think a navigator would jump to his (hers/its?) console when xcom troopers rush into the UFO command post, guns blazing. So IMHO we would be fine with just an unoccupied console. Although, granted, it'll be easier to flesh out the inactive console if we know what it does and how it does that when it's activated.
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#96 Metalfrenchtoast

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Posted 31 August 2006 - 11:57 AM

Also could be very useful for X-net content
Ya gotta scrub them, scrub them, dirty toes,
Ya gotta warsh them, warsh them, filthy clothes,
Ya gotta blow that, blow that, runny nose,
And then God knows, Ya might get clean

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#97 gu35s

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Posted 31 August 2006 - 12:56 PM

Hm. Very true. We do not really need to know. But it will be useful for programers to know just in case if there's a cut scene :)

Scene: Viper came into the navi room, got on the pad, and the holoscreens came to life. Scene cut to outside viewing UFO zooming into earth's atmosphere. (Or something like that)

Although, for sure I don't have to put dummies in everything. For example, the next one :)

Xenium Reactor
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#98 gu35s

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Posted 31 August 2006 - 09:44 PM

Just a tryout on Psionic Training Facility Plans.

Full View
Floor 1
Floor 2
Compartment

Expl:
- The odd room from 1st floor. I was thinking about having a room where the trainee can test their psi-skills on aliens or just other animals.
- The thingies in the compartments. In front of door is a server/computer, to the left is Psi-Projector, and the last one is the seat for trainee so he/she can be monitored at all time.
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#99 Guest_Azrael_*

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Posted 01 September 2006 - 09:41 AM

Great, we really need a (approved and completed) Psionic Training Facility concept / model as we cannot finish the text without it.

Btw, did you get your application reviewed by Vaaish?

#100 gu35s

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Posted 01 September 2006 - 01:44 PM

Yeah, he did. I thought I said that? Anyway, Vaaish said my style's too different, so I have to make something that is similar to Xenocide feeling. Can't say wether I am getting closer or not since there's not much feedbacks =\

Anyway here's a better version of the Psi-Lab Compartment

Full View
Monitoring Section
Projection Section
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