
Alien Control
#1
Posted 02 October 2002 - 03:18 PM
#2
Guest_micahdg@xcomufo.com_*
Posted 02 October 2002 - 05:03 PM
-Micah
micahdg@xcomufo.com
www.xcomufo.com
#3
Guest_stewart_*
Posted 03 October 2002 - 08:34 AM
#4
Posted 03 October 2002 - 11:15 AM
#5
Guest_stewart_*
Posted 03 October 2002 - 12:33 PM
Does anyone remember specifically losing Russia. I played a game where I lost every country except Russia. Further infiltration missions were in the other countries but never Russia. Russia stadles several regions maybe because of that somehow that game can't win over Russia? BTW in that game Russias funding went to 8M and would rise after that despite my having good scores.
We do need more countries, though. They picked 16 because of computer reasons and they need to be spread around the world. That's why we don't see Mexico, Argentina, Iran, Indonesia, Korea, etc.
#6
Guest_micahdg@xcomufo.com_*
Posted 03 October 2002 - 10:17 PM

#7
Guest_stewart_*
Posted 05 October 2002 - 12:42 AM
32 countries/blocks might be good.
#8
Posted 18 January 2003 - 04:38 PM
stinky" aliens. After terror site in some not-sponsoring and good rating
contry wchich owns this city would pay some extra cash as a "thank you".
From wchich country money comes could be displayed at the monthly rating.
#9
Posted 19 January 2003 - 02:23 AM

#10
Posted 19 January 2003 - 03:42 AM

#11
Posted 19 January 2003 - 03:59 AM
I think that it is definately a good idea to have more countries, and NOT to have terror missions in allied countries. I do not quite agree with having converted countries pilot alien ships, but it might be fun to have to battle with soldiers that attack your base. (if, for example, i had a base in germany or near germany, and germany signed a pact, they attack my base). That might be fun.
The other interesting thing in Apocalypse was that if your funding reached a certain level, the game checked the funding by saying "we need money for other programs as well" and decreased the funding for a couple weeks. By that point I was selling so much alien tech that it didn't matter, but the idea is valid. If I have 200 million bucks (which i often did in UFO) why are they paying me 14 million a month?
#12
Posted 19 January 2003 - 09:05 AM
Of course if it's possible every contry should be independent, but i think that's to big a problem.
edit: i checked there are about 200 of them in the UN. I'll try to find out what's particular funding to the UN, so that we could base the X-com funding on that. Maybe i'll try to put them in about 32 blocks....
If I put all this information in Access, could Red dragon translate this to the programming code as well?
#13
Posted 20 January 2003 - 07:00 AM
well that thing you don't agree with could be someone's weird mode they added. I'm hoping that the engine should be modifiable enough to allow such thing.. might not be in V 1.0.. but I think you should totally get to change the game around eventually where you could have a base of just say 10 people and each person has skills like research, engineering and so forth.. for the Xenocide x-com game that would be more like scientist have a 0 for fighting and a 0 for engineering but a value in research.. and soldier have 0 for both research and engineering. Then later we can add diplomacy, spying and other things to be character attributes. when we eventually have enough code to support a galaxyscape and planet scape the game should be able to have a space ship instead of basses as where you characters live and you can explore the galaxy. This is all a long way off but basically the way I see Xenocide is as a battlescape launcher. and those x-com battlescape could be used for several types of games from a western (who known why?) to a game where you have a team of 5 space rogues exploring the galaxy. This project should focus in on the X-Com game but the engine itself should be flexible enough to do all this IMO.Xcom apocalypse was designed to do just what you're talking about. They even went a step further (and went pretty far in developing it). The organizations that funded were supposed to have individual influential figues that you could interact with (like if you suspected Marsec's CEO of coming under alien control you could kidnap and interrogate him) but they came up against heavy difficulties in implementing it. (they had designed tracking devices for cars, "cells" for captured people, etc)
I think that it is definately a good idea to have more countries, and NOT to have terror missions in allied countries. I do not quite agree with having converted countries pilot alien ships, but it might be fun to have to battle with soldiers that attack your base. (if, for example, i had a base in germany or near germany, and germany signed a pact, they attack my base). That might be fun.
The other interesting thing in Apocalypse was that if your funding reached a certain level, the game checked the funding by saying "we need money for other programs as well" and decreased the funding for a couple weeks. By that point I was selling so much alien tech that it didn't matter, but the idea is valid. If I have 200 million bucks (which i often did in UFO) why are they paying me 14 million a month?

#14
Posted 20 January 2003 - 02:54 PM
#15
Posted 20 January 2003 - 08:07 PM
The same i had posted on another thread... all data can be converted from database records to a more suitable (for our purpose) format. The most difficult thing is to find such data in a clean and useful format... A long time ago i was looking for elevation data to create the texture that encodes the mountains in the geoscape, but all the data available was too massive, intended to be used in Geographical Systems. Way out my processing budget, so i couldnt use it not to mention buy it. Result of this, im still using a crap texture that create some little graphic artifacts away from the ecuator.If I put all this information in Access, could Red dragon translate this to the programming code as well?
Greetings
Red Knight
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
#16
Posted 20 January 2003 - 08:14 PM
#17
Posted 20 January 2003 - 08:26 PM
The 3D Studio one (i dont know if thats the origin or it) has the same scalling problem.would bumpmap textures of earth help? (I can get them for 3d studio max use if they will)
About the world texture, i have one with far better resolution and coloring... taken from a Nasa Site...
Greetings
Red Knight
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
#18
Posted 18 July 2004 - 08:39 AM
I thought the idea was to let all the countries in the UN fund you. Don't know how many that are, but that's realistic. Every country should be independent looking, but of course in the programming software you could put them in blocks. For example you always loose New-Zealand together with Australia, but they look independent.
Why not have the smaller countries in a region lump their funding together? So for instance you would have the USA, Canada, and maybe South American Countries in America. Then in the pacific you would have Australia, New Zealand, and Pacific Islands. In asia you might have China, Japan, Korea, India, and South East Asia. In terms of the number of countries, I think the EU makes things easier here, as it could easily just be counted as one country to clear things up on the list

#19
Posted 21 July 2004 - 09:21 AM
I thought the idea was to let all the countries in the UN fund you. Don't know how many that are, but that's realistic. Every country should be independent looking, but of course in the programming software you could put them in blocks. For example you always loose New-Zealand together with Australia, but they look independent.
Why not have the smaller countries in a region lump their funding together? So for instance you would have the USA, Canada, and maybe South American Countries in America. Then in the pacific you would have Australia, New Zealand, and Pacific Islands. In asia you might have China, Japan, Korea, India, and South East Asia. In terms of the number of countries, I think the EU makes things easier here, as it could easily just be counted as one country to clear things up on the listThis way geographically relevant countries give you funding, but you get a collective bonus for having good coverage of the somewhat more remote areas.

Neat!

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#20
Posted 08 August 2004 - 05:44 PM
Personally I think it would add flavor to have the aliens take over Luxembourg when their battleship goes a couple miles off course. ;']
Edward