The large scout is the first really hard ufo to attack, the first two (recon and small scout) are very easy and offer no really defensive strats. It offers many walls for cover and even a small room to mount a defense on the left side of the craft.
The first part of the battle involves storming the "back door" of the ufo (blue). In X-COM the alien AI always put someone in that room (unfortunately for the first trooper to enter). Humans will do the same as well. In the picture above you can see that four troopers alone can lay down a large amount of fire (I've highlighted the prone sectoid). With the (or at least seems) bonus to reaction fire accuarcy, these four troops can kill around 4-6 armored men (POWERED armor).
If your opponent (or you) can make it through this withering barrage of fire you can take out the hostile troops with you remaining men (not sure about power armor troopers, but in test aliens are easy to remove from this area). From here you have two areas to go to. The "Storage room" (dark red) or the "Bridge" (gold). The storage room most likely has a few men in there and you will most certainly suffer casualties from reaction fire if you choose to enter that area. I recommend the bridge. It has more room and obstructions for incoming fire and offers little cover for any enemies.
Once you've cleared this area out you can proceed to the engine room (cyan) to finish him off (your enemy will probably move is storage room men out into either the back door area or the bridge). Though there is the chance of deaths due to reaction fire it is not as great due to the fact that he is down to his last people and his morale is probably (if not already) shattered.
Also note that grenades (or at least high powered ones) are useless in these types of ufos, they usually do not go where you want them to, the walls sometimes crumble, and the blast hurts everyone in its blast radius,which goes through the walls!
More to come...........
Edited by Hailfire22, 01 December 2004 - 05:33 PM.