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XCOMUFO & Xenocide

Networklib


red knight

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Hi,

 

We had been working pretty activily with 2 friends in design of a new and improved network library to hide all the socket stuff... It is made in a way that can handle extensions as a first class mechanism, even though we hadnt been working on it yet (it is experimental).

 

The design might look pretty weird right now, but that is because of the kind of service it will offer... For instance as a default connection (not extension) it will open both a UDP and a TCP connection to the peer. It will run in a different thread and have a build in mechanism to simulate several connection problems, like limited bandwidth, packet drops in unreliable connections, lag, etc...

 

Take a look and report feedback (it is in the CVS), Utility package... It is not completly implemented so it is not functional yet, but if I can get feedback the sooner, the better... By the way we are testing the ZThread package for implementing threads it is portable and looks like a good object oriented API (not to mention with similar coding style and native support for BC6)...

 

Greetings

Red Knight

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