Zapadniar Posted March 12, 2007 Report Share Posted March 12, 2007 (edited) This should work with the latest beta. Please excuse the unprofessional graphics. The nature of these weapons should create a whole new UFO experience. Any suggestions concerning the balancing out of the weaponset would be greatly welcomed. Edited March 15, 2007 by Zapadniar Link to comment Share on other sites More sharing options...
John Faust Posted March 18, 2007 Report Share Posted March 18, 2007 they work, but are a bit too expensive to use for standard combat, but when both sides are useing them, it's great! Link to comment Share on other sites More sharing options...
Blood Angel Posted March 18, 2007 Report Share Posted March 18, 2007 Er, what, exactly, should work with the latest beta? I don't see no files. Link to comment Share on other sites More sharing options...
Slovenka Posted March 18, 2007 Report Share Posted March 18, 2007 Zapadniar added more weapons and we worked on the graphics a little. Here is the latest version in attachment.weapons_olde.zip Link to comment Share on other sites More sharing options...
Blood Angel Posted March 19, 2007 Report Share Posted March 19, 2007 Had a quick gander at this. I was very impressed. The powder keg is definitely fun, and I like the way it can be set off by any explosion in the vicinity - makes for tactical use. The blackpowder weapons are fun, as are the close-combat weapons. If there was one or two things to express concern about, that would be the grenade and the bow/arrow - they should be more powerful, I think. And, as Faust said, they're a bit pricey in general. Link to comment Share on other sites More sharing options...
Zapadniar Posted March 26, 2007 Author Report Share Posted March 26, 2007 Had a quick gander at this. I was very impressed. The powder keg is definitely fun, and I like the way it can be set off by any explosion in the vicinity - makes for tactical use. The blackpowder weapons are fun, as are the close-combat weapons. If there was one or two things to express concern about, that would be the grenade and the bow/arrow - they should be more powerful, I think. And, as Faust said, they're a bit pricey in general. The gunpowder grenade? I tried to keep it weak so that it keeps tactical use as a slightly damaging smoke-grenade for charging melee troops, but will do boatloads of damage if you hit a grenadier, hand gonner or hand gonne reloader. Do you think the area of effect or the damage should be increased? And yeah, the repeating crossbow is pretty shitty for now. I was actually thinking of reducing the clip size to six as well, and increasing the damage and accuracy a little. If an option for a launcher with an arc trajectory comes into effect, I'll switch it to that and dramatically increase the damage, so the crossbow will be a much more rounded weapon and not just a cheap version of the black powder guns. If that happens I'll probably add in a much more powerful longbow too, and a crank-powered revolver. Link to comment Share on other sites More sharing options...
Zapadniar Posted October 13, 2007 Author Report Share Posted October 13, 2007 Does anybody actually play with this weaponset, or is interested in it being cleaned up and revamped? I was thinking of possibly adding a blunderbuss and a revolving cannon to the set, but won't bother if nobody likes the concept of old timey guns. Link to comment Share on other sites More sharing options...
John Faust Posted October 14, 2007 Report Share Posted October 14, 2007 I loved it! but it stopped working with the new version. So if you feel up to it, i'd love it! Link to comment Share on other sites More sharing options...
Zapadniar Posted October 14, 2007 Author Report Share Posted October 14, 2007 I just downloaded the new version and tried it out in hotseat and it seems to work fine. Link to comment Share on other sites More sharing options...
Popek Posted October 14, 2007 Report Share Posted October 14, 2007 works fine in online and hotseat with 1086 no problem. You likely have a conflicting file somewhere. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now