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Xcom In Flash (concept)

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#1 randomagain



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Posted 15 September 2008 - 05:21 AM


Well I've always wanted to make 1 game, usually combat/ xcom inspired. Its going to be in flash and put on Newgrounds if ever finished.

I'm in the process of simplifying it as much as possible so I can handle the task. Hopefully people can give insight. Thanks.

The game is going to split into series, the plot of XCOM accelerated. (if I ever get past 1)

Game 1: Lasers Rifles/Light armour. Down craft... Sectoids/Snakemen...meet Chrysalids for the first time.

Simpler-fying ideas...

The player controls the group as a whole, movement and firing is basically 1 block as it were. (game play is more linear, also it stops new players making mistakes.)

The map is separated into Quadrants. 1 active at a time, all others are frozen. (linear again, plus full map atm takes a lot of processing power)

1 Level/Floor only. Indestructible environment . (Ensures linear-ness, might allow lvl access in last quadrant.)

Combat is fought over focal points/choke points. (linear again, if a focal point is won unit advances... if lost... they die maybe)

Weapons fires always hits the target, accuracy/range effects how badly it hits. (no more friendly fire! LOL)

No real "Time Units" but % added/taken away from accuracy or increase chance of getting hit.

Lastly will this this be copyright infringement?


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#2 gufu



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Posted 15 September 2008 - 05:43 PM

1)Ugly sprites are ugly!
2)Takes out 2/3 of the game.
3)The thing looks like clusterztype. :/
4)Perhaps there is a different way in creating a flash version?
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#3 Linda_Ei



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Posted 13 October 2009 - 01:09 PM

Please vote for your favorite Flash Game on SoH

Also give suggestions on what type of games you like so I can add more in the near future.