i didnt realise i spent 3 hours reading them O.o
looking foward to some more of them

Posted 07 January 2005 - 07:20 PM
Posted 07 January 2005 - 10:25 PM
I read hobbes 300k fiction. The whole thing. Now he owes me.
Edited by Hobbes, 07 January 2005 - 10:30 PM.
Posted 09 January 2005 - 08:45 PM
Posted 10 January 2005 - 08:03 AM
Posted 10 January 2005 - 09:12 AM
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
Posted 10 January 2005 - 09:18 AM
I really enjoyed TUM. Best fanfic for X-com ever.
Posted 11 January 2005 - 11:56 AM
Posted 11 January 2005 - 12:19 PM
Posted 11 January 2005 - 07:18 PM
Posted 12 January 2005 - 05:25 AM
Posted 15 January 2005 - 01:25 PM
Posted 15 January 2005 - 01:50 PM
Posted 15 January 2005 - 02:52 PM
Posted 15 January 2005 - 10:26 PM
Well, I was referring to how laughable mine would be, actually.
Posted 15 January 2005 - 10:33 PM
Posted 22 January 2005 - 03:21 PM
Posted 07 May 2005 - 02:31 PM
Posted 09 May 2005 - 08:46 PM
Posted 22 October 2005 - 10:16 AM
Posted 22 October 2005 - 12:13 PM
Posted 22 October 2005 - 04:37 PM
Posted 22 October 2005 - 06:03 PM
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Posted 06 November 2005 - 07:37 AM
Posted 06 November 2005 - 07:54 AM
Hobbes, do you want a review of each chapter or one review covering the story overall?
Posted 06 November 2005 - 12:06 PM
Maybe I can help you with your little problemBut the underwater combat and the ship to ship fighting is really something very hard to write, because of how unreal it is. It makes no sense to fight while standing on your feet underwater and the velocities achieved by the subs/USOs are impossible.
Posted 07 November 2005 - 08:46 AM
Maybe I can help you with your little problem
1st) Fighting underwater might be easier if you stood on the ground, since targeting then is a lot easier. How to achieve this? No Problem: Lead shoes!The Problem is the moving underwater, because you need more strength and are much slower, but the aliens are also, and if you look at the TUs just as relative compare possibility, there is no problem anymore.
2nd) The velocities achieved by the subs are high, but one can achieve high velocities (ok, not that high, but much higher then conventional subs are able to take) with a new technology which surrounds the sub with a hull of air. This actually exists (can't find it at the moment) and allows very high underwater velocities.
Hope you'll finish Abyssal, I'm reading UM at the moment (22nd chapter) and I'm stunned! It's awesome! (despite the spelling...) I really should learn for University right now, but I'm just to attracted to the story! Wow! Keep on the good writing, it's pretty hard to do such fine stuff, I can tell!
Posted 07 November 2005 - 01:40 PM
Hooorraaayyyy!!!I am currently reviewing all that I've written so far, in order to prevent continuity errors with the next chapter (which is 90% done), so expect new material coming up soon.
Posted 07 November 2005 - 02:10 PM
Posted 07 November 2005 - 07:20 PM
Posted 19 December 2005 - 07:08 AM
Maybe I can help you with your little problemBut the underwater combat and the ship to ship fighting is really something very hard to write, because of how unreal it is. It makes no sense to fight while standing on your feet underwater and the velocities achieved by the subs/USOs are impossible.
1st) Fighting underwater might be easier if you stood on the ground, since targeting then is a lot easier. How to achieve this? No Problem: Lead shoes!The Problem is the moving underwater, because you need more strength and are much slower, but the aliens are also, and if you look at the TUs just as relative compare possibility, there is no problem anymore.
Edited by koriand'r, 19 December 2005 - 07:09 AM.
Posted 19 December 2005 - 11:32 AM
I have to say I’m in disagreement over this idea, the body strength required to move underwater with something like lead on your shoes is near impossible, taking a stumble is likely going to bust your ankle. You'll be walking up very difficult terrain, exposed to marine predators and more air will be consumed from the oxygen tank because of the effort required. Having rushed air in you underwater *especially if your suit leaks* will add the chance of air bubbles into the veins which is lethal.
Pressures exerted by water are formidable, every 30 feet in depth is equal to an added atmosphere of pressure, about 14 pounds per square inch. At high pressure, nitrogen is easily dissolved in the blood and tissues. The deeper a diver goes and the longer they stay down, the more nitrogen is absorbed. Absorb too much nitrogen and it actually becomes toxic, causing a very dangerous condition known as nitrogen narcosis.
But more important is how the nitrogen comes out of solution as diver surfaces. If there is too much dissolved nitrogen in the body, or pressure is reduced too quickly, the gas can begin to form bubbles, causing a host of problems collectively known as decompression sickness, or more commonly known as the bends.
Edited by Mad, 19 December 2005 - 11:34 AM.
Posted 19 December 2005 - 01:09 PM
Posted 19 December 2005 - 04:51 PM
Well, to avoid the negative effects of nitrogene there are two possibilities:
1st: use helium plus oxigen. All fine. It is used in deep sea diving nowadays, but is very expensive.
2nd: more expensive, but more healthy and more effective is the version we all know from "The Abyss": "breathing" oxygenated liquids. This is no legend or science fiction. It's bare science. These liquids are used nowadays as blood replacement fluids. They are oxygenated fluorcarboxydes, and can "easily" be breathed.
The pressure thing is another problem, but can be avoided, as well as the moving problem by - not used in the game - full metal diving suits with hydraulic support.
I didn't say it is all without any problems, but they are nevertheless solvable.
---Edit---
Btw: lead shoes are used by under water workers, e.g. for underwater archeology, maybe too for oil rig workings, but I don't know 'bout this
Edited by koriand'r, 19 December 2005 - 04:55 PM.
Posted 19 December 2005 - 05:29 PM
Well, I see, and I agree to your point. The best sollution would be an underwater equivaltent of the power suit. But the problem is: Hobbes wants to write a story based on X-COM TFTD. And Microprose choose not to use any of the UFO EU technologies in this game. So, as I see this and why I wrote sth. in the first place, we are here, to find a logical explanation for the technology of TFTD and it's use, so Hobbes can build his story on it. Therefore, we can exploit that Microprose didn't explain too much in the Ufopedia, but we may not - as preferable this would be - "develop" new technologies which are not in the game. E.g. There is nowhere mentioned what the aquanauts breath, so it can easily be fluorcarbonates.I am aware of use of lead shoes for underwater in archelogy and oil riging but it wouldn't be appliable to combat given archelogy and rig work revolve round the person being dropped at the location and that what they do phyically is a complete different ball game then the requirments. In the end your asking a character for underwater combat to a: walk around terrain in both underwater gear while holding combat gear underwater and explore large sets of terrain in a demanding pace. much faster then those who use it for archolegy and such would.
We can both agree that hydraulic based suit would be the best solution, of course either of us could be wrong or right as there has been close to zero of actual experimentation’s of underwater close combat. (If any) A lighter material would be more suitable, plastic can be a good solution *tanks will be made of plastic based materials in the near based future.* Or the alien alloy from the first game can be equally adapt as i said before, its easy to make armour out of it and the advanced armour/flying suits have their own environmental system which is why i'm saying an underwater version may be possible. But in the end the effective suit design should have some form of computerised system to allow the user to cope better.
The sea is a dark, cold and claustrophobic area and you'll be seeing mainly in a preithal/tunnel vision. So a better in built navigation/sonar equipment may be suggestible. *We already have a navigation system in some cars and even some mobile phones, so I won't call it far fetched beyond our abilities. The only reason why is because of pure expense and some fields needed to be covered.
But given this story is based after the first game where you researched on advanced forms of interceptive communications (hyper decoder, gravity defying suits wityh built in enviromental features.) Forward 40yrs on past wars and such and I do feel strongly that such technology of an underwater equivalent should exist for Xcom prior to terror of the deep. I hate repeating the suggestion of an underwater equivalent of an powersuit/flying suit but those designs espacilly in hobbes eariler fic allowed them to survive the coldness and brutal environment of Mars and game wise are quite resistant to plasma weaponary (and they do hurt!) Perhaps it would make the story a bit easier but ignoring the technological potential that was gained during the peace years is something that can’t be ignored because it is part of a character’s backstory and history.
Posted 19 December 2005 - 05:58 PM
Well, I see, and I agree to your point. The best sollution would be an underwater equivaltent of the power suit. But the problem is: Hobbes wants to write a story based on X-COM TFTD. And Microprose choose not to use any of the UFO EU technologies in this game. So, as I see this and why I wrote sth. in the first place, we are here, to find a logical explanation for the technology of TFTD and it's use, so Hobbes can build his story on it. Therefore, we can exploit that Microprose didn't explain too much in the Ufopedia, but we may not - as preferable this would be - "develop" new technologies which are not in the game. E.g. There is nowhere mentioned what the aquanauts breath, so it can easily be fluorcarbonates.I am aware of use of lead shoes for underwater in archelogy and oil riging but it wouldn't be appliable to combat given archelogy and rig work revolve round the person being dropped at the location and that what they do phyically is a complete different ball game then the requirments. In the end your asking a character for underwater combat to a: walk around terrain in both underwater gear while holding combat gear underwater and explore large sets of terrain in a demanding pace. much faster then those who use it for archolegy and such would.
We can both agree that hydraulic based suit would be the best solution, of course either of us could be wrong or right as there has been close to zero of actual experimentation’s of underwater close combat. (If any) A lighter material would be more suitable, plastic can be a good solution *tanks will be made of plastic based materials in the near based future.* Or the alien alloy from the first game can be equally adapt as i said before, its easy to make armour out of it and the advanced armour/flying suits have their own environmental system which is why i'm saying an underwater version may be possible. But in the end the effective suit design should have some form of computerised system to allow the user to cope better.
