Jump to content


Photo

Troop Carriers Loaded With Soldiers


  • Please log in to reply
13 replies to this topic

#1 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 11 July 2003 - 02:47 PM

In the previous Xcom games, you could take down a battleship with an Avenger, and then win the ground fight with the troops in it, even if it got nearly destroyed. IMHO there should be a risk in using your carriers to take down ships: if your craft gets damaged any troops in it may get wounded/die, to reflect the damage done by those alien plasma cannons.

At least, that would make sense. Don't know if it will be that fun at all to play it this way... :huh:

Edited by j'ordos, 11 July 2003 - 03:01 PM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#2 Micah

Micah

    Colonel

  • [[Administrators]]
  • PipPipPipPipPip
  • 2,290 posts

Posted 11 July 2003 - 03:07 PM

Not fun at all :P plus it would be straying a bit from the basic mechanics of UFO Defense, which we are trying not to do unless it is necessary.

#3 j'ordos

j'ordos

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 5,059 posts

Posted 11 July 2003 - 03:24 PM

Not fun at all :P plus it would be straying a bit from the basic mechanics of UFO Defense, which we are trying not to do unless it is necessary.

I know, it's just some inconcistency I noticed lately... and I was thinking: let's share this discovery with the world ;)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
Posted Image
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG

Now presented in DoubleVision™ (where drunk)

#4 Guest_Jim69_*

Guest_Jim69_*
  • Guests

Posted 11 July 2003 - 06:28 PM

Well, say that the troops are well enough protected so they don't get hurt. U could have the avenger with damage tho like the UFO's get when they are shot down. That would look cool, 2 see the smoke and that pouring off as u get off.

#5 miceless

miceless

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 1,613 posts

Posted 13 July 2003 - 01:30 AM

Yes, but if you start killing soldiers based on air combat that might be a pain. I guess it would make people think again about using them, but it would defeat the point of a fighter/transporter combo.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#6 warhamster

warhamster

    Captain

  • Xenocide Creative-Text Departmen
  • 255 posts

Posted 13 July 2003 - 03:56 AM

We should put a new difficulty level after super human. We'll call it 'realistic'. :P

#7 miceless

miceless

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 1,613 posts

Posted 13 July 2003 - 04:12 AM

:D Yes, welcome to the real world.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#8 Kenshiro

Kenshiro

    Captain

  • Xenocide Artwork Department
  • 200 posts

Posted 13 July 2003 - 01:20 PM

You should read up on Desert One, the operation to save the Iran Hostages, if you want to know about the realistic behavior of elite soldiers after a transport is damaged and the soldiers evacuate to continue the mission.

Personally, I think the best thing to do is to leave the X-Com method intact. Maybe you could add the smoke and flames (or even have your team unable to evacuate until another transport arrives) but in reality, people in transports just don't function well after their aircraft is shot up for some reason so unless we are willing to go all the way with this, I think true realism is not the ideal to be sought out here.

#9 Guest_Jim69_*

Guest_Jim69_*
  • Guests

Posted 13 July 2003 - 02:17 PM

You should read up on Desert One, the operation to save the Iran Hostages, if you want to know about the realistic behavior of elite soldiers after a transport is damaged and the soldiers evacuate to continue the mission.

Personally, I think the best thing to do is to leave the X-Com method intact.  Maybe you could add the smoke and flames (or even have your team unable to evacuate until another transport arrives) but in reality, people in transports just don't function well after their aircraft is shot up for some reason so unless we are willing to go all the way with this, I think true realism is not the ideal to be sought out here.

Thats what I was tryin 2 say. No point damaging troops ( prehaps an effect on morale tho? ) but a damaged avenger would look pretty cool in battlescape.

#10 warhamster

warhamster

    Captain

  • Xenocide Creative-Text Departmen
  • 255 posts

Posted 13 July 2003 - 06:27 PM

I think in this case, we should leave realism out of the game play. It would just wouldn't be the same to find your top soldier dead ( or throwing up) before a mission even began.

I like the idea of the avenger smoked up and dented here and there. gives you the feeling of real combat.

#11 Guest_Jim69_*

Guest_Jim69_*
  • Guests

Posted 14 July 2003 - 06:31 PM

I just thought, would this be a concern to the framerate? I know sometimes smoke effects can be a pain in the arse.

#12 miceless

miceless

    Colonel

  • Forum Members
  • PipPipPipPipPip
  • 1,613 posts

Posted 15 July 2003 - 03:18 AM

No no, i did not mean that and I dont think Warhamster did either. IT would be a real pain to arrive at the battle and already have dead/paniced soldiers.

Damage to the transport would be nice, and im not sure adding some initial smoke to the battlescape would be any worse than it is after a few blaster bombs/some grenades/a maniac with Incindiary ammo.

It would create some atmosphere. :D
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#13 Breunor

Breunor

    Creative Text Department

  • Xenocide Inactive
  • 3,234 posts

Posted 15 July 2003 - 07:05 AM

If time permits, someone could make a damaged texture that perhaps could load when the transport has taken over X% damage. Same goes for craft in the hangars being repaired, aliens attack the base and the texture loads there too.

#14 mcgeary

mcgeary

    Rookie

  • Forum Members
  • Pip
  • 0 posts

Posted 26 May 2006 - 12:44 PM

No no, i did not mean that and I dont think Warhamster did either. IT would be a real pain to arrive at the battle and already have dead/paniced soldiers.

Damage to the transport would be nice, and im not sure adding some initial smoke to the battlescape would be any worse than it is after a few blaster bombs/some grenades/a maniac with Incindiary ammo.

It would create some atmosphere. biggrin.gif


shurly the aliens would be in worse shape , afterall your craft might be damaged but theirs just crash landed , the damage effects would be nice though and ive seen the maniac with incendery ammo a few ttimes its cool :D