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XCOMUFO & Xenocide

Ideia For Multiplayer Campain


samsam

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HI.Has one more Fan of X-com enemy unknown, i d´like to express some

concepts that will never see the daylight .This is my perfect ideia of a full multiplayer game using xcom1, like ufo2000 is beeing made, and played by me...

The ideia is simple and is based on two forces that try to control each other planet;

each player has a geoscape that serves the purpose of controling theirs bases and their attack/defence ufo/interceptor thing.Remeber the interface on ufo, similar on both sides but each sides with diferent goals.

Of course beeing the aliens you had some things that humans dont have, like

telepatic projections, control objects at distance (beeing able to take weapons from enemies hands from far), etc etc, even new aliens who´d jump long distances and walk on walks...

Well for my delusion of gameplay ill make some screenshots for showing

the concept a bit better and latter present them in this forum.

Thanks

 

SAMSAM

 

:boohoo:

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Well, it is intresting. Lets see some more.

 

The reason that you can't post in the workshops is that you are not working on the project. Only project members and project member recruits are allowed to post in the workshops. This should go in the lab anyway, if you mean to have one of the senior devs see if it could be implemented in xenocide. If you want to work on the project, post in the "recruitment center" portion of the lobby and tell us about yourself.

Edited by Cpl. Facehugger
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I agree with that, if you're interested in doing graphics for the game you should post in the appropriate recruitment center threads. I would wait until you've done that and once you're a project recruit, you can look within the workshop forum to see what's been worked on to date.

 

It's an interesting screen you have, and would certainly work, but our current UI is taking a different approach IRT the tone of the screens. Take a look at the sample screens posted off the home page for an idea of what the current UI is heading towards. We appreciate any suggestions that maintain the general gameplay of the original.

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