The sea is a dark, cold and claustrophobic area and you'll be seeing mainly in a preithal/tunnel vision. So a better in built navigation/sonar equipment may be suggestible. *We already have a navigation system in some cars and even some mobile phones, so I won't call it far fetched beyond our abilities. The only reason why is because of pure expense and some fields needed to be covered.
But given this story is based after the first game where you researched on advanced forms of interceptive communications (hyper decoder, gravity defying suits wityh built in enviromental features.) Forward 40yrs on past wars and such and I do feel strongly that such technology of an underwater equivalent should exist for Xcom prior to terror of the deep. I hate repeating the suggestion of an underwater equivalent of an powersuit/flying suit but those designs espacilly in hobbes eariler fic allowed them to survive the coldness and brutal environment of Mars and game wise are quite resistant to plasma weaponary (and they do hurt!) Perhaps it would make the story a bit easier but ignoring the technological potential that was gained during the peace years is something that can’t be ignored because it is part of a character’s backstory and history.
Remember, this is not about creating a background for PJXenocide V1+ underwater feature.
Posted 20 December 2005 - 11:19 AM
Well, first, to answer your question: it is spelled Elirium-115A solution to this problem that I saw somewhere was that TFTD and UFO were fought by different groups. The X-com group that went to Cydonia then got reinforcements and went out searching for Alien outposts that mined Erelium(sp please?). however right after they left the underwater activity happened and the Gov started a new branch of X-com from scratch as the original x-com group shared little tech with the rest of the world. Interesting to note, in a Microprose document (I don't know which) they stated that the aquanaught suit was built using alien alloys from xcom ufo. Gauss also was an aplicaton of Plasma. A slight contradiction is that Gauss is Erelium bassed and Erelium is not special.
Posted 20 December 2005 - 02:21 PM
Posted 24 December 2005 - 09:00 PM
Posted 14 October 2006 - 06:26 AM
Elerium dissolves in salt water
Posted 21 October 2006 - 08:52 AM
Elerium dissolves in salt water
May this quote forever haunt you for while researching on UFO's, the history channel did a series of UFO documentaries and one of them was USO's and while the Xcom series prides itself in trying to blend reality in its series there was one factor in the the history channel showing of UFO's where it talked about USO's and of one footage of a USO funneling water upwars to it.
One strong theory is that salt water is a essential part of fusion just as salt water is needed for the making of plutonium. So in short it dosen't hold water does the excuse (no pun intended)
I would argue robotics, given mankind had accses to advanced alien tec for a while, technology would had updated would it not make sense if the fighting troops were robots? Even today the U.S has a big ambtion to make a third of its army robotic in the next twenty years (and that's without alien tec) In Xcom universe they created minature tanks, hovercrafts and could even MC aliens and their heavy weaponary given it was all neural connected (or something) I would suggest you could create a militry hardware weaponary based on it. It would make a excellent show of continuity and make more sense as a machine remote controlled/MC controlled will gurantee that the user will not be harmed.
Posted 02 December 2006 - 05:44 AM
Do you believe everything you see on the History Channel? My opinion is that until a UFO lands on the roof of the UN building everything is simply the product of either misconceptions or a strong imagination.
There a lot of theories, the question is to use one that suits your needs. And my goals when I resume the story are to keep it as much close to the official documentation that was released with the games.
Just for the sake of discussion, try to imagine what would happen if instead of soldiers you'd have robotic systems fighting on low intensity conflicts like Iraq right now. How could they deal with the civilian population? What about searching people's houses and arresting insurgents/terrorists? Winning hearts and minds?
Arguably, you can say that this sort of low conflict would not be the situation where AI/Remote controlled robotic would be deployed, only in situations of open conflict, where 2 armies march off and face themselves in battle. But there you have 2 problems:
1) You are assuming that there will be an opponent willing to face your robotic force on the terms that they were designed to fight. If there isn't such a force, then the enemy's strategy most likely will be the one employed against Western forces in Iraq and Afghanistan: blend with the population to increase civilian loss of life and their hostility towards the occupier and/or attack the force's support systems (the engineers, workshops, supply routes, etc.) that make it work and are more vulnerable.
2) You are reducing warfare to a single dimension, assuming that conflict will only be made between those robotized forces. In other words, that nations/entities/etc. will all decide that the way to conduct wars is by deploying armies of robots to slug it out between themselves.
In the case of the US the decision you refer of using more robots has both a political and economic rationale: soldiers take time and money to train and dead bodies don't play well at home. But most soldiers will frown upon an idea of replacing humans with robots because: a) it endangers their jobs; it dehumanizes warfare and encourages its use as a mean to resolve all problems. Like a famous general once said: "it's good warfare is so terrible, otherwise we would grow fond of it".
I am not saying that robots don't have their place on the battlefield: there are niches where they are mostly useful, like surveillance, aerial fighting, fire support and so on. But I don't expect for the future to bring conflicts with only robots facing one another: there will always still be the boots on the ground grunts.
Posted 19 December 2006 - 07:40 PM
Posted 26 December 2006 - 03:54 PM