Exo2000 Posted May 22, 2005 Report Share Posted May 22, 2005 (edited) Alright, time to clear this up... Some weapon/item behaviour is NOT defined in items.lua or weapons.lua Impossible/Uncoded For Previously Suggested Examples include;Reduction/Temporary Improvement/Restoration of stats other than health (flashbang, stims) (the Medkit doesn't work, so no HP restore)Weapon Paralysation (EMP, etc.)Holograms (fake units for deceptions)Walls/Barricades that are made ingame (sandbags, etc.)Remote View Items (deployable cameras)Complex Explosives (tripmines, C4/Semtex style linked explosives)"Bouncing" beams (jump between multiple targets in random order)Weapon mods (bipod, scope, lasersight) (these are already done in the weapon concepts thread to a limited degree)Deployable Items/Weapons (that turn into turrets or walls or somesuch)Status Effects (causing Panic or Berserk) Sticky please, so people read this. Edited August 1, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
